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81.
Secretan J Beato N D'Ambrosio DB Rodriguez A Campbell A Folsom-Kovarik JT Stanley KO 《Evolutionary computation》2011,19(3):373-403
For domains in which fitness is subjective or difficult to express formally, interactive evolutionary computation (IEC) is a natural choice. It is possible that a collaborative process combining feedback from multiple users can improve the quality and quantity of generated artifacts. Picbreeder, a large-scale online experiment in collaborative interactive evolution (CIE), explores this potential. Picbreeder is an online community in which users can evolve and share images, and most importantly, continue evolving others' images. Through this process of branching from other images, and through continually increasing image complexity made possible by the underlying neuroevolution of augmenting topologies (NEAT) algorithm, evolved images proliferate unlike in any other current IEC system. This paper discusses not only the strengths of the Picbreeder approach, but its challenges and shortcomings as well, in the hope that lessons learned will inform the design of future CIE systems. 相似文献
82.
Adam Kłodowski Timo Rantalainen Aki Mikkola Ari Heinonen Harri Sievänen 《Multibody System Dynamics》2011,25(4):395-409
A method for bone strain estimation is examined in this article. The flexibility of a single bone in an otherwise rigid human
skeleton model has been studied previously by various authors. However, in the previous studies, the effect of the flexibility
of multiple bones on the musculoskeletal model behavior was ignored. This study describes a simulation method that can be
used to estimate the bone strains at both tibias and femurs of a 65-year-old Caucasian male subject. The verification of the
method is performed by the comparison of the results with other studies available in literature. The results of the study
show good correlation with the results of previous empirical studies. A damping effect of the flexible bones on the model
is also studied in this paper. 相似文献
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Maintenance policies for multi-state systems (MSS) are often analyzed under infinite horizon assumptions. In practice, it is important to consider maintenance policies under a finite horizon because the life cycles of most systems are finite. In this paper, we consider a finite life-cycle MSS that is subject to both degradation and Poisson failures. We study two classes of maintenance policies – preventive replacements and corrective replacements, and their effectiveness in controlling the customer’s expected discounted maintenance cost (EDMC). For both policies, replacement decisions are modelled via two control parameters – a threshold on the current system state and a threshold on the residual life cycle, which is measured as the time span from present to the end of life cycle. We derive close-to-explicit forms of the cost models under each of the policy. Methodologies for optimizing the maintenance thresholds are further proposed. Computational results verify that preventive replacements outperform corrective replacements typically when the downtime cost per failure is relatively high compared to the repair cost. 相似文献
86.
Abhishek Arun Barry Haddow Philipp Koehn Adam Lopez Chris Dyer Phil Blunsom 《Machine Translation》2010,24(2):103-121
Recent advances in statistical machine translation have used approximate beam search for NP-complete inference within probabilistic
translation models. We present an alternative approach of sampling from the posterior distribution defined by a translation
model. We define a novel Gibbs sampler for sampling translations given a source sentence and show that it effectively explores
this posterior distribution. In doing so we overcome the limitations of heuristic beam search and obtain theoretically sound
solutions to inference problems such as finding the maximum probability translation and minimum risk training and decoding. 相似文献
87.
Burkhard Schafer 《Datenschutz und Datensicherheit - DuD》2010,34(8):535-538
As readers of this journal will of course know, the Zugangserschwerungsgesetz has caused considerable and often very profound
debate in Germany about the limits of legal and technological interference with the freedom of access to information, culminating
in the temporary refusal of the President to sign the law into action. In the UK by contrast, a core aspect of this law, the
technical prevention of access to sites hosting illegal content by ISPs, was introduced through the so called “Cleanfeed system”
as early as 1996, with little or no public debate, and bypassing by and large all parliamentary procedure and scrutiny. This
article has a threefold aim: First, it gives a brief account of the history and implementation of the UK Cleanfeed system1;
second, it explains some of its more unusual aspects by putting them into the historical and constitutional context of policing
in the UK, and third, it highlights those experiences made with the system that are of direct relevance for the German discussion. 相似文献
88.
The objective of the current research is to model trends in video game playing, overall computer use, and communication technology use in a longitudinal sample of youths, aged 11-16 over a 3-year interval. In addition, individual difference characteristics that may be predictive of these trends were included, namely, socio-demographic characteristics (gender, ethnicity, and parental income) and personality characteristics (self-esteem, the Big Five personality factors). Findings suggested that youth increased their overall computer and communication technology use but decreased their videogame playing over time. Many individual differences predicted mean levels of these technologies with fewer predicting slopes. Conclusions, implications, and limitations are discussed. 相似文献
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Nikolaus Correll Nikos Arechiga Adrienne Bolger Mario Bollini Ben Charrow Adam Clayton Felipe Dominguez Kenneth Donahue Samuel Dyar Luke Johnson Huan Liu Alexander Patrikalakis Timothy Robertson Jeremy Smith Daniel Soltero Melissa Tanner Lauren White Daniela Rus 《Intelligent Service Robotics》2010,3(4):219-232
This paper describes the architecture and implementation of a distributed autonomous gardening system with applications in urban/indoor precision agriculture. The garden is a mesh network of robots and plants. The gardening robots are mobile manipulators with an eye-in-hand camera. They are capable of locating plants in the garden, watering them, and locating and grasping fruit. The plants are potted cherry tomatoes enhanced with sensors and computation to monitor their well-being (e.g. soil humidity, state of fruits) and with networking to communicate servicing requests to the robots. By embedding sensing, computation, and communication into the pots, task allocation in the system is de-centrally coordinated, which makes the system scalable and robust against the failure of a centralized agent. We describe the architecture of this system and present experimental results for navigation, object recognition, and manipulation as well as challenges that lie ahead toward autonomous precision agriculture with multi-robot teams. 相似文献