全文获取类型
收费全文 | 537篇 |
免费 | 24篇 |
国内免费 | 1篇 |
专业分类
电工技术 | 5篇 |
化学工业 | 158篇 |
金属工艺 | 3篇 |
机械仪表 | 9篇 |
建筑科学 | 35篇 |
矿业工程 | 1篇 |
能源动力 | 13篇 |
轻工业 | 50篇 |
水利工程 | 6篇 |
石油天然气 | 2篇 |
无线电 | 56篇 |
一般工业技术 | 98篇 |
冶金工业 | 25篇 |
原子能技术 | 2篇 |
自动化技术 | 99篇 |
出版年
2023年 | 4篇 |
2022年 | 10篇 |
2021年 | 11篇 |
2020年 | 11篇 |
2019年 | 13篇 |
2018年 | 13篇 |
2017年 | 19篇 |
2016年 | 14篇 |
2015年 | 6篇 |
2014年 | 20篇 |
2013年 | 30篇 |
2012年 | 31篇 |
2011年 | 27篇 |
2010年 | 23篇 |
2009年 | 14篇 |
2008年 | 28篇 |
2007年 | 28篇 |
2006年 | 22篇 |
2005年 | 28篇 |
2004年 | 21篇 |
2003年 | 15篇 |
2002年 | 15篇 |
2001年 | 10篇 |
2000年 | 13篇 |
1999年 | 7篇 |
1998年 | 11篇 |
1997年 | 4篇 |
1996年 | 7篇 |
1995年 | 8篇 |
1994年 | 5篇 |
1993年 | 8篇 |
1992年 | 5篇 |
1990年 | 4篇 |
1989年 | 3篇 |
1988年 | 2篇 |
1987年 | 7篇 |
1986年 | 9篇 |
1985年 | 9篇 |
1984年 | 4篇 |
1981年 | 6篇 |
1980年 | 5篇 |
1979年 | 3篇 |
1978年 | 4篇 |
1977年 | 2篇 |
1976年 | 4篇 |
1974年 | 4篇 |
1972年 | 3篇 |
1971年 | 1篇 |
1969年 | 1篇 |
1968年 | 5篇 |
排序方式: 共有562条查询结果,搜索用时 0 毫秒
1.
2.
Takeo Uchida Keita Abe Yuma Endo Shosei Ichiseki Satoru Akita Shiyun Liu Sho Aradachi Masataka Saito Akihiko Fukuchi Taiyo Kikkawa Theo Dammaretz Ibuki Kawamata Yuki Suzuki Shin‐ichiro M. Nomura Satoshi Murata 《Small (Weinheim an der Bergstrasse, Germany)》2017,13(41)
A new kind of the Vernier mechanism that is able to control the size of linear assembly of DNA origami nanostructures is proposed. The mechanism is realized by mechanical design of DNA origami, which consists of a hollow cylinder and a rotatable shaft in it connected through the same scaffold. This nanostructure stacks with each other by the shape complementarity at its top and bottom surfaces of the cylinder, while the number of stacking is limited by twisting angle of the shaft. Experiments have shown that the size distribution of multimeric assembly of the origami depends on the twisting angle of the shaft; the average lengths of the multimer are decamer, hexamer, and tetramer for 0°, 10°, and 20° twist, respectively. In summary, it is possible to affect the number of polymerization by adjusting the precise shape and movability of a molecular structure. 相似文献
3.
Jose M. Álvarez Theo Gevers Antonio M. López 《International Journal of Computer Vision》2010,90(1):45-61
Color is a powerful visual cue in many computer vision applications such as image segmentation and object recognition. However,
most of the existing color models depend on the imaging conditions that negatively affect the performance of the task at hand.
Often, a reflection model (e.g., Lambertian or dichromatic reflectance) is used to derive color invariant models. However,
this approach may be too restricted to model real-world scenes in which different reflectance mechanisms can hold simultaneously. 相似文献
4.
The paper describes results of a longitudinal study of developments in the area of software product and process quality improvement within a Hungarian software company, IQSOFT Ltd. This company has been active in this area since 1993, trying to build, introduce and maintain an efficiently working quality management system which, e.g., fulfils the ISO 9001 requirements, allows steady software process improvement and, at the same time, conforms to company's own needs. Over the last eight years five phases could be distinguished. Each phase is described shortly, following the same structure, namely: basic starting points, key problem areas, literature consulted, activities and design executed, reflections on what happened and why. The lessons resulting from the analysis of this case have been formulated in terms of guidelines. We feel that these are applicable to any low maturity software development organisation embarking on a product or process quality improvement endeavour. These guidelines are developed around a framework containing the basic issues of software production (project management, technical processes and products). The guidelines advocate a careful step-by-step development of definitions, quality characteristics, and metrics related to these objects while at the same time developing and introducing the associated process. 相似文献
5.
Does the immersive design of an educational gaming environment affect learners’ virtual presence and how much do they learn? Does virtual presence affect learning? This study tries to answer these questions by examining the differences in virtual presence and learning outcomes in two different computer-based multimedia environments: a gaming environment with high immersive design vs. hypertext learning environment with low immersive design. As the main focus, the effect of virtual presence on learning is also explained and tested. By identifying virtual presence as a variable that may determine learning, it is argued that computer gaming environments present a new challenge for researchers to investigate, particularly, the effects of virtual presence on the immersive design of games in order to help designers to predict which instructional configurations will maximize learning performance. In general, results revealed that the high-immersive gaming environment leads to the strongest form of virtual presence but also decreased learning. Although regression analyses indicate that virtual presence positively influences trivial- and non-trivial learning outcomes, learners who learned in a low-immersive environment outperformed the gaming group. A mediation analysis showed that the relation between virtual presence and non-trivial learning outcomes is partly mediated through increased cognitive load. 相似文献
6.
Engineer Bainomugisha Jorge Vallejos Elisa Gonzalez Boix Pascal Costanza Theo D'Hondt Wolfgang De Meuter 《Software》2012,42(3):331-356
The iPhone SDK provides a powerful platform for the development of applications that make use of iPhone capabilities, such as sensors, GPS, Wi‐Fi, or Bluetooth connectivity. We observe that so far the development of iPhone applications has mostly been restricted to using Objective‐C. However, developing applications in plain Objective‐C on the iPhone OS suffers from limitations, such as the need for explicit memory management and lack of syntactic extension mechanism. Moreover, when developing distributed applications in Objective‐C, programmers have to manually deal with distribution concerns, such as service discovery, remote communication, and failure handling. In this paper, we discuss our experience in porting the Scheme programming language to the iPhone OS and how it can be used together with Objective‐C to develop iPhone applications. To support the interaction between Scheme programs and the underlying iPhone APIs, we have implemented a language symbiosis layer that enables programmers to access the iPhone SDK libraries from Scheme. In addition, we have designed high‐level distribution constructs to ease the development of distributed iPhone applications in an event‐driven style. We validate and discuss these constructs with a series of examples, including an iPod controller, a maps application, and a distributed multiplayer Scrabble‐like game. We discuss the lessons learned from this experience for other programming language ports to mobile platforms. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
7.
Together with the development of information systems research, there has also been increased interest in non-linear relationships between focal constructs. This article presents six Partial Least Squares-based approaches for estimating formative constructs’ quadratic effects. In addition, these approaches’ performance is tested by means of a complex Monte Carlo experiment. The experiment reveals significant and substantial differences between the approaches. In general, the performance of the hybrid approach as suggested by Wold (1982) is most convincing in terms of point estimate accuracy, statistical power, and prediction accuracy. The two-stage approach suggested by Chin et al (1996) showed almost the same performance; differences between it and the hybrid approach – although statistically significant – were unsubstantial. Based on these results, the article provides guidelines for the analysis of non-linear effects by means of variance-based structural equation modelling. 相似文献
8.
J. Theo Kloprogge Maarten Broekmans Loc V. Duong Wayde N. Martens Liesel Hickey Ray L. Frost 《Journal of Materials Science》2006,41(11):3535-3539
Lecontite, (NH4)Na(SO4).2H2O, was synthesised at room temperature in high purity compared to earlier work with a minor impurity of mascagnite, (NH4)2SO4. Rietveld refinement of the XRD results confirmed the crystal structure and unit cell dimensions as published earlier. Raman
and Infrared spectroscopy, in conjunction with factor group analysis, resulted in a complex pattern of overlapping sulphate,
NH and OH modes. The NH modes υ1 was observed around 2880 cm−1, υ2 around 1700 cm−1 overlapping with water OH-bending modes, υ3 around 3300 cm−1 overlapping with water OH-stretching modes around 3023, 3185 and 3422 cm−1, and υ4 around 1432, 1447 and 1462 cm−1. The sulphate group in the crystal structure displays a decrease in symmetry from Td as evidenced by the activation of the ν1 mode at 982 cm−1 and the ν2 mode around 452 cm−1 in the Infrared spectrum. The υ3 mode shows clear splitting in the infrared spectra with a strong band at 1064 cm−1 accompanied by two shoulders at 1107 and 1139 cm−1. The Raman spectra show three weak bands at 1068, 1109 and 1135 cm−1 with a shoulder at 1155 cm−1. Similar splitting was observed for the υ4 mode around 611 and 632 cm−1 in the Infrared and Raman spectra, respectively. 相似文献
9.
Punter Teade Kusters Rob Trienekens Jos Bemelmans Theo Brombacher Aarnout 《Software Quality Journal》2004,12(2):137-158
The importance of software product evaluations will grow with the awareness of the need for better software quality. The process to conduct such evaluations is crucial to get evaluation results that can be applied and meet customers' expectations. This paper reviews a well-known evaluation process: the ISO 14598 standard. The review focuses on the difficulties in selecting and evaluating the appropriate evaluation techniques. The review shows that the standard has problems in applying evaluation processes in practice due to insufficient attention to goal definition and to relationships between activities being implicit. Also, the standard ignores the trade-off between goals and resources and pays insufficient attention to feedback. To address these deficiencies, the W-process is proposed. It extends the standard through an improved process structure and additional guidelines. 相似文献
10.
Elizaveta Semenova Yidan Xu Adam Howes Theo Rashid Samir Bhatt Swapnil Mishra Seth Flaxman 《Journal of the Royal Society Interface》2022,19(191)
Gaussian processes (GPs), implemented through multivariate Gaussian distributions for a finite collection of data, are the most popular approach in small-area spatial statistical modelling. In this context, they are used to encode correlation structures over space and can generalize well in interpolation tasks. Despite their flexibility, off-the-shelf GPs present serious computational challenges which limit their scalability and practical usefulness in applied settings. Here, we propose a novel, deep generative modelling approach to tackle this challenge, termed PriorVAE: for a particular spatial setting, we approximate a class of GP priors through prior sampling and subsequent fitting of a variational autoencoder (VAE). Given a trained VAE, the resultant decoder allows spatial inference to become incredibly efficient due to the low dimensional, independently distributed latent Gaussian space representation of the VAE. Once trained, inference using the VAE decoder replaces the GP within a Bayesian sampling framework. This approach provides tractable and easy-to-implement means of approximately encoding spatial priors and facilitates efficient statistical inference. We demonstrate the utility of our VAE two-stage approach on Bayesian, small-area estimation tasks. 相似文献