首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   36464篇
  免费   6466篇
  国内免费   5467篇
电工技术   1726篇
技术理论   2篇
综合类   3642篇
化学工业   1482篇
金属工艺   940篇
机械仪表   1343篇
建筑科学   4034篇
矿业工程   2026篇
能源动力   455篇
轻工业   647篇
水利工程   730篇
石油天然气   1795篇
武器工业   129篇
无线电   3520篇
一般工业技术   2073篇
冶金工业   2567篇
原子能技术   66篇
自动化技术   21220篇
  2024年   875篇
  2023年   2462篇
  2022年   3884篇
  2021年   3758篇
  2020年   3183篇
  2019年   2179篇
  2018年   1559篇
  2017年   1416篇
  2016年   1431篇
  2015年   1491篇
  2014年   2305篇
  2013年   1771篇
  2012年   2144篇
  2011年   2361篇
  2010年   1983篇
  2009年   1912篇
  2008年   1785篇
  2007年   1815篇
  2006年   1633篇
  2005年   1462篇
  2004年   1091篇
  2003年   962篇
  2002年   848篇
  2001年   648篇
  2000年   611篇
  1999年   490篇
  1998年   410篇
  1997年   332篇
  1996年   281篇
  1995年   203篇
  1994年   172篇
  1993年   148篇
  1992年   118篇
  1991年   62篇
  1990年   64篇
  1989年   64篇
  1988年   36篇
  1987年   31篇
  1986年   48篇
  1984年   14篇
  1979年   16篇
  1966年   14篇
  1965年   24篇
  1964年   25篇
  1963年   23篇
  1961年   17篇
  1959年   18篇
  1958年   16篇
  1957年   22篇
  1955年   23篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
1.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
2.
现阶段的语义解析方法大部分都基于组合语义,这类方法的核心就是词典。词典是词汇的集合,词汇定义了自然语言句子中词语到知识库本体中谓词的映射。语义解析一直面临着词典中词汇覆盖度不够的问题。针对此问题,该文在现有工作的基础上,提出了基于桥连接的词典学习方法,该方法能够在训练中自动引入新的词汇并加以学习,为了进一步提高新学习到的词汇的准确度,该文设计了新的词语—二元谓词的特征模板,并使用基于投票机制的核心词典获取方法。该文在两个公开数据集(WebQuestions和Free917)上进行了对比实验,实验结果表明,该文方法能够学习到新的词汇,提高词汇的覆盖度,进而提升语义解析系统的性能,特别是召回率。  相似文献   
3.
《Planning》2019,(6)
减少手术创伤始终是快速康复的决定性因素,这一点在目前的加速康复外科研究尤其是复杂手术,如妇科肿瘤手术中尚未得到充分重视。尊重学习曲线、全面规划手术方案、总结失利经验、开展前瞻性研究是解决此问题的主要方案。本文着重讨论妇科肿瘤手术创伤对术后加速康复的影响及可能的改进措施。  相似文献   
4.
The explosion of on-line information has given rise to many manually constructed topic hierarchies (such as Yahoo!!). But with the current growth rate in the amount of information, manual classification in topic hierarchies results in an immense information bottleneck. Therefore, developing an automatic classifier is an urgent need. However, classifiers suffer from enormous dimensionality, since the dimensionality is determined by the number of distinct keywords in a document corpus. More seriously, most classifiers are either working slowly or they are constructed subjectively without any learning ability. In this paper, we address these problems with a fair feature-subset selection (FFSS) algorithm and an adaptive fuzzy learning network (AFLN) for classification. The FFSS algorithm is used to reduce the enormous dimensionality. It not only gives fair treatment to each category but also has ability to identify useful features, including both positive and negative features. On the other hand, the AFLN provides extremely fast learning ability to model the uncertain behavior for classification so as to correct the fuzzy matrix automatically. Experimental results show that both FFSS algorithm and the AFLN lead to a significant improvement in document classification, compared to alternative approaches.  相似文献   
5.
The present concurrent study combined developmental and ecological considerations to examine the unique contribution of multiple preschool competencies to an indicator of early academic success. Participants included 195 Head Start children from 32 classrooms representative of a large, urban Head Start program. Dimensional (variable-centered) analyses revealed 3 distinct classroom competency dimensions (i.e., General Classroom Competencies, Specific Approaches to Learning, and Interpersonal Classroom Behavioral Problems). The first 2 of these dimensions were found to be uniquely associated with early academic success. Findings from typological (person-centered) analyses supported the dimensional findings. Typological analyses revealed 7 profiles of classroom competency distinguished by high scores on the dimensions of General Competencies and Approaches to Learning, and these profiles were found to relate differentially to the indicator of early academic success. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
6.
It is time to locate connectionist representation theory in the new wave of robotics research. The utility of representations developed in artificial neural networks (ANNs) during learning has been demonstrated in cognitive science research since the 1980s. The research reported here puts learned representations to work in a decentered control task, the disembodied arm problem, in which a mobile robot operates an arm fixed to a table to pick up objects. There is no physical linkage between the arm and the robot and so the robot's point of view must be decentered. This is done by developing a modular Artificial Neural Net system in three stages: (i) a classifier net is trained with laser scan data to output transformationally invariant position classes; (ii) an arm net is trained for picking up objects; (iii) an inter net is trained to communicate and coordinate the sensing and acting. The completed system is shown to create new nonsymbolic transformationally invariant representations in order to perform the effective generalization of decentered viewpoints.  相似文献   
7.
深穿透复合射孔技术在中原油田的应用   总被引:1,自引:0,他引:1  
深穿透复合射孔是一项把射孔与高能气体压裂两种技术有机地结合在一起的综合改造油气层的新技术。重点对它的技术原理,包括设计原理、枪身内火药燃烧气体对射孔孔眼的冲刷作用原理、火药燃烧气体射流的高能气体压裂作用原理等进行了研究与探讨,同时对它的施工工艺、现场应用等方面进行了阐述,经中原油田189口井现场应用证明,其工艺简便,成本低廉,可实现多层跨隔层使用,处理后增产效果显著,投入产出比高,可代替传统的聚能射孔技术,具有广阔的推广和应用价值。  相似文献   
8.
The acquisition of new skills over a life span is a remarkable human ability. This ability, however, is constrained by age of acquisition (AoA); that is, the age at which learning occurs significantly affects the outcome. This is most clearly reflected in domains such as language, music, and athletics. This article provides a perspective on the neural and computational mechanisms underlying AoA in language acquisition. The authors show how AoA modulates both monolingual lexical processing and bilingual language acquisition. They consider the conditions under which syntactic processing and semantic processing may be differentially sensitive to AoA effects in second-language acquisition. The authors conclude that AoA effects are pervasive and that the neural and computational mechanisms underlying learning and sensorimotor integration provide a general account of these effects. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
9.
光刻胶灰化工艺与深亚微米线条的制作   总被引:5,自引:1,他引:4  
随着器件尺寸的缩小,细线条的制作成为很关键的工艺,普通光学光刻已接近其分辨率的极限,而电子束光刻和X射线光刻技术复杂、费用昂贵。本文对光刻胶灰化工艺进行了分析和研究,并应用此工艺进行了深亚微米线条的制作,在普通光学光刻机上制作出宽度小于0.25μm细线条。我们已将此工艺成功地应用在深亚微米MOSFET的制作中。  相似文献   
10.
多级脉冲深穿透射孔技术   总被引:4,自引:0,他引:4  
目前国内较先进的射孔工艺是增效射孔和三相流射孔,这2种射孔工艺均存在射孔深度和造缝深度浅的问题,尤其是对低渗油藏和纵向渗透率远大于横向渗透率的油藏,此造缝深度并不能满足油田生产的需要.介绍了一种新型的射孔技术,它是一种能进行深度射孔造缝的多级射孔技术,利用三级推进剂燃爆时产生峰值不连续的高温、高压气流,形成多级脉冲,多次冲击射孔孔眼前沿的裂缝,使其有效延伸至地层深处,从而较单独的射孔更能有效地增加油气产量.通过地面水泥靶的试验,证明了该射孔器的延缝功能和安全性;通过塘32等井的现场试验,证明该射孔技术对污染地层解堵有显著效果,可明显地降低地层破裂压力.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号