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11.
Adaptation is a fundamental property of human perception. Recently, it was found that there are two opposite types of adaptation to repetitive stimuli with a temporal difference. In this article, we construct an integrative model of adaptation. We model the perception as a Bayesian inference, and represent the two types of adaptation as changes in the likelihood function and the prior distribution in the Bayesian inference. We examine our model analytically and show how the types of adaptation depend on model parameters.  相似文献   
12.
13.
A single-celled amoeboid organism, the true slime mold Physarum polycephalum, exhibits rich spatiotemporal oscillatory behavior and sophisticated computational capabilities. The authors previously created a biocomputer that incorporates the organism as a computing substrate to search for solutions to combinatorial optimization problems. With the assistance of optical feedback to implement a recurrent neural network model, the organism changes its shape by alternately growing and withdrawing its photosensitive branches so that its body area can be maximized and the risk of being illuminated can be minimized. In this way, the organism succeeded in finding the optimal solution to the four-city traveling salesman problem with a high probability. However, it remains unclear how the organism collects, stores, and compares information on light stimuli using the oscillatory dynamics. To study these points, we formulate an ordinary differential equation model of the amoeba-based neurocomputer, considering the organism as a network of oscillators that compete for a fixed amount of intracellular resource. The model, called the “Resource-Competing Oscillator Network (RCON) model,” reproduces well the organism’s experimentally observed behavior, as it generates a number of spatiotemporal oscillation modes by keeping the total sum of the resource constant. Designing the feedback rule properly, the RCON model comes to face a problem of optimizing the allocation of the resource to its nodes. In the problem-solving process, “greedy” nodes having the highest competitiveness are supposed to take more resource out of other nodes. However, the resource allocation pattern attained by the greedy nodes cannot always achieve a “socially optimal” state in terms of the public cost. We prepare four test problems including a tricky one in which the greedy pattern becomes “socially unfavorable” and investigate how the RCON model copes with these problems. Comparing problem-solving performances of the oscillation modes, we show that there exist some modes often attain socially favorable patterns without being trapped in the greedy one.  相似文献   
14.
We demonstrate a neurocomputing system incorporating an amoeboid unicellular organism, the true slime mold Physarum, known to exhibit rich spatiotemporal oscillatory behavior and sophisticated computational capabilities. Introducing optical feedback applied according to a recurrent neural network model, we induce that the amoeba’s photosensitive branches grow or degenerate in a network-patterned chamber in search of an optimal solution to the traveling salesman problem (TSP), where the solution corresponds to the amoeba’s stably relaxed configuration (shape), in which its body area is maximized while the risk of being illuminated is minimized.Our system is capable of reaching the optimal solution of the four-city TSP with a high probability. Moreover, our system can find more than one solution, because the amoeba can coordinate its branches’ oscillatory movements to perform transitional behavior among multiple stable configurations by spontaneously switching between the stabilizing and destabilizing modes. We show that the optimization capability is attributable to the amoeba’s fluctuating oscillatory movements. Applying several surrogate data analyses, we present results suggesting that the amoeba can be characterized as a set of coupled chaotic oscillators.
Kazuyuki AiharaEmail:
  相似文献   
15.
In this paper, we develop a semi-autonomous serially connected multi-crawler robot for search and rescue. In large-scale disasters, such as earthquakes and tornadoes, the application of rescue robots to search for survivors under rubble would be beneficial. Snake-like robots (robots composed of serially connected units) are an effective candidate for such robots. Their long body enables them to overcome obstacles, and they can move into narrow spaces because of their thin shape. However, conventional snake-like robots have significant problems with operability. The numerous degrees of freedom of their bodies require complex operation to overcome obstacles, and training is required for the operators. Thus, survivors or community members cannot operate conventional robots to search for victims, despite the availability of such rescue robots. Here, we address this problem and develop a semi-autonomous serially connected multi-crawler robot designed for non-trained operators, such as community members or rescued survivors. It can be controlled easily by a conventional two-channel user interface with levers for turning and straight line motion. To demonstrate the effectiveness of our proposed mechanism, a prototype robot was developed and experiments were conducted. The results confirm that the proposed robot had both higher operability and higher mobility than conventional robots.  相似文献   
16.
Recently, various autonomous mobile robots have been developed for practical use. To support the coexistence of robots and humans in real environments, we propose a concept named ‘Region with Velocity Constraints (RVC),’ which is set around hazardous areas. RVCs are regions where the velocities of the robot are constrained to predefined values. Inside the RVCs, the robot has to reduce its translational velocity to avoid predicted hazards such as collisions with obstacles, and to reduce its rotational velocity to prevent undesirable motions such as sharp turns. We also propose a motion planning method for navigating the mobile robot in an environment with RVCs based on the Navigation Function and Global Dynamic Window Approach. Our method generates a trajectory satisfying both translational and rotational velocity constraints to be compatible with the surroundings. Moreover, to demonstrate the validity of our method, we performed numerical simulations and experiments.  相似文献   
17.
Recently, many models of reinforcement learning with hierarchical or modular structures have been proposed. They decompose a task into simpler subtasks and solve them by using multiple agents. However, these models impose certain restrictions on the topological relations of agents and so on. By relaxing these restrictions, we propose networked reinforcement learning, where each agent in a network acts autonomously by regarding the other agents as a part of its environment. Although convergence to an optimal policy is no longer assured, by means of numerical simulations, we show that our model functions appropriately, at least in certain simple situations. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   
18.
We study a computational model of audiovisual integration by setting a Bayesian observer that localizes visual and auditory stimuli without presuming the binding of audiovisual information. The observer adopts the maximum a posteriori approach to estimate the physically delivered position or timing of presented stimuli, simultaneously judging whether they are from the same source or not. Several experimental results on the perception of spatial unity and the ventriloquism effect can be explained comprehensively if the subjects in the experiments are regarded as Bayesian observers who try to accurately locate the stimulus. Moreover, by adaptively changing the inner representation of the Bayesian observer in terms of experience, we show that our model reproduces perceived spatial frame shifts due to the audiovisual adaptation known as the ventriloquism aftereffect.  相似文献   
19.
Inspired by recent studies regarding dendritic computation, we constructed a recurrent neural network model incorporating dendritic lateral inhibition. Our model consists of an input layer and a neuron layer that includes excitatory cells and an inhibitory cell; this inhibitory cell is activated by the pooled activities of all the excitatory cells, and it in turn inhibits each dendritic branch of the excitatory cells that receive excitations from the input layer. Dendritic nonlinear operation consisting of branch-specifically rectified inhibition and saturation is described by imposing nonlinear transfer functions before summation over the branches. In this model with sufficiently strong recurrent excitation, on transiently presenting a stimulus that has a high correlation with feed- forward connections of one of the excitatory cells, the corresponding cell becomes highly active, and the activity is sustained after the stimulus is turned off, whereas all the other excitatory cells continue to have low activities. But on transiently presenting a stimulus that does not have high correlations with feedforward connections of any of the excitatory cells, all the excitatory cells continue to have low activities. Interestingly, such stimulus-selective sustained response is preserved for a wide range of stimulus intensity. We derive an analytical formulation of the model in the limit where individual excitatory cells have an infinite number of dendritic branches and prove the existence of an equilibrium point corresponding to such a balanced low-level activity state as observed in the simulations, whose stability depends solely on the signal-to-noise ratio of the stimulus. We propose this model as a model of stimulus selectivity equipped with self-sustainability and intensity-invariance simultaneously, which was difficult in the conventional competitive neural networks with a similar degree of complexity in their network architecture. We discuss the biological relevance of the model in a general framework of computational neuroscience.  相似文献   
20.
Chemical components stimulating oviposition bySitophilus zeamais in rice grain were isolated from rice bran and were found to be a mixture of ferulates, diglycerides, and free sterols. Oviposition preference of the species can be induced by synergistic action of these compounds.  相似文献   
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