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1.
Organizing Multiagent Systems   总被引:1,自引:1,他引:0  
Despite all the research done in the last years on the development of methodologies for designing MAS, there is no methodology suitable for the specification and design of MAS in complex domains where both the agent view and the organizational view can be modeled. Current multiagent approaches either take a centralist, static approach to organizational design or take an emergent view in which agent interactions are not pre-determined, thus making it impossible to make any predictions on the behavior of the whole systems. Most of them also lack a model of the norms in the environment that should rule the (emergent) behavior of the agent society as a whole and/or the actions of individuals. In this paper, we propose a framework for modeling agent organizations, Organizational Model for Normative Institutions (OMNI), that allows the balance of global organizational requirements with the autonomy of individual agents. It specifies global goals of the system independently from those of the specific agents that populate the system. Both the norms that regulate interaction between agents, as well as the contextual meaning of those interactions are important aspects when specifying the organizational structure.  相似文献   

2.
Multiagent systems have become popular over the last few years for building complex, adaptive systems in a distributed, heterogeneous setting. Multiagent systems tend to be more robust and, in many cases, more efficient than single monolithic applications. However, unpredictable application environments make multiagent systems susceptible to individual failures that can significantly reduce its ability to accomplish its overall goal. The problem is that multiagent systems are typically designed to work within a limited set of configurations. Even when the system possesses the resources and computational power to accomplish its goal, it may be constrained by its own structure and knowledge of its member’s capabilities. To overcome these problems, we are developing a framework that allows the system to design its own organization at runtime. This paper presents a key component of that framework, a metamodel for multiagent organizations named the Organization Model for Adaptive Computational Systems. This model defines the requisite knowledge of a system’s organizational structure and capabilities that will allow it to reorganize at runtime and enable it to achieve its goals effectively in the face of a changing environment and its agent’s capabilities.  相似文献   

3.
The contribution of this paper is a control synthesis and stability verification framework for linear time-invariant multiagent systems with heterogeneous actuator dynamics and system uncertainties. In particular, we first propose a distributed adaptive control architecture in a leader-follower setting for this class of high-order multiagent systems. The proposed architecture uses a hedging method, which alters the ideal reference model dynamics of each agent in order to ensure correct adaptation in the presence of heterogeneous actuator dynamics of these agents. We then use Lyapunov stability theory and linear matrix inequalities to analyse the proposed architecture. This analysis reveals a stability condition, where evaluation of this condition with respect to a given graph topology allows stability verification of the controlled multiagent system. From a practical point of view, this condition also shows a fundamental tradeoff between heterogeneous agent actuation capabilities and unknown parameters in agent dynamics. Several illustrative numerical examples are also provided to demonstrate the efficacy of the proposed architecture.  相似文献   

4.
5.

In this paper we propose a telemedicine sytem model based on multiagent systems. Then, we develop a simulator based on this model. The system is composed of seven agents, such as: a medical database management agent, an application agent, and a planning agent. Some simulations are presented to evaluate the performance of our system. The simulator was developed using JAFMAS (Java-based Agent Framework for Multiagent Systems).  相似文献   

6.
网络结构化多Agent系统既包括系统运行的底层物理网络,还包括Agent之间的交互网络。传统的任务分配方式并没有深入考虑到网络结构化的特点。文中首先论述网络结构化多Agent系统中任务分配的特点,介绍和分析基于底层网络拓扑与资源分布的任务分配方式、基于Agent交互网络与资源分布的任务分配方式和基于综合网络情境资源的任务分配方式。然后对相关工作进行综述,并与网络结构化多Agent系统任务分配模型进行比较分析。最后论述该方向的难点和未来要解决的问题。  相似文献   

7.
多Agent系统的研究   总被引:42,自引:1,他引:41  
自agent术语引起国内学者重视以来,人们一直试图寻找一个贴切的汉语名词,“代理人”“智能体洲结点”等概念应运而生。但这些概念都不能令人满意,因为无论是“智能体”、“代理人”,还是“结点”,都仅部分地反映了agent的特征,而未完全地反映其本质属性,故本文仍使用agent的英文形式。  相似文献   

8.
In a multiagent system where norms are used to regulate the actions agents ought to execute, some agents may decide not to abide by the norms if this can benefit them. Norm enforcement mechanisms are designed to counteract these benefits and thus the motives for not abiding by the norms. In this work we propose a distributed mechanism through which agents in the multiagent system that do not abide by the norms can be ostracised by their peers. An ostracised agent cannot interact anymore and looses all benefits from future interactions. We describe a model for multiagent systems structured as networks of agents, and a behavioural model for the agents in such systems. Furthermore, we provide analytical results which show that there exists an upper bound to the number of potential norm violations when all the agents exhibit certain behaviours. We also provide experimental results showing that both stricter enforcement behaviours and larger percentage of agents exhibiting these behaviours reduce the number of norm violations, and that the network topology influences the number of norm violations. These experiments have been executed under varying scenarios with different values for the number of agents, percentage of enforcers, percentage of violators, network topology, and agent behaviours. Finally, we give examples of applications where the enforcement techniques we provide could be used.  相似文献   

9.
Manufacturing businesses in today's market are facing immense pressures to react rapidly to dynamic variations in demand distributions across products and changing product mixes. To cope with the pressures requires dynamically integrated manufacturing systems (DIMS) that can manage optimal fulfillment of customer orders while simultaneously considering alternative system structures to suit changing conditions. This paper presents a multiagent approach to DIMS, where production planning and control decisions are integrated with systems reconfiguration and restructure. A multiagent framework, referred to as a hierarchical autonomous agent network, is proposed to model complex manufacturing systems, their structures, and constraints. It allows the hierarchical structures of complex systems to be modeled while avoiding centralized control in classical hierarchical/hybrid frameworks. Subsystems interact heterarchically with product orders to carry out optimal planning and scheduling. An agent coordination algorithm, operating iteratively under the control of a genetic algorithm, is developed to enable optimal planning and control decisions for order fulfillment to be made through interactions between agents. This algorithm also allows the structural constraints of systems to be relaxed gradually during agent interaction, so that planning and control are first carried out under existing constraints, but when satisfactory solutions cannot be found, subsystems are allowed to regroup to form new configurations. Frequently used configurations are detected and evaluated for system restructure. The approach also enables Petri-net models of new system structures to be generated dynamically and the structures to be evaluated through agent-based discrete event simulation.  相似文献   

10.
11.
A simple theoretical multiagent model reasons about the criticality of terrorists and regions as terrorist interactions coevolve in geographical and social spaces. Social and spatial relations evolve over time. Estimating their evolutions is important for management, command and control structures, and intelligence analysis research. By knowing future agent social and spatial distributions, an analyst can identify emergent leaders, hot spots, and organizational vulnerabilities. Historically, such estimations have depended heavily on qualitative data analyses by subject-matter experts. A few researchers approached the issue using multiagent models and simulation. The models addressed the complex nature of the organization and task assignments, resource distributions, or agent locations. The simulations addressed the near-term organizational changes. This research came from two perspectives: the effects of change in the social network and the effects of geospatial change. Both perspectives can project aspects of emerging organizational structure and future performance, but they can't examine the interaction between physical and social movements.  相似文献   

12.
Stock trading is one of the key items in an economy and estimating its behavior and taking the best decision in it are among the most challenging issues. Solutions based on intelligent agent systems are proposed to cope with those challenges. Agents in a multiagent system (MAS) can share a common goal or they can pursue their own interests. That nature of MASs exactly fits the requirements of a free market economy. Although existing studies include noteworthy proposals on agent‐based market simulation and researchers discuss theoretical design issues of agent‐based stock exchange systems, unfortunately only a very few of the studies consider exact development and implementation of multiagent stock trading systems within the software engineering perspective and guides to the software engineers for constructing such software systems starting from scratch. To fill this gap, in this paper, we discuss the development of a multiagent‐based stock trading system by taking into consideration software design according to a well‐defined agent oriented software engineering methodology and implementation with a widely‐used MAS software development framework. Each participant in the system is first designed as belief–desire–intention agents with their facts, goals, and plans, and then belief–desire–intention reasoning and behavioral structure of the designed agents are implemented. Lessons learned during design and development within the software engineering perspective and evaluation of the implemented multiagent stock exchange system are also reported. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

13.
Task allocation is an important aspect of multiagent coordination. However, there are many challenges in developing appropriate strategies for multiagent teams so that they operate efficiently. Real‐world scenarios such as flooding disasters usually require the use of heterogeneous robots and the execution of tasks with different structures and complexities. In this paper, we propose a decentralized task allocation mechanism considering different types of tasks for heterogeneous agent teams where agents play different roles and carry out tasks according to their own capabilities. We have run several experiments to evaluate the proposed mechanism. The results show that the proposed mechanism appears to scale well and provides near‐optimal allocations.  相似文献   

14.
In this paper, we propose an Extensible Markup Language (XML)-based multiagent recommender system for supporting online recruitment services. Our system is characterized by the following features: 1) it handles user profiles for personalizing the job search over the Internet; 2) it is based on the intelligent agent technology; and 3) it uses XML for guaranteeing a light, versatile, and standard mechanism for information representation, storing, and exchange. This paper discusses the basic features of the proposed system, presents the results of an experimental study we have carried out for evaluating its performance, and makes a comparison between the proposed system and other e-recruitment systems already presented in the past.  相似文献   

15.
There are numerous applications where a variety of human and software participants interactively pursue a given task (play a game, engage in a simulation, etc.). In this paper, we define a basic architecture for a distributed, interactive system (DIS for short). We then formally define a mathematical construct called a DIS abstraction that provides a theoretical basis for a software platform for building distributed interactive systems. Our framework provides a language for building multiagent applications where each agent has its own behaviors and where the behavior of the multiagent application as a whole is governed by one or more “master” agents. Agents in such a multiagent application may compete for resources, may attempt to take actions based on incorrect beliefs, may attempt to take actions that conflict with actions being concurrently attempted by other agents, and so on. Master agents mediate such conflicts. Our language for building agents (ordinary and master) depends critically on a notion called a “generalized constraint” that we define. All agents attempt to optimize an objective function while satisfying such generalized constraints that the agent is bound to preserve. We develop several algorithms to determine how an agent satisfies its generalized constraints in response to events in the multiagent application. We experimentally evaluate these algorithms in an attempt to understand their advantages and disadvantages. This revised version was published online in June 2006 with corrections to the Cover Date.  相似文献   

16.
Finite-time stability in dynamical systems theory involves systems whose trajectories converge to an equilibrium state in finite time. In this paper, we use the notion of finite-time stability to apply it to the problem of coordinated motion in multiagent systems. Specifically, we consider a group of agents described by fully actuated Euler–Lagrange dynamics along with a leader agent with an objective to reach and maintain a desired formation characterized by steady-state distances between the neighboring agents in finite time. We use graph theoretic notions to characterize communication topology in the network determined by the information flow directions and captured by the graph Laplacian matrix. Furthermore, using sliding mode control approach, we design decentralized control inputs for individual agents that use only data from the neighboring agents which directly communicate their state information to the current agent in order to drive the current agent to the desired steady state. Sliding mode control is known to drive the system states to the sliding surface in finite time. The key feature of our approach is in the design of non-smooth sliding surfaces such that, while on the sliding surface, the error states converge to the origin in finite time, thus ensuring finite-time coordination among the agents in the network. In addition, we discuss the case of switching communication topologies in multiagent systems. Finally, we show the efficacy of our theoretical results using an example of a multiagent system involving planar double integrator agents.  相似文献   

17.
The current ACL proposals show some shortcomings with respect to the definition of their semantics. Our paper aims at tackling those issues by defining an ACL semantics as a specification of the analytical effects of agent communicative acts. We analyze agent communication in terms of concepts taken from Speech Act Theory, as several researchers have already done, but move away from the mainstream view of artificial agent research, as we define communicative acts in terms of changes at the level of social relationship between agents. We take commitment to be a primitive concept underlying the social dimension of multiagent systems, and define a basic artificial institution whose aim is to provide agents with the means to affect the commitment network that binds them to each other.  相似文献   

18.
基于面向对象着色Petri网的多Agent系统建模   总被引:1,自引:0,他引:1  
提出了一种基于面向对象着色Petri网(OOCPN)的多Agent建模方法,与其它建模方法相比,OOCPN可以全面地刻画出Agent的个体行为特征和多Agent间复杂、并行的动态交互,讨论了利用OOCPN进行个体Agent和多Agent间交互协议的建模,并通过对网上智能购物系统的实例分析,展示了OOCPN对多Agent系统的建模能力。  相似文献   

19.
An ontology for commitments in multiagent systems:   总被引:2,自引:0,他引:2  
Social commitments have long been recognized as an important concept for multiagent systems. We propose a rich formulation of social commitments that motivates an architecture for multiagent systems, which we dub spheres of commitment. We identify the key operations on commitments and multiagent systems. We distinguish between explicit and implicit commitments. Multiagent systems, viewed as spheres of commitment (SoComs), provide the context for the different operations on commitments. Armed with the above ideas, we can capture normative concepts such as obligations, taboos, conventions, and pledges as different kinds of commitments. In this manner, we synthesize ideas from multiagent systems, particularly the idea of social context, with ideas from ethics and legal reasoning, specifically that of directed obligations in the Hohfeldian tradition.  相似文献   

20.
There are several problems in searching the database of an existing digital library. To overcome some problems, I propose a new platform of mobile multiagents for a personal digital library. To develop a new platform, I propose a distributed mobile multiagent framework (DMMAF) agent. For the higher relationships among searched documents from mobile servers, an unsupervized neural network is applied. For the user's preference, some modular clients are applied to a neural network. A multiagent platform and a mobile agent platform are combined to develop a new mobile multiagent platform so as to decrease the network burden. A new negotiation algorithm and a scheduling algorithm are also activated for the effectiveness of the personal digital library system (PDLS). PDLS is a more intelligent system capable of establishing a database in the computer by learning the interests of users. We tried to set up the theoretical structure of the multimobile agents, and develop an algorithm for a modified intelligent negotiation agent for inducing interaction among multiagents. This work was presented in part at the 11th International Symposium on Artificial Life and Robotics, Oita, Japan, January 23–25, 2006  相似文献   

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