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121.
Self-adjusting the intensity of assortative mating in genetic algorithms   总被引:2,自引:2,他引:0  
Mate selection plays a crucial role in both natural and artificial systems. While traditional Evolutionary Algorithms (EA) usually engage in random mating strategies, that is, mating chance is independent of genotypic or phenotypic distance between individuals, in natural systems non-random mating is common, which means that somehow this mechanism has been favored during the evolutionary process. In non-random mating, the individuals mate according to their parenthood or likeness. Previous studies indicate that negative assortative mating (AM)—also known as dissortative mating—, which is a specific type of non-random mating, may improve EAs performance by maintaining the genetic diversity of the population at a higher level during the search process. In this paper we present the Variable Dissortative Mating Genetic Algorithm (VDMGA). The algorithm holds a mechanism that varies the GA’s mating restrictions during the run by means of simple rule based on the number of chromosomes created in each generation and indirectly influenced by the genetic diversity of the population. We compare VDMGA not only with traditional Genetic Algorithms (GA) but also with two preceding non-random mating EAs: the CHC algorithm and the negative Assortative Mating Genetic Algorithm (nAMGA). We intend to study the effects of the different methods in the performance of GAs and verify the reliability of the proposed algorithm when facing an heterogeneous set of landscapes. In addition, we include the positive Assortative Mating Genetic Algorithm (pAMGA) in the experiments in order test both negative and positive AM mechanisms, and try to understand if and when negative AM (or DM) speeds up the search process or enables the GAs to escape local optima traps. For these purposes, an extensive set of optimization test problems was chosen to cover a variety of search landscapes with different characteristics. Our results confirm that negative AM is effective in leading EAs out of local optima traps, and show that the proposed VDMGA is at least as efficient as nAMGA when applied to the range of our problems, being more efficient in very hard functions were traditional GAs usually fail to escape local optima. Also, scalability tests have been made that show VDMGA ability to decrease optimal population size, thus reducing the amount of evaluations needed to attain global optima. We like to stress that only two parameters need to be hand-tuned in VDMGA, thus reducing the tuning effort present in traditional GAs and nAMGA.  相似文献   
122.
123.
State space explosion is a key problem in the analysis of finite state systems. The sweep-line method is a state exploration method which uses a notion of progress to allow states to be deleted from memory when they are no longer required. This reduces the peak number of states that need to be stored, while still exploring the full state space. The technique shows promise but has never achieved reductions greater than about a factor of 10 in the number of states stored in memory for industrially relevant examples. This paper discusses sweep-line analysis of the connection management procedures of a new Internet standard, the Datagram Congestion Control Protocol (DCCP). As the intuitive approaches to sweep-line analysis are not effective, we introduce new variables to track progress. This creates further state explosion. However, when used with the sweep-line, the peak number of states is reduced by over two orders of magnitude compared with the original. Importantly, this allows DCCP to be analysed for larger parameter values. Somsak Vanit-Anunchai was partially supported by an Australian Research Council Discovery Grant (DP0559927) and Suranaree University of Technology. Guy Edward Gallasch was supported by an Australian Research Council Discovery Grant (DP0559927).  相似文献   
124.
This paper presents an approach of measuring in real-time the vector of finger that is pointing to an object. DSP is used in the operation processing unit in order to do the real-time processing. The steps include the extraction of flesh-colored regions from an image, the labeling of the flesh-colored regions, and the detection of two characteristic positions on the finger so that the direction that the finger is pointing at will be calculated. The entire process takes about 29 msec, which makes it possible to have the frame rate of 34 fps. With this frame rate, this measurement approach is considered real-time and promising to be merged into other application systems. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   
125.
This research supports the hypothesis that the Trust Vector model can be modified to fit the CyberCraft Initiative, and that there are limits to the utility of historical data. This research proposed some modifications and expansions to the Trust Model Vector, and identified areas for future research.  相似文献   
126.
The dispersion of potassium niobate (KNbO3) ceramics is analysed using the multiple-arc approach. This has revealed a high frequency arc that is unattainable by the Cole-Cole single arc analysis. The temperature dependence of the new arc is derived through the spread parameter of the relaxation distribution and interpreted in terms of the ferroelectric property of the KNbO3 ceramics. It is shown that the overall dispersion behaviour of the ceramics is mainly due to the existence of two distinctly different polarisation mechanisms. The arc approach has also provided an effective tool for network simulation of dispersion whereby the ceramics are modelled by nine parallel R-C branches over the frequency range 102-105 Hz used  相似文献   
127.
128.
Colour is the most widely used attribute in image retrieval and object recognition. A technique known as histogram intersection has been widely studied and is considered to be effective for color‐image indexing. The key issue of this algorithm is the selection of an appropriate color space and optimal quantization of the selected color space. The goal of this article is to measure the model performance in predicting human judgment in similarity measurement for various images, to explore the capability of the model with a wide set of color spaces, and to find the optimal quantization of the selected color spaces. Six color spaces and twelve quantization levels are involved in evaluating the performance of histogram intersection. The categorical judgment and rank order experiments were conducted to measure image similarity. The CIELAB color space was found to perform at least as good as or better than the other color spaces tested, and the ability to predict image similarity increased with the number of bins used in the histograms, for up to 512 bins (8 per channel). With more than 512 bins, further improvement was negligible for the image datasets used in this study. © 2005 Wiley Periodicals, Inc. Col Res Appl, 30, 265–274, 2005; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.20122  相似文献   
129.
Some of the factors affecting cloud point determination of palm oleins are described. These are the type of container used, method of stirring, rate of stirring and bath temperature. The repeatability and reproducibility standard deviations of the method are determined from collaborative trials. Recommendations for the test are made to reduce the large variations among laboratories.  相似文献   
130.
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