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101.
Reviews the book, Introduction a la Psychologie de l'Enfant edited by Michel Hurtig and Jean-Adolphe Rondal (1981). The three volumes of this handbooks covers theories of child psychology as presented by numerous authories in the field. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
102.
Although procedural modeling of cities has attracted a lot of attention for the past decade, populating arbitrary landscapes with non-urban settlements remains an open problem. In this work, we focus on the modeling of small, European villages that took benefit of terrain features to settle in safe, sunny or simply convenient places. We introduce a three step procedural generation method. First, an iterative process based on interest maps is used to progressively generate settlement seeds and the roads that connect them. The fact that a new road attracts settlers while a new house often leads to some extension of the road network is taken into account. Then, an anisotropic conquest method is introduced to segment the land into parcels around settlement seeds. Finally, we introduce open shape grammar to generate 3D geometry that adapts to the local slope. We demonstrate the effectiveness of our method by generating different kinds of village on arbitrary terrains, from a mountain hamlet to a fisherman village, and validate through comparison with real data.  相似文献   
103.
Non‐photorealistic rendering (NPR) algorithms allow the creation of images in a variety of styles, ranging from line drawing and pen‐and‐ink to oil painting and watercolour. These algorithms provide greater flexibility, control and automation over traditional drawing and painting. Despite significant progress over the past 15 years, the application of NPR to the generation of stylized animations remains an active area of research. The main challenge of computer‐generated stylized animations is to reproduce the look of traditional drawings and paintings while minimizing distracting flickering and sliding artefacts present in hand‐drawn animations. These goals are inherently conflicting and any attempt to address the temporal coherence of stylized animations is a trade‐off. This state‐of‐the‐art report is motivated by the growing number of methods proposed in recent years and the need for a comprehensive analysis of the trade‐offs they propose. We formalize the problem of temporal coherence in terms of goals and compare existing methods accordingly. We propose an analysis for both line and region stylization methods and discuss initial steps towards their perceptual evaluation. The goal of our report is to help uninformed readers to choose the method that best suits their needs, as well as motivate further research to address the limitations of existing methods.  相似文献   
104.
Monocular Template-based Reconstruction of Inextensible Surfaces   总被引:1,自引:0,他引:1  
We present a monocular 3D reconstruction algorithm for inextensible deformable surfaces. It uses point correspondences between a single image of the deformed surface taken by a camera with known intrinsic parameters and a template. The main assumption we make is that the surface shape as seen in the template is known. Since the surface is inextensible, its deformations are isometric to the template. We exploit the distance preservation constraints to recover the 3D surface shape as seen in the image. Though the distance preservation constraints have already been investigated in the literature, we propose a new way to handle them. Spatial smoothness priors are easily incorporated, as well as temporal smoothness priors in the case of reconstruction from a video. The reconstruction can be used for 3D augmented reality purposes thanks to a fast implementation. We report results on synthetic and real data. Some of them are compared to stereo-based 3D reconstructions to demonstrate the efficiency of our method.  相似文献   
105.
An immersed finite element fluid–structure interaction algorithm with an anisotropic remeshing strategy for thin rigid structures is presented in two dimensions. One specific feature of the algorithm consists of remeshing only the fluid elements that are cut by the solid such that they fit the solid geometry. This approach allows to keep the initial (given) fluid mesh during the entire simulation while remeshing is performed locally. Furthermore, constraints between the fluid and the solid may be directly enforced with both an essential treatment and elements allowing the stress to be discontinuous across the structure. Remeshed elements may be strongly anisotropic. Classical interpolation schemes – inf–sup stable on isotropic meshes – may be unstable on anisotropic ones. We specifically focus on a proper finite element pair choice. As for the time advancing of the fluid–structure interaction solver, we perform a geometrical linearization with a sequential solution of fluid and structure in a backward Euler framework. Using the proposed methodology, we extensively address the motion of a hinged rigid leaflet. Numerical tests demonstrate that some finite element pairs are inf–sup unstable with our algorithm, in particular with a discontinuous pressure. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   
106.
Plecis A  Schoch RB  Renaud P 《Nano letters》2005,5(6):1147-1155
In nanometer-sized apertures with charged surfaces, the extension of the electrical double layer results in the electrostatic exclusion of co-ions and enrichment in counterions, which affects the permselectivity of such structures. A modeling of this phenomenon is proposed and is compared with quantitative measurements of the ionic permeability change of a Pyrex nanoslit at low ionic strength. The comparison of experimental results with theoretical predictions justifies that electrostatic forces are the governing forces in nanofluidics.  相似文献   
107.
A novel algorithm for the control synthesis for nonlinear switched systems is presented in this paper. Based on an existing procedure of state-space bisection and made available for nonlinear systems with the help of guaranteed integration, the algorithm has been improved to be able to consider longer patterns of modes with a better pruning approach. Moreover, the use of guaranteed integration also permits to take bounded perturbations and varying parameters into account. It is particularly interesting for safety critical applications, such as in aeronautical, military or medical fields. The whole approach is entirely guaranteed and the induced controllers are correct-by-design. Some experimentations are performed to show the important gain of the new algorithm.  相似文献   
108.
We propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10 000 m2, represented with details of less than 1 cm, can be locally modified and entirely regenerated in a few seconds.  相似文献   
109.
We aim at developing autonomous miniature hovering flying robots capable of navigating in unstructured GPS-denied environments. A major challenge is the miniaturization of the embedded sensors and processors that allow such platforms to fly by themselves. In this paper, we propose a novel ego-motion estimation algorithm for hovering robots equipped with inertial and optic-flow sensors that runs in real-time on a microcontroller and enables autonomous flight. Unlike many vision-based methods, this algorithm does not rely on feature tracking, structure estimation, additional distance sensors or assumptions about the environment. In this method, we introduce the translational optic-flow direction constraint, which uses the optic-flow direction but not its scale to correct for inertial sensor drift during changes of direction. This solution requires comparatively much simpler electronics and sensors and works in environments of any geometry. Here we describe the implementation and performance of the method on a hovering robot equipped with eight 0.65 g optic-flow sensors, and show that it can be used for closed-loop control of various motions.  相似文献   
110.
We use the Edit distance with Moves on words and trees and say that two regular (tree) languages are ε-close if every word (tree) of one language is ε-close to the other. A transducer model is introduced to compare tree languages (schemas) with different alphabets and attributes. Using the statistical embedding of Fischer et al. (Proceedings of 21st IEEE Symposium on Logic in Computer Science, pp. 421–430, 2006), we show that Source-Consistency and Approximate Query Answering are testable on words and trees, i.e. can be approximately decided within ε by only looking at a constant fraction of the input.
Adrien VieilleribièreEmail:
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