共查询到20条相似文献,搜索用时 15 毫秒
1.
N. A. Vlasenko L. I. Veligura Z. L. Denisova M. A. Mukhlyo Yu. A. Tsyrkunov V. F. Zinchenko A. V. Bagazky 《Journal of the Society for Information Display》2006,14(7):615-619
Abstract— The voltage (V) dependences of the luminance and transferred charge of ZnS:Er,F TFELS prepared by varying the annealing temperature (Tann) are given at different frequencies (f). The change in the relative intensity of the green band (523 nm) and the near‐infrared bands (983 and 1530 nm) in the emission spectrum when V, f, and Tann are varied is also considered. The influence of the annealing temperature on the energy spectrum of defects in ZnS:Er,F film was studied by photodepolarization spectroscopy. The revealed effect of the above excitation and preparation conditions on the radiative characteristics is discussed. 相似文献
2.
N. A. Vlasenko Z. L. Denisova Ya. F. Kononets L. I. Veligura Yu. A. Tsyrkunov 《Journal of the Society for Information Display》2004,12(2):179-182
Abstract— Electroluminescent near‐infrared (NIR) emitters are of interest in creating special displays for applications such as communications, chemical sensoring, friend‐and‐foe identification, aligning and checking systems that detect NIR radiation, medicine, etc. By performing this research, known NIR emitters (thermal sources, semiconductor diodes and lasers, and solid‐state lasers) were supplemented by NIR‐emitting TFEL devices based on ZnS: Er(F) and ZnS(Se): Cr electron‐beam‐evaporated films. Some characteristics of these devices as NIR emitters are given. There are two narrow intensive bands at ~980 and ~1530 nm in the emission spectrum of ZnS: Er(F) TFEL devices. The broadband emission is the range of from 1.8 μm up to 2.7 μm takes place in the ZnS(Se): Cr devices. The wavelength of the peak emission can be varied owing to interference. The mechanism of electroluminescence in the ZnS: Er(F) and ZnS(Se): Cr devices is the direct impact excitation of Er3+ and Cr2+ ions, respectively. 相似文献
3.
Ji Hun Choi Jong‐Heon Yang Jae‐Eun Pi Chi‐Young Hwang Yong‐Hae Kim Gi Heon Kim Hee‐Ok Kim Chi‐Sun Hwang 《Journal of the Society for Information Display》2019,27(8):487-496
A new pixel structure for the realization of a 1‐μm‐pixel‐pitch display was developed. This structure, named vertically stacked thin‐film transistor (VST), was based on the conventional back‐channel etched thin‐film transistor (TFT), but all the layers except the horizontal gate line were vertically stacked on the embedded data line, enabling the implementation of high‐resolution display panels. The VST device with a channel length of 1 μm showed a high field effect mobility of more than 50 cm2/Vs and low subthreshold slope of 78 mV per decade. It also shows a high uniform electrical characteristic over the entire 6‐in. wafer. The development of a new pixel architecture is expected to enable the implementation of 1‐μm‐pixel‐pitch high‐resolution displays such as spatial light modulators for digital holograms. 相似文献
4.
Yohann Luque Eric Kerhervé Nathalie Deltimple Laurent Leyssenne Didier Belot 《国际射频与微波计算机辅助工程杂志》2010,20(6):611-618
This article describes the feasibility of a Power Amplifier (PA) in 0.13 μm CMOS technology from STMicroelectronics for high power applications. To obtain a high output power with a good linearity, a new topology called Stacked Folded Differential Structure (SFDS) is proposed. It allows obtaining similar power performances to a PA with DAT in a lower die area. This PA provides 23 dBm of maximum output power (Pmax) with 20% of power added efficiency (PAE) at 1.95 GHz. The linear gain is equal to 11 dB and the output power at 1 dB compression point (OCP1) achieves 21 dBm. © 2010 Wiley Periodicals, Inc. Int J RF and Microwave CAE, 2010. 相似文献
5.
Arc'hanmael Gaillard Rgis Rogel Samuel Crand Tayeb Mohammed‐Brahim Philippe Le Roy Christophe Prat 《Journal of the Society for Information Display》2007,15(12):1137-1143
Abstract— A new voltage‐addressed pixel using a multiple drive distribution has been developed to improve, in a simple way, the brightness uniformity of active‐matrix organic light‐emitting‐diode (AMOLED) displays. Moreover, circuits were realized using microcrystalline‐silicon (μc‐Si) films prepared at 600°C using a standard low‐pressure CVD system. The developed p‐channel TFTs exhibit a field‐effect mobility close to 6 cm2/V‐sec. The experimental results show that the proposed spatial distribution of driving TFTs improves the uniformity of current levels, in contrast to the conventional two‐TFT pixel structure. Backplane performances have been compared using circuits based on μc‐Si and furnace‐annealed polysilicon materials. Finally, this technology has been used to make an AMOLED demonstration unit using a top‐emission OLED structure. Thus, by combining both an μc‐Si active‐layer and a current‐averaging driver, an unsophisticated solution is provided to solve the inter‐pixel non‐uniformity issue. 相似文献
6.
Kouhei Nagano Nobuhiko Yabu Manabu Hakko Miwako Ando Nozomu Izumi Yoshinori Osaki 《Journal of the Society for Information Display》2019,27(5):265-272
We have proposed exposure method using Deep UV (DUV) exposure light to realize high resolution and high productivity in FPD lithography. Here, we show development concepts for our new G6 exposure tools with DUV light sources and exposure test results with a test exposure tool. 相似文献
7.
In this note, a discrete-time system of K competing queues with geometric service requirements and arbitrary arrival patterns is studied. When the cost per slot is linear in the queue sizes, it is shown that the μc-rule minimizes the expected discounted cost over the infinite horizon. 相似文献
8.
In the context of robust stability, the μ‐problem is generalized for uncertainty bounded by means of the Euclidean norm. In some cases, a weighted Euclidean norm may be preferable to the infinite norm, for example, when the deviation from the nominal parameters exhibits a Gaussian distribution, also in the case that the parameters of the system are estimated by the ellipsoid algorithm. Several polynomial‐time upper bounds for the new μ‐problem are proposed. Copyright © 2001 John Wiley & Sons, Ltd. 相似文献
9.
A non‐smooth optimization technique to directly compute a lower bound on the skew structured singular value ν is developed. As corroborated by several real‐world challenging applications, the proposed technique can provide tighter lower bounds when compared with currently available techniques. Moreover, in many cases, the determined lower bound equals the true value of ν. Thanks to the efficiency of the non‐smooth technique, the algorithm can be applied to problems involving even a significant number of uncertain parameters. Another appealing feature of the proposed non‐smooth approach is that the dimension of repeated scalar uncertainties in the overall structured uncertainty matrix has little impact on the computational time. The technique can be used to compute a lower bound on the structured singular value μ as well. Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
10.
Kuo‐Jung Lan Jia‐Yush Yen Chih‐Kung Lee Yi‐Ming Lin Cheng‐Hung Chen 《Asian journal of control》2005,7(1):12-19
The atomic force microscope (AFM) is one of the most important tools for measuring atomic resolution. The AFM system maintains constant force between a tip and the sample in order to track the sample topography. The controller that maintains the constant interaction force plays a significant role in measurement accuracy. This paper presents a μ‐synthesis controller design to deal with model uncertainty and establish a measurement error bound. The system's nonlinearity and the set‐point drift are lumped into a multiplicative uncertainty. The performance bound allows specification of the error magnitude over the frequency range. Simulation results show that the proposed control can tolerate uncertainties. The error spectrum from the experiments shows consistency with the design specifications. Images were taken to compare μ‐synthesis control with a well‐tuned PID control at a 480μm/s scan rate. The results verify the outstanding performance of the μ‐controller. 相似文献
11.
Analogously to the existing μ‐synthesis tools, we propose an alternative algorithm for the systematic design of robust controllers based on an iteration of standard nominal controller synthesis and integral quadratic constraint (IQC) analysis with general dynamic multipliers. The suggested algorithm enables us to perform robust controller synthesis for a significantly larger class of uncertainties if compared with the existing methods. Indeed, while the classical approaches are restricted to the use of real/complex time invariant or arbitrarily fast time‐varying parametric uncertainties, the IQC framework also offers, for example, the possibility to efficiently handle sector‐bounded and slope restricted nonlinearities or time‐varying parametric uncertainties and uncertain time‐varying time‐delays, both with bounds on the rate‐of‐variation. Secondly, in contrast to the classical approaches, the proposed techniques completely avoid gridding and curve‐fitting. We present new insights that allow us to reformulate the robust IQC analysis LMIs into a standard quadratic performance problem. This enables us to generate suitable initial conditions for each subsequent iteration step. Depending on the size of the problem, this can significantly speed up the synthesis process. The results are illustrated by means of two numerical examples. Copyright © 2013 John Wiley & Sons, Ltd. 相似文献
12.
In this paper, the H∞ input/output (I/O) linearization formulation is applied to design an inner‐loop nonlinear controller for a nonlinear ship course‐keeping control problem. Due to the ship motion dynamics are non‐minimum phase, it is impossible to use the ordinary feedback I/O linearization to resolve. Hence, the technique of H∞ I/O linearization is proposed to obtain a nonlinear H∞ controller such that the compensated nonlinear system approximates the linear reference model in I/O behaviour. Then a μ‐synthesis method is employed to design an outer‐loop robust controller to address tracking, regulation, and robustness issues. The time responses of the tracking signals for the closed‐loop system reveal that the overall robust nonlinear controller is able to provide robust stability and robust performance for the plant uncertainties and state measurement errors. Copyright © 2002 John Wiley & Sons, Ltd. 相似文献
13.
With the aid of spectrum technique, a new concept called “ ??(0, α)‐stabilizability” (0<α≤1) is introduced, for which a necessary and sufficient condition is also proposed via a linear matrix inequality (LMI)‐based approach. Especially, ??(0, α)‐stabilizability is identical with asymptotic mean square stabilizability when α=1. A more general regional stability called “ ??R‐stability” is discussed extensively and some concrete examples are given. As applications, the relationship among ??(0, α;β)‐stability, the decay rate of the system state response and the second‐order moment Lyapunov exponent is revealed. Copyright © 2010 John Wiley and Sons Asia Pte Ltd and Chinese Automatic Control Society 相似文献
14.
In this paper, the H∞ approximate I/O linearization formulation and μ‐synthesis are employed to design a nonlinear controller for an aircraft longitudinal flight control problem. We propose modified nonlinear H∞ controller formulas to approximately linearize the system and use μ‐synthesis to address tracking, regulation, and robustness issues. 相似文献
15.
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restrict synthesis to a subset of the voxels, while enforcing spatial determinism. This is especially useful when texturing objects, since only a thick layer around the surface needs to be synthesized. A major difficulty lies in reducing the dependency chain of neighborhood matching, so that each voxel only depends on a small number of other voxels. Our key idea is to synthesize a volume from a set of pre‐computed 3D candidates, each being a triple of interleaved 2D neighborhoods. We present an efficient algorithm to carefully select in a pre‐process only those candidates forming consistent triples. This significantly reduces the search space during subsequent synthesis. The result is a new parallel, spatially deterministic solid texture synthesis algorithm which runs efficiently on the GPU. Our approach generates high resolution solid textures on surfaces within seconds. Memory usage and synthesis time only depend on the output textured surface area. The GPU implementation of our method rapidly synthesizes new textures for the surfaces appearing when interactively breaking or cutting objects. 相似文献
16.
Baoguang Yang Zhao Dong Jieqing Feng Hans‐Peter Seidel Jan Kautz 《Computer Graphics Forum》2010,29(7):2127-2134
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real‐time. VSSM is based on the theoretical framework of percentage‐closer soft shadows (PCSS) and exploits recent advances in variance shadow mapping (VSM). Our new formulation allows for the efficient computation of (average) blocker distances, a common bottleneck in PCSS‐based methods. Furthermore, we avoid incorrectly lit pixels commonly encountered in VSM‐based methods by appropriately subdividing the filter kernel. We demonstrate that VSSM renders high‐quality soft shadows efficiently (usually over 100 fps) for complex scene settings. Its speed is at least one order of magnitude faster than PCSS for large penumbra. 相似文献
17.
18.
Sabrina Dammertz Holger Dammertz Alexander Keller Hendrik P. A. Lensch 《Computer Graphics Forum》2009,28(7):1945-1954
Storing textures on orthogonal tensor product lattices is predominant in computer graphics, although it is known that their sampling efficiency is not optimal. In two dimensions, the hexagonal lattice provides the maximum sampling efficiency. However, handling these lattices is difficult, because they are not able to tile an arbitrary rectangular region and have an irrational basis. By storing textures on rank‐1 lattices, we resolve both problems: Rank‐1 lattices can closely approximate hexagonal lattices, while all coordinates of the lattice points remain integer. At identical memory footprint texture quality is improved as compared to traditional orthogonal tensor product lattices due to the higher sampling efficiency. We introduce the basic theory of rank‐1 lattice textures and present an algorithmic framework which easily can be integrated into existing off‐line and real‐time rendering systems. 相似文献
19.
Veronika Šoltészová Daniel Patel Stefan Bruckner Ivan Viola 《Computer Graphics Forum》2010,29(3):883-891
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent directional occlusion shading model by enabling light source positioning with practically no performance penalty. Light transport is approximated using a tilted cone‐shaped function which leaves elliptic footprints in the opacity buffer during slice‐based volume rendering. We perform an incremental blurring operation on the opacity buffer for each slice in front‐to‐back order. This buffer is then used to define the degree of occlusion for the subsequent slice. Our method is capable of generating high‐quality soft shadowing effects, allows interactive modification of all illumination and rendering parameters, and requires no pre‐computation. 相似文献
20.
Juraj Obert Jaroslav Křrivánek Fabio Pellacini Daniel Sýkora Sumanta Pattanaik 《Computer Graphics Forum》2008,27(4):1217-1223
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is less important than careful control of scene appearance. This paper presents a comprehensive, efficient, and intuitive representation for artistic control of indirect illumination. We encode user's adjustments to indirect lighting as scale and offset coefficients of the transfer operator. We take advantage of the nature of indirect illumination and of the edits themselves to efficiently sample and compress them. A major benefit of this sampled representation, compared to encoding adjustments as procedural shaders, is the renderer‐independence. This allowed us to easily implement several tools to produce our final images: an interactive relighting engine to view adjustments, a painting interface to define them, and a final renderer to render high quality results. We demonstrate edits to scenes with diffuse and glossy surfaces and animation. 相似文献