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1.
Visualisation of taxonomies and sets has recently become an active area of research. Many application fields now require more than a strict classification of elements into a hierarchy tree. Euler diagrams, one of the most natural ways of depicting intersecting sets, may provide a solution to these problems.
In this paper, we present an approach for the automatic generation of Euler-like diagrams. This algorithm differs from previous approaches in that it has no undrawable instances of input, allowing it to be used in systems where the output is always required. We also improve the readability of Euler diagrams through the use of Bézier curves and transparent coloured textures. Our approach has been implemented using the Tulip platform. Both the source and executable program used to generate the results are freely available.  相似文献   

2.
Tone mapping algorithms offer sophisticated methods for mapping a real-world luminance range to the luminance range of the output medium but they often cause changes in color appearance. In this work we conduct a series of subjective appearance matching experiments to measure the change in image colorfulness after contrast compression and enhancement. The results indicate that the relation between contrast compression and the color saturation correction that matches color appearance is non-linear and smaller color correction is required for small change of contrast. We demonstrate that the relation cannot be fully explained by color appearance models. We propose color correction formulas that can be used with existing tone mapping algorithms. We extend existing global and local tone mapping operators and show that the proposed color correction formulas can preserve original image colors after tone scale manipulation.  相似文献   

3.
In this paper, we propose an efficient solution that addresses the performance problems of current single-pass GPU raycasting algorithms. Our paper provides more control over the rendering process by introducing tighter ray segments for raycasting, while at the same time avoiding the introduction of any new rendering artefacts. We achieve this by dynamically generating, on the GPU, a coarsely fitted proxy geometry, composed of spheres, for the active blocks. The spheres are then rasterised into two z-buffers by a single rendering pass. The resulting two z-buffers are used as the first-hit and last-hit points for the subsequent raycaster. With this approach, only the valid ray segments between the two z-buffers need to be sampled during raycasting. This also provides more coherent parallelism on the GPU due to more consistent ray length and avoidance of the overheads and dynamic branching of performing checks on a per-sample basis during the raycasting pass.
Our technique is ideal for dynamic data exploration in which both the transfer function and view parameters need to be changed frequently at runtime. The rendering results of our algorithm are identical to the general cube-based proxy geometry algorithm, but the performance can be up to 15.7 times faster. Furthermore, the approach can be adopted by any existing raycasting system in a straightforward way.  相似文献   

4.
This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by pre‐sorting primitives in object‐space using three lists (one for each axis: X, Y and Z), and then combining the lists using graphics hardware by rendering each list to a texture and merging the textures in the end. We validate our algorithm by applying it to the splatting technique using several types of rendering, including point‐based rendering and volume rendering. We also detail our hardware implementation for volume rendering using point sprites.  相似文献   

5.
Pixel‐based visualizations have become popular, because they are capable of displaying large amounts of data and at the same time provide many details. However, pixel‐based visualizations are only effective if the data set is not sparse and the data distribution not random. Single pixels – no matter if they are in an empty area or in the middle of a large area of differently colored pixels – are perceptually difficult to discern and may therefore easily be missed. Furthermore, trends and interesting passages may be camouflaged in the sea of details. In this paper we compare different approaches for visual boosting in pixel‐based visualizations. Several boosting techniques such as halos, background coloring, distortion, and hatching are discussed and assessed with respect to their effectiveness in boosting single pixels, trends, and interesting passages. Application examples from three different domains (document analysis, genome analysis, and geospatial analysis) show the general applicability of the techniques and the derived guidelines.  相似文献   

6.
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyopia. Refraction and defocus are the main issues in the simulation. For refraction, our proposed method uses per-vertex basis ray tracing which warps the environment map and produces a real-time refracted image which is subjectively as good as ray tracing. Conventional defocus simulation was previously done by distribution ray tracing and a real-time solution was impossible. We introduce the concept of a blur field, which we use to displace every vertex according to its position. The blurring information is precomputed as a set of field values distributed to voxels which are formed by evenly subdividing the perspective projected space. The field values can be determined by tracing a wavefront from each voxel through the lens and the eye, and by evaluating the spread of light at the retina considering the best human accommodation effort. The blur field is stored as texture data and referred to by the vertex shader that displaces each vertex. With an interactive frame rate, blending the multiple rendering results produces a blurred image comparable to distribution ray tracing output.  相似文献   

7.
We provide a novel visualization method for the comparison of hierarchically organized data. Our technique visualizes a pair of hierarchies that are to be compared and simultaneously depicts how these hierarchies are related by explicitly visualizing the relations between matching subhierarchies. Elements that are unique to each hierarchy are shown, as well as the way in which hierarchy elements are relocated, split or joined. The relations between hierarchy elements are visualized using Hierarchical Edge Bundles (HEBs). HEBs reduce visual clutter, they visually emphasize the aforementioned splits, joins, and relocations of subhierarchies, and they provide an intuitive way in which users can interact with the relations. The focus throughout this paper is on the comparison of different versions of hierarchically organized software systems, but the technique is applicable to other kinds of hierarchical data as well. Various data sets of actual software systems are used to show how our technique can be employed to easily spot splits, joins, and relocations of elements, how sorting both hierarchies with respect to each other facilitates comparison tasks, and how user interaction is supported.  相似文献   

8.
Displaying panoramic and wide angle views on a flat 2D display surface is necessarily prone to distortions. Perspective projections are limited to fairly narrow view angles. Cylindrical and spherical projections can show full 360° panoramas, but at the cost of curving straight lines, interfering with the perception of salient shapes in the scene.
In this paper, we introduce locally-adapted projections . Such projections are defined by a continuous projection surface consisting of both near-planar and curved parts. A simple and intuitive user interface allows the specification of regions of interest to be mapped to the near-planar parts, thereby reducing bending artifacts. We demonstrate the effectiveness of our approach on a variety of panoramic and wide angle images, including both indoor and outdoor scenes.  相似文献   

9.
Common practice in brain research and brain surgery involves the multi‐modal acquisition of brain anatomy and brain activation data. These highly complex three‐dimensional data have to be displayed simultaneously in order to convey spatial relationships. Unique challenges in information and interaction design have to be solved in order to keep the visualization sufficiently complete and uncluttered at the same time. The visualization method presented in this paper addresses these issues by using a hybrid combination of polygonal rendering of brain structures and direct volume rendering of activation data. Advanced rendering techniques including illustrative display styles and ambient occlusion calculations enhance the clarity of the visual output. The presented rendering pipeline produces real‐time frame rates and offers a high degree of configurability. Newly designed interaction and measurement tools are provided, which enable the user to explore the data at large, but also to inspect specific features closely. We demonstrate the system in the context of a cognitive neurosciences dataset. An initial informal evaluation shows that our visualization method is deemed useful for clinical research.  相似文献   

10.
Motion based Painterly Rendering   总被引:1,自引:0,他引:1  
Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the flow or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects' motion better and thus to have an impression of the dynamic. In this paper, we propose a novel painterly rendering algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction, standard deviation) of a scene from a set of consecutive image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions, and image gradients determine stroke orientations where little motion is observed. Our algorithm is useful for realistically and dynamically representing moving objects. We have applied our algorithm for rendering landscapes. We could segment a scene into dynamic and static regions, and express the actual movement of dynamic objects using motion based strokes.  相似文献   

11.
Systems projecting a continuous n‐dimensional parameter space to a continuous m‐dimensional target space play an important role in science and engineering. If evaluating the system is expensive, however, an analysis is often limited to a small number of sample points. The main contribution of this paper is an interactive approach to enable a continuous analysis of a sampled parameter space with respect to multiple target values. We employ methods from statistical learning to predict results in real‐time at any user‐defined point and its neighborhood. In particular, we describe techniques to guide the user to potentially interesting parameter regions, and we visualize the inherent uncertainty of predictions in 2D scatterplots and parallel coordinates. An evaluation describes a real‐world scenario in the application context of car engine design and reports feedback of domain experts. The results indicate that our approach is suitable to accelerate a local sensitivity analysis of multiple target dimensions, and to determine a sufficient local sampling density for interesting parameter regions.  相似文献   

12.
In this paper, we develop an interactive analysis and visualization tool for probabilistic segmentation results in medical imaging. We provide a systematic approach to analyze, interact and highlight regions of segmentation uncertainty. We introduce a set of visual analysis widgets integrating different approaches to analyze multivariate probabilistic field data with direct volume rendering. We demonstrate the user's ability to identify suspicious regions (e.g. tumors) and correct the misclassification results using a novel uncertainty‐based segmentation editing technique. We evaluate our system and demonstrate its usefulness in the context of static and time‐varying medical imaging datasets.  相似文献   

13.
Temporal coherence is an important problem in Non‐Photorealistic Rendering for videos. In this paper, we present a novel approach to enhance temporal coherence in video painting. Instead of painting on video frame, our approach first partitions the video into multiple motion layers, and then places the brush strokes on the layers to generate the painted imagery. The extracted motion layers consist of one background layer and several object layers in each frame. Then, background layers from all the frames are aligned into a panoramic image, on which brush strokes are placed to paint the background in one‐shot. The strokes used to paint object layers are propagated frame by frame using smooth transformations defined by thin plate splines. Once the background and object layers are painted, they are projected back to each frame and blent to form the final painting results. Thanks to painting a single image, our approach can completely eliminate the flickering in background, and temporal coherence on object layers is also significantly enhanced due to the smooth transformation over frames. Additionally, by controlling the painting strokes on different layers, our approach is easy to generate painted video with multi‐style. Experimental results show that our approach is both robust and efficient to generate plausible video painting.  相似文献   

14.
In this work we present a point classification algorithm for multi‐variate data. Our method is based on the concept of attribute subspaces, which are derived from a set of user specified attribute target values. Our classification approach enables users to visually distinguish regions of saliency through concurrent viewing of these subspaces in single images. We also allow a user to threshold the data according to a specified distance from attribute target values. Based on the degree of thresholding, the remaining data points are assigned radii of influence that are used for the final coloring. This limits the view to only those points that are most relevant, while maintaining a similar visual context.  相似文献   

15.
We propose a new isotropic remeshing method, based on Centroidal Voronoi Tessellation (CVT) . Constructing CVT requires to repeatedly compute Restricted Voronoi Diagram (RVD) , defined as the intersection between a 3D Voronoi diagram and an input mesh surface. Existing methods use some approximations of RVD. In this paper, we introduce an efficient algorithm that computes RVD exactly and robustly. As a consequence, we achieve better remeshing quality than approximation-based approaches, without sacrificing efficiency. Our method for RVD computation uses a simple procedure and a kd -tree to quickly identify and compute the intersection of each triangle face with its incident Voronoi cells. Its time complexity is O ( m log n ), where n is the number of seed points and m is the number of triangles of the input mesh. Fast convergence of CVT is achieved using a quasi-Newton method, which proved much faster than Lloyd's iteration. Examples are presented to demonstrate the better quality of remeshing results with our method than with the state-of-art approaches.  相似文献   

16.
We extend the rendering technique for continuous scatterplots to allow for a broad class of interpolation methods within the spatial grid instead of only linear interpolation. To do this, we propose an approach that projects the image of a cell from the spatial domain to the scatterplot domain. We approximate this image using either the convex hull or an axis-aligned rectangle that forms a tight fit of the projected points. In both cases, the approach relies on subdivision in the spatial domain to control the approximation error introduced in the scatterplot domain. Acceleration of this algorithm in homogeneous regions of the spatial domain is achieved using an octree hierarchy. The algorithm is scalable and adaptive since it allows us to balance computation time and scatterplot quality. We evaluate and discuss the results with respect to accuracy and computational speed. Our methods are applied to examples of 2-D transfer function design.  相似文献   

17.
The derivation, manipulation and verification of analytical models from raw data is a process which requires a transformation of information across different levels of abstraction. We introduce a concept for the coupling of data classification and interactive visualization in order to make this transformation visible and steerable for the human user. Data classification techniques generate mappings that formally group data items into categories. Interactive visualization includes the user into an iterative refinement process. The user identifies and selects interesting patterns to define these categories. The following step is the transformation of a visible pattern into the formal definition of a classifier. In the last step the classifier is transformed back into a pattern that is blended with the original data in the same visual display. Our approach allows in intuitive assessment of a formal classifier and its model, the detection of outliers and the handling of noisy data using visual pattern‐matching. We instantiated the concept using decision trees for classification and KVMaps as the visualization technique. The generation of a classifier from visual patterns and its verification is transformed from a cognitive to a mostly pre‐cognitive task.  相似文献   

18.
Energy-Based Image Deformation   总被引:3,自引:0,他引:3  
We present a general approach to shape deformation based on energy minimization, and applications of this approach to the problems of image resizing and 2D shape deformation. Our deformation energy generalizes that found in the prior art, while still admitting an efficient algorithm for its optimization. The key advantage of our energy function is the flexibility with which the set of "legal transformations" may be expressed; these transformations are the ones which are not considered to be distorting. This flexibility allows us to pose the problems of image resizing and 2D shape deformation in a natural way and generate minimally distorted results. It also allows us to strongly reduce undesirable foldovers or self-intersections. Results of both algorithms demonstrate the effectiveness of our approach.  相似文献   

19.
Fiber tracking is a standard tool to estimate the course of major white matter tracts from diffusion tensor magnetic resonance imaging (DT‐MRI) data. In this work, we aim at supporting the visual analysis of classical streamlines from fiber tracking by integrating context from anatomical data, acquired by a T1‐weighted MRI measurement. To this end, we suggest a novel visualization metaphor, which is based on data‐driven deformation of geometry and has been inspired by a technique for anatomical fiber preparation known as Klingler dissection. We demonstrate that our method conveys the relation between streamlines and surrounding anatomical features more effectively than standard techniques like slice images and direct volume rendering. The method works automatically, but its GPU‐based implementation allows for additional, intuitive interaction.  相似文献   

20.
Bridges deteriorate over their life cycles and require continuous maintenance to ensure their structural integrity, and in turn, the safety of the public. Maintaining bridges is a multi‐faceted operation that requires both domain knowledge and analytics techniques over large data sources. Although most existing bridge management systems (BMS) are very efficient at data storage, they are not as effective at providing analytical capabilities or as flexible at supporting different inspection technologies. In this paper, we present a visual analytics system that extends the capability of current BMSs. Based on a nation‐wide survey and our interviews with bridge managers, we designed our system to be customizable so that it can provide interactive exploration, information correlation, and domain‐oriented data analysis. When tested by bridge managers of the U.S. Department of Transportation, we validated that our system provides bridge managers with the necessary features for performing in‐depth analysis of bridges from a variety of perspectives that are in accordance to their typical workflow.  相似文献   

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