首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   40575篇
  免费   2375篇
  国内免费   35篇
电工技术   275篇
综合类   31篇
化学工业   7392篇
金属工艺   730篇
机械仪表   773篇
建筑科学   1260篇
矿业工程   75篇
能源动力   804篇
轻工业   5495篇
水利工程   367篇
石油天然气   170篇
武器工业   4篇
无线电   2281篇
一般工业技术   7183篇
冶金工业   10431篇
原子能技术   200篇
自动化技术   5514篇
  2023年   347篇
  2022年   336篇
  2021年   880篇
  2020年   739篇
  2019年   678篇
  2018年   1511篇
  2017年   1511篇
  2016年   1556篇
  2015年   1110篇
  2014年   1415篇
  2013年   2743篇
  2012年   2378篇
  2011年   2201篇
  2010年   1737篇
  2009年   1540篇
  2008年   1801篇
  2007年   1568篇
  2006年   1169篇
  2005年   969篇
  2004年   913篇
  2003年   810篇
  2002年   715篇
  2001年   462篇
  2000年   461篇
  1999年   613篇
  1998年   3351篇
  1997年   2002篇
  1996年   1297篇
  1995年   754篇
  1994年   650篇
  1993年   634篇
  1992年   212篇
  1991年   223篇
  1990年   220篇
  1989年   212篇
  1988年   192篇
  1987年   166篇
  1986年   181篇
  1985年   212篇
  1984年   184篇
  1983年   130篇
  1982年   170篇
  1981年   174篇
  1980年   158篇
  1979年   130篇
  1978年   119篇
  1977年   204篇
  1976年   417篇
  1975年   91篇
  1973年   96篇
排序方式: 共有10000条查询结果,搜索用时 46 毫秒
971.
Skin colour detection is a technique very used in most of face detectors to find faces in images or videos. However, there is not a common opinion about which colour space is the best choice to do this task. Therefore, the motivation for our study is to discover which colour model is the best option to build an efficient face detector which can be embedded in a functional face recognition system. We have studied 10 of the most common and used colour spaces doing different comparisons among them, in order to know which one is the best option for human skin colour detection. In concrete, we have studied the models: RGB, CMY, YUV, YIQ, YPbPr, YCbCr, YCgCr, YDbDr, HSV—or HSI—and CIE-XYZ. To make the comparison among them, we have used 15 truth images where the skin colour of a face is clearly separated from the rest of the image (background, eyes, lips, hair, etc.). Thus we can compare at level pixel each colour model, doing a detailed study of each format. We present the final conclusions comparing different results, such as: right detections, false positives and false negatives for each colour space. According to the obtained results, the most appropriate colour spaces for skin colour detection are HSV model (the winner in our study), and the models YCgCr and YDbDr.  相似文献   
972.
In the literature, there are few studies of the human factors involved in the engagement of presence. The present study aims to investigate the influence of five user characteristics – test anxiety, spatial intelligence, verbal intelligence, personality and computer experience – on the sense of presence. This is the first study to investigate the influence of spatial intelligence on the sense of presence, and the first to use an immersive virtual reality system to investigate the relationship between users’ personality characteristics and presence. The results show a greater sense of presence in test anxiety environments than in a neutral environment. Moreover, high test anxiety students feel more presence than their non-test anxiety counterparts. Spatial intelligence and introversion also influence the sense of presence experienced by high test anxiety students exposed to anxiety triggering virtual environments. These results may help to identify new groups of patients likely to benefit from virtual reality exposure therapy.  相似文献   
973.
Public genealogical databases are becoming increasingly populated with historical data and records of the current population's ancestors. As this increasing amount of available information is used to link individuals to their ancestors, the resulting trees become deeper and more dense, which justifies the need for using organized, space-efficient layouts to display the data. Existing layouts are often only able to show a small subset of the data at a time. As a result, it is easy to become lost when navigating through the data or to lose sight of the overall tree structure. On the contrary, leaving space for unknown ancestors allows one to better understand the tree's structure, but leaving this space becomes expensive and allows fewer generations to be displayed at a time. In this work, we propose that the H-tree based layout be used in genealogical software to display ancestral trees. We will show that this layout presents an increase in the number of displayable generations, provides a nicely arranged, symmetrical, intuitive and organized fractal structure, increases the user's ability to understand and navigate through the data, and accounts for the visualization requirements necessary for displaying such trees. Finally, user-study results indicate potential for user acceptance of the new layout.  相似文献   
974.
This paper addresses the non-preemptive single machine scheduling problem to minimize total tardiness. We are interested in the online version of this problem, where orders arrive at the system at random times. Jobs have to be scheduled without knowledge of what jobs will come afterwards. The processing times and the due dates become known when the order is placed. The order release date occurs only at the beginning of periodic intervals. A customized approximate dynamic programming method is introduced for this problem. The authors also present numerical experiments that assess the reliability of the new approach and show that it performs better than a myopic policy.  相似文献   
975.
The subgraph isomorphism problem consists in deciding if there exists a copy of a pattern graph in a target graph. We introduce in this paper a global constraint and an associated filtering algorithm to solve this problem within the context of constraint programming. The main idea of the filtering algorithm is to label every node with respect to its relationships with other nodes of the graph, and to define a partial order on these labels in order to express compatibility of labels for subgraph isomorphism. This partial order over labels is used to filter domains. Labelings can also be strengthened by adding information from the labels of neighbors. Such a strengthening can be applied iteratively until a fixpoint is reached. Practical experiments illustrate that our new filtering approach is more effective on difficult instances of scale free graphs than state-of-the-art algorithms and other constraint programming approaches.  相似文献   
976.
977.
The availability of multicore processors and programmable NICs, such as TOEs (TCP/IP Offloading Engines), provides new opportunities for designing efficient network interfaces to cope with the gap between the improvement rates of link bandwidths and microprocessor performance. This gap poses important challenges related with the high computational requirements associated to the traffic volumes and wider functionality that the network interface has to support. This way, taking into account the rate of link bandwidth improvement and the ever changing and increasing application demands, efficient network interface architectures require scalability and flexibility. An opportunity to reach these goals comes from the exploitation of the parallelism in the communication path by distributing the protocol processing work across processors which are available in the computer, i.e. multicore microprocessors and programmable NICs.Thus, after a brief review of the different solutions that have been previously proposed for speeding up network interfaces, this paper analyzes the onloading and offloading alternatives. Both strategies try to release host CPU cycles by taking advantage of the communication workload execution in other processors present in the node. Nevertheless, whereas onloading uses another general-purpose processor, either included in a chip multiprocessor (CMP) or in a symmetric multiprocessor (SMP), offloading takes advantage of processors in programmable network interface cards (NICs). From our experiments, implemented by using a full-system simulator, we provide a fair and more complete comparison between onloading and offloading. Thus, it is shown that the relative improvement on peak throughput offered by offloading and onloading depends on the rate of application workload to communication overhead, the message sizes, and on the characteristics of the system architecture, more specifically the bandwidth of the buses and the way the NIC is connected to the system processor and memory. In our implementations, offloading provides lower latencies than onloading, although the CPU utilization and interrupts are lower for onloading. Taking into account the conclusions of our experimental results, we propose a hybrid network interface that can take advantage of both, programmable NICs and multicore processors.  相似文献   
978.
Electronic transactions are becoming more important everyday. Several tasks like buying goods, booking flights or hotel rooms, or paying for streaming a movie, for instance, can be carried out through the Internet. Nevertheless, they are still some drawbacks due to security threats while performing such operations. Trust and reputation management rises as a novel way of solving some of those problems. In this paper we present our work TRIMS (a privacy-aware trust and reputation model for identity management systems), which applies a trust and reputation model to guarantee an acceptable level of security when deciding if a different domain might be considered reliable when receiving certain sensitive user’s attributes. Specifically, we will address the problems which surfaces when a domain needs to decide whether to exchange some information with another possibly unknown domain to effectively provide a service to one of its users. This decision will be determined by the trust deposited in the targeting domain. As far as we know, our proposal is one of the first approaches dealing with trust and reputation management in a multi-domain scenario. Finally, the performed experiments have demonstrated the robustness and accuracy of our model in a wide variety of scenarios.  相似文献   
979.
Ensemble learning has gained considerable attention in different tasks including regression, classification and clustering. Adaboost and Bagging are two popular approaches used to train these models. The former provides accurate estimations in regression settings but is computationally expensive because of its inherently sequential structure, while the latter is less accurate but highly efficient. One of the drawbacks of the ensemble algorithms is the high computational cost of the training stage. To address this issue, we propose a parallel implementation of the Resampling Local Negative Correlation (RLNC) algorithm for training a neural network ensemble in order to acquire a competitive accuracy like that of Adaboost and an efficiency comparable to that of Bagging. We test our approach on both synthetic and real datasets from the UCI and Statlib repositories for the regression task. In particular, our fine-grained parallel approach allows us to achieve a satisfactory balance between accuracy and parallel efficiency.  相似文献   
980.
Erosive runoff is a recurring problem and is a source of sometimes deadly muddy floods in the Pays de Caux (France). The risk results from a conjunction of natural factors and human activity. Efficient actions against runoff in agricultural watersheds are well known. However they are still difficult to implement as they require co-operation between stakeholders. Local actors thus need tools to help them understand the collective consequences of their individual decisions and help to initiate a process of negotiation between them. We decided to use a participatory approach called companion modelling (ComMod), and, in close collaboration with one of the first group of local stakeholders, to create a role-playing game (RPG) to facilitate negotiations on the future management of erosive runoff. This paper describes and discusses the development of the RPG and its use with other groups of local stakeholders within the framework of two game sessions organized by two different watershed management committees. During the joint construction step, stakeholders shared their viewpoints about the environment, agents, rules, and how to model runoff in preparation for the creation of the RPG. During the RPG sessions, two groups of eight players, including farmers, mayors and watershed advisors, were confronted with disastrous runoff in a fictive agricultural watershed. Results showed that they managed to reduce runoff by 20–50% by engaging a dialogue about grass strips, storage ponds and management of the intercrop period. However, further progress is still needed to better control runoff through the implementation of better agricultural practices because, during the RPG sessions, the watershed advisors did not encourage farmers to do so. Because of the complexity of management problems, results of jointly constructing the game and the RPG sessions showed that modelling and simulation can be a very useful way of accompanying the collective learning process. This new way of working was welcomed by the participants who expressed their interest in organizing further RPG sessions.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号