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991.
Communication in global software development is hindered by language differences in countries with a lack of English speaking professionals. Machine translation is a technology that uses software to translate from one natural language to another. The progress of machine translation systems has been steady in the last decade. As for now, machine translation technology is particularly appealing because it might be used, in the form of cross-language chat services, in countries that are entering into global software projects. However, despite the recent progress of the technology, we still lack a thorough understanding of how real-time machine translation affects communication. In this paper, we present a set of empirical studies with the goal of assessing to what extent real-time machine translation can be used in distributed, multilingual requirements meetings instead of English. Results suggest that, despite far from 100 % accurate, real-time machine translation is not disruptive of the conversation flow and, therefore, is accepted with favor by participants. However, stronger effects can be expected to emerge when language barriers are more critical. Our findings add to the evidence about the recent advances of machine translation technology and provide some guidance to global software engineering practitioners in regarding the losses and gains of using English as a lingua franca in multilingual group communication, as in the case of computer-mediated requirements meetings.  相似文献   
992.
Tracking the spatio-temporal activity is highly relevant for domains like security, health, and quality management. Since animal welfare became a topic in politics and legislation locomotion patterns of livestock have received increasing interest. In contrast to the monitoring of pedestrians cattle activity tracking poses special challenges to both sensors and data analysis. Interesting states are not directly observable by a single sensor. In addition, sensors must be accepted by cattle and need to be robust enough to cope with a rough environment. In this article, we introduce the novel combination of heart rate and positioning sensors. Attached to neck and chest they are less interfering than accelerometers at the ankles. Exploiting the potential of such combined sensor system that records locomotion and non-spatial information from the heart rate sensor however is challenging. We introduce a novel two level method for the activity tracking focused on the duration and sequence of activity states. We combine Support Vector Machine (SVM) with Conditional Random Field (CRF) and extend Conditional Random fields by an explicit representation of duration. The SVM characterizes local activity states, whereas the CRF addresses sequences of local states to sequences incorporating spatial and non-spatial contextual knowledge. This combination provides a reliable and comprehensive identification of defined activity patterns, as well as their chronology and durations, suitable for the integration in an activity data base. This data base is used to extract physiological parameters and promises insights into internal states such as fitness, well-being and stress. Interestingly we were able to demonstrate a significant correlation between resting pulse rate and the day of pregnancy.  相似文献   
993.
An important task of speaker verification is to generate speaker specific models and match an input speaker’s utterance with these models. This paper focuses on comparing the performance of text dependent speaker verification system using Mel Frequency Cepstral Coefficients feature and different Vector Quantization (VQ) based speaker modelling techniques to generate the speaker specific models. Speaker-specific information is mainly represented by spectral features and using these features we have developed the model which serves as an important entity for determining the claimed identity of the speaker. In the modelling part, we used Linde, Buzo, Gray (LBG) VQ, proposed adaptive LBG VQ and Fuzzy C Means (FCM) VQ for generating speaker specific model. The experimental results that are performed on microphonic database shows that accuracy significantly depends on the size of the codebook in all VQ techniques, and on FCM VQ accuracy also depend on the value of learning parameter of the objective function. Experiment results shows that how the accuracy of speaker verification system is depend on different representations of the codebook, different size of codebook in VQ modelling techniques and learning parameter in FCM VQ.  相似文献   
994.
In natural language processing, a crucial subsystem in a wide range of applications is a part-of-speech (POS) tagger, which labels (or classifies) unannotated words of natural language with POS labels corresponding to categories such as noun, verb or adjective. Mainstream approaches are generally corpus-based: a POS tagger learns from a corpus of pre-annotated data how to correctly tag unlabeled data. Presented here is a brief state-of-the-art account on POS tagging. POS tagging approaches make use of labeled corpus to train computational trained models. Several typical models of three kings of tagging are introduced in this article: rule-based tagging, statistical approaches and evolution algorithms. The advantages and the pitfalls of each typical tagging are discussed and analyzed. Some rule-based and stochastic methods have been successfully achieved accuracies of 93–96 %, while that of some evolution algorithms are about 96–97 %.  相似文献   
995.
Multi-stream automatic speech recognition (MS-ASR) has been confirmed to boost the recognition performance in noisy conditions. In this system, the generation and the fusion of the streams are the essential parts and need to be designed in such a way to reduce the effect of noise on the final decision. This paper shows how to improve the performance of the MS-ASR by targeting two questions; (1) How many streams are to be combined, and (2) how to combine them. First, we propose a novel approach based on stream reliability to select the number of streams to be fused. Second, a fusion method based on Parallel Hidden Markov Models is introduced. Applying the method on two datasets (TIMIT and RATS) with different noises, we show an improvement of MS-ASR.  相似文献   
996.
In this study, we wanted to discriminate between two groups of people. The database used in this study contains 20 patients with Parkinson’s disease and 20 healthy people. Three types of sustained vowels (/a/, /o/ and /u/) were recorded from each participant and then the analyses were done on these voice samples. Firstly, an initial feature vector extracted from time, frequency and cepstral domains. Then we used linear and nonlinear feature extraction techniques, principal component analysis (PCA), and nonlinear PCA. These techniques reduce the number of parameters and choose the most effective acoustic features used for classification. Support vector machine with its different kernel was used for classification. We obtained an accuracy up to 87.50 % for discrimination between PD patients and healthy people.  相似文献   
997.
Boolean games have been developed as a paradigm for modelling societies of goal-directed agents. In boolean games agents exercise control over propositional variables and strive to achieve a goal formula whose realization might require the opponents’ cooperation. The presence of agents that are goal-directed makes it difficult for an external authority to be able to remove undesirable properties that are inconsistent with agents’ goals, as shown by recent contributions in the multi-agent literature. What this paper does is to analyse the problem of regulation of goal-direct agents from within the system, i.e., what happens when agents themselves are given the chance to negotiate the strategies to be played with one another. Concretely, we introduce endogenous games with goals, obtained coupling a general model of goal-directed agents (strategic games with goals) with a general model of pre-play negotiations (endogenous games) coming from game theory. Strategic games with goals are shown to have a direct correspondence with strategic games (Proposition 1) but, when side-payments are allowed in the pre-play phase, display a striking imbalance (Proposition 4). The effect of side-payments can be fully simulated by taxation mechanisms studied in the literature (Proposition 7), yet we show sufficient conditions under which outcomes can be rationally sustained without external intervention (Proposition 5). Also, integrating taxation mechanisms and side-payments, we are able to transform our starting models in such a way that outcomes that are theoretically sustainable thanks to a pre-play phase can be actually sustained even with limited resources (Proposition 8). Finally, we show how an external authority incentivising a group of agents can be studied as a special agent of an appropriately extended endogenous game with goals (Proposition 11).  相似文献   
998.
Given the strong increase in regulatory requirements for business processes the management of business process compliance becomes a more and more regarded field in IS research. Several methods have been developed to support compliance checking of conceptual models. However, their focus on distinct modeling languages and mostly linear (i.e., predecessor-successor related) compliance rules may hinder widespread adoption and application in practice. Furthermore, hardly any of them has been evaluated in a real-world setting. We address this issue by applying a generic pattern matching approach for conceptual models to business process compliance checking in the financial sector. It consists of a model query language, a search algorithm and a corresponding modelling tool prototype. It is (1) applicable for all graph-based conceptual modeling languages and (2) for different kinds of compliance rules. Furthermore, based on an applicability check, we (3) evaluate the approach in a financial industry project setting against its relevance for decision support of audit and compliance management tasks.  相似文献   
999.
In game theoretical analysis of incentive mechanisms, all players are assumed to be rational. Since it is likely that mechanism participants in the real world may not be fully rational, such mechanisms may not work as effectively as in the idealized settings for which they were designed. Therefore, it is important to evaluate the robustness of incentive mechanisms against various types of agents with bounded rational behaviors. Such evaluations would provide us with the information needed to choose mechanisms with desired properties in real environments. In this article, we first propose a general robustness measure, inspired by research in evolutionary game theory, as the maximal percentage of invaders taking non-equilibrium strategies such that the agents sustain the desired equilibrium strategy. We then propose a simulation framework based on evolutionary dynamics to empirically evaluate the equilibrium robustness. The proposed simulation framework is validated by comparing the simulated results with the analytical predictions based on a modified simplex analysis approach. Finally, we implement the proposed simulation framework for evaluating the robustness of incentive mechanisms in reputation systems for electronic marketplaces. The results from the implementation show that the evaluated mechanisms have high robustness against a certain non-equilibrium strategy, but is vulnerable to another strategy, indicating the need for designing more robust incentive mechanisms for reputation management in e-marketplaces.  相似文献   
1000.
Automatic annotation is an essential technique for effectively handling and organizing Web objects (e.g., Web pages), which have experienced an unprecedented growth over the last few years. Automatic annotation is usually formulated as a multi-label classification problem. Unfortunately, labeled data are often time-consuming and expensive to obtain. Web data also accommodate much richer feature space. This calls for new semi-supervised approaches that are less demanding on labeled data to be effective in classification. In this paper, we propose a graph-based semi-supervised learning approach that leverages random walks and ? 1 sparse reconstruction on a mixed object-label graph with both attribute and structure information for effective multi-label classification. The mixed graph contains an object-affinity subgraph, a label-correlation subgraph, and object-label edges with adaptive weight assignments indicating the assignment relationships. The object-affinity subgraph is constructed using ? 1 sparse graph reconstruction with extracted structural meta-text, while the label-correlation subgraph captures pairwise correlations among labels via linear combination of their co-occurrence similarity and kernel-based similarity. A random walk with adaptive weight assignment is then performed on the constructed mixed graph to infer probabilistic assignment relationships between labels and objects. Extensive experiments on real Yahoo! Web datasets demonstrate the effectiveness of our approach.  相似文献   
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