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将最短路径问题映射到混沌神经网络提出了一种基于瞬态混沌神经网络的动态路径诱导路由技术.仿真研究表明:将混沌神经网络应用于动态路径诱导系统中求解最佳路径,总能保证网络收敛到全局最优,具有很高的搜索效率.对于单个和多个分组请求均能快速地找到最短路径. 相似文献
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基于混沌神经网络的最短路径路由算法 总被引:4,自引:0,他引:4
飞速发展的计算机网络对路由算法的反应速度提出了更高的要求.神经网络作为一种新的组合优化计算工具。在网络路由方面的应用得到较大关注.与传统的采用串行执行方式的算法相比,神经网络路由算法以其固有的并行执行方式,以及潜在的硬件实施能力,将成为这一领域的有力竞争者.由此提出了一种基于混沌神经网络的最短路径路由算法.仿真结果表明,该算法能有效克服Hopfield神经网络易陷入局部最优解的缺点,并且在收敛速度方面有了很大改进. 相似文献
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Mesh网络路由算法容错性的概率分析 总被引:11,自引:0,他引:11
该文基于k-Mesh子网的概念提出了两个简单的基于局部信息和分布式的Mesh网络容错路由算法,并对其容错性进行概率分析;在每个结点具有独立的出错概率的假设条件下,推导出路由算法成功返回由正确结点组成的路径的概率.该文运用严格的数学推理,证明了Mesh网络结点出错概率只要控制在1.87%以内,则对于多达几十万个结点的Mesh网络,提出的路由算法具有99%的概率确保找到正确结点组成的路径.路由算法的时间复杂性是线性的.模拟结果表明路由算法所构造的路由路径长度非常接近于两结点之间的最优路径长度. 相似文献
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Mesh网络是较早研究的且现在仍然是最为重要的、最有吸引力的网络模型之一。因其结构、规则简单及良好的可扩展性,易于VLSI(超大规模集成电路)的实现,网格(Mesh)网络不仅成为了许多理论研究的基础模型,而且也是许多大型多处理器并行计算机系统所采用的拓扑结构。给出了两种故障情形下的最短路由算法:1)当Mesh的行数大于等于3且列数大于等于3、出现一个矩形故障区域时,给出了任意两个无故障结点间的最短路由算法,并且计算出了路径长度;2)当Mesh的行数≥3且列数≥3、某个结点及其k跳以内的邻居结点出现故障时,给出了任意两个无故障结点间的最短路由算法,并且计算出了路径长度。 相似文献
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软件定义网络(Software Defined Network, SDN)以其强大的可编程性和集中控制的优势得到了学术界的广泛关注。现有的SDN设备在执行报文转发时仍然使用最短路径协议,当最短路径中的结点发生故障时,网络仍然需要重新收敛,在此期间报文可能会被丢弃,进而无法传递至目的结点,给实时性应用的流畅性造成了冲击,影响用户体验。学术界普遍采用路由保护的方案来应对网络故障,现有的路由保护方案存在以下两个方面的问题:(1)故障保护率低;(2)当网络出现故障时,备份路径可能会出现路由环路。为了解决上述两个问题,首先提出了备份下一跳计算规则;然后基于此规则设计了一种软件定义网络下的高故障保护率的路由保护算法(Routing Protection Algorithm with High Failure Protection Ratio, RPAHFPR),该算法融合了路径生成算法(Path Generation Algorithm, PGA)、旁支优先算法(Side Branch First Algorithm, SBF)和环路规避算法(Loop Avoidance Algorithm, L... 相似文献
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应用于无线Ad Hoc网络中的机会路由,结点转发候选集的选取通常是基于最短路径期望传输次数,没有充分考虑无线网络结点进行数据转发的广播特性。以多路径期望传输次数为路由量度,提出一种最优转发候选集算法MCET。实现对无线网络中除了目的结点以外的所有结点选取考虑多路径转发期望值的转发候选集,并在按照结点选取的顺序依次优先排列优先级。仿真结果表明,比较于传统的基于最短路径期望传输次数的机会路由,应用了最优转发候选集算法的机会路由明显减少了数据的平均传输次数,增加了数据报文的成功传输率。 相似文献
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本文讨论具有大量错误结点的超立方体网络中的单播路由算法,假定Hn是一个局部3-维子立方体连通的n-维超立方体网络并且每一个基本的3-维子立方体中分别最多有1个和2个错误结点,本文提出的单播路由算法能够在线性时间找到路径长度分别为源结点和目的结点之间大约1.5倍和2倍海明距离的次优路径,我们提出的单播路由算法只需要结点知道其邻结点的状态,而无需知道整个网络信息,也就是说,该算法是基于局部信息的,因而该算法具有很强的实际意义。 相似文献
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MulRoGA: A Multicast Routing Genetic Algorithm approach considering multiple objectives 总被引:1,自引:1,他引:0
We solve a multicast routing problem by means of a genetic algorithm (GA) without using multicast trees. The source-destination
routes need to fulfill two conflicting objectives: maximization of the common links and minimization of the route sizes. The
proposed GA can be characterized by its representation of network links and routes in a variable size multi-chromosome problem;
local viability restrictions in order to generate the initial population and define variation operators; selection operators
in order to choose the most promising individuals thus preserving diversity, and the fitness function in order to handle the
conflicting multiple objectives. The proposed model is called a Multicast Routing Genetic Algorithm (MulRoGA). The model was
tested on the 33-node European GéANT WAN network backbone and three other networks (66-node, 100-node and 200-node) randomly
generated using the Waxman model on a network topology generator BRITE. On considering each network, a number of solutions
were found for changes in the size and node members of the multicast groups, and the source node. The results of the MulRoGA
operation suggest a consistent and robust performance in the various cases including comparisons with the methods of unicast
shortest path routing, shortest path tree routing (SPT), and simulated annealing (SA) heuristic. 相似文献
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An algorithm is presented for finding a single source shortest path tree in a planar undirected distributed network with nonnegative edge costs. The number of messages used by the algorithm is O(n5/3) on an n-node network. Distributed algorithms are also presented for finding a breath-first spanning tree in general network, for finding a shortest path tree in a general network, for finding a separator of a planar network, and for finding a division of a planar network. 相似文献
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Rong-Long Wang Shan-Shan Guo Kozo Okazaki 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2009,13(6):551-558
In this paper, we present a hill-jump algorithm of the Hopfield neural network for the shortest path problem in communication
networks, where the goal is to find the shortest path from a starting node to an ending node. The method is intended to provide
a near-optimum parallel algorithm for solving the shortest path problem. To do this, first the method uses the Hopfield neural
network to get a path. Because the neural network always falls into a local minimum, the found path is usually not a shortest
path. To search the shortest path, the method then helps the neural network jump from local minima of energy function by using
another neural network built from a part of energy function of the problem. The method is tested through simulating some randomly
generated communication networks, with the simulation results showing that the solution found by the proposed method is superior
to that of the best existing neural network based algorithm. 相似文献
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Pan Qijing 《计算机科学技术学报》1986,1(3):33-52
An improved algorithm based on the next node routing principle is proposed in this paper.In this algorithm there is a column added to the classical routing table, in which the candidateshortest distance to the destination node is the entry. When a link fails, the new shortest path inthe nodes connected directly with the failure link can be found immediately (it is just thecandidate shortest path before failure). For all other nodes in which routing tables should bechanged, the required number of control messages and time for convergence are also less thanTajibnapis' algorithm and Predecessor algorithm. The message looping problem does not existin duplex loop networks and is radically improved in mesh networks. These statements areproved by the analysis and simulation in this paper. From the simulation results of a 30-nodemesh network, when one link goes down, the total number of control messages generatedduring convergence with this algorithm on the average is about 30% of Tajibnapis' algorithm.The iterations required is 50% of Tajibnapis' algorithm. The memory space required andcomputation complexity in nodes are almost the same as the two algorithms mentioned aboveand the algorithm implementation is as easy as well. 相似文献
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《Computers & Mathematics with Applications》2005,49(2-3):263-270
In the past, the fuzzy shortest path problem in a network has attracted attention from many researchers for its importance to various applications. In this paper, we propose a new algorithm to deal with the fuzzy shortest path problem. It is composed of fuzzy shortest path length procedure and similarity measure. The former is presented to determine the fuzzy shortest path length from source node to the destination node in the network, and the latter is used to measure the similarity degree between fuzzy length sets. This algorithm not only can yield shortest length but also can offer the actual shortest path to decision makers. An illustrative example is also included to demonstrate our proposed algorithm. 相似文献
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针对无约束最优路径问题,提出累积竞争神经网络模型及其搜索算法,该算法具有高度并行性、能获得最优解、结构简单等特点.以QoS路由选择为例,将算法推广到多约束路由问题.实验结果表明,对于大多数多约束QoS问题,在与相应最短路径上节点数目相当的迭代次数内,该算法能找到问题的满意解甚至最优解. 相似文献
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并行问题和最短路径问题已成为一个热点研究课题,传统的最短路径算法已不能满足数据爆炸式增长的处理需求,尤其当网络规模很大时,所需的计算时间和存储空间也大大的增加;MapReduce模型的出现,带来了一种新的解决方法来解决最短路径;GPU具有强大的并行计算能力和存储带宽,与CPU相比具有明显的优势;通过研究MapReduce模型和GPU执行过程的分析,指出单独基于MapReduce模型的最短路径并行方法存在的问题,降低了系统的性能;论文的创新点是结合MapReduce和GPU形成双并行模型,并行预处理数据,针对最短路径中的数据传输和同步开销,增加数据动态处理器;最后实验从并行算法的性能评价指标平均加速比进行比较,结果表明,双重并行环境下的最短路径的计算,提高了加速比。 相似文献