首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1335篇
  免费   48篇
  国内免费   1篇
电工技术   104篇
综合类   2篇
化学工业   410篇
金属工艺   39篇
机械仪表   29篇
建筑科学   25篇
矿业工程   1篇
能源动力   59篇
轻工业   103篇
水利工程   1篇
无线电   57篇
一般工业技术   227篇
冶金工业   156篇
原子能技术   63篇
自动化技术   108篇
  2024年   2篇
  2023年   6篇
  2022年   18篇
  2021年   30篇
  2020年   26篇
  2019年   17篇
  2018年   25篇
  2017年   27篇
  2016年   37篇
  2015年   33篇
  2014年   51篇
  2013年   80篇
  2012年   58篇
  2011年   102篇
  2010年   49篇
  2009年   79篇
  2008年   59篇
  2007年   47篇
  2006年   50篇
  2005年   44篇
  2004年   40篇
  2003年   43篇
  2002年   43篇
  2001年   31篇
  2000年   19篇
  1999年   23篇
  1998年   71篇
  1997年   47篇
  1996年   27篇
  1995年   21篇
  1994年   25篇
  1993年   21篇
  1992年   18篇
  1991年   4篇
  1989年   7篇
  1988年   13篇
  1987年   5篇
  1986年   11篇
  1985年   12篇
  1984年   8篇
  1983年   12篇
  1982年   6篇
  1981年   4篇
  1980年   6篇
  1979年   3篇
  1978年   2篇
  1976年   6篇
  1975年   4篇
  1974年   2篇
  1973年   6篇
排序方式: 共有1384条查询结果,搜索用时 15 毫秒
91.
Complete Mining of Frequent Patterns from Graphs: Mining Graph Data   总被引:16,自引:0,他引:16  
Basket Analysis, which is a standard method for data mining, derives frequent itemsets from database. However, its mining ability is limited to transaction data consisting of items. In reality, there are many applications where data are described in a more structural way, e.g. chemical compounds and Web browsing history. There are a few approaches that can discover characteristic patterns from graph-structured data in the field of machine learning. However, almost all of them are not suitable for such applications that require a complete search for all frequent subgraph patterns in the data. In this paper, we propose a novel principle and its algorithm that derive the characteristic patterns which frequently appear in graph-structured data. Our algorithm can derive all frequent induced subgraphs from both directed and undirected graph structured data having loops (including self-loops) with labeled or unlabeled nodes and links. Its performance is evaluated through the applications to Web browsing pattern analysis and chemical carcinogenesis analysis.  相似文献   
92.
Lumisight Table: an interactive view-dependent tabletop display   总被引:1,自引:0,他引:1  
A novel tabletop display provides different images to different users surrounding the system. It can also capture users' gestures and physical objects on the tabletop. The Lumisight Table approach is based on the optical design of a special screen system composed of a building material called Lumisty and a Fresnel lens. The system combines these films and a lens with four projectors to display four different images, one for each user's view. In addition, we need appropriate input methods for this display media. In the current state of the project, we can control computers by placing physical objects on the display or placing our hands over the display. This screen system also makes it possible to use a camera to capture the appearance of the tabletop from inside of the system. Our other main idea is to develop attractive and specialized applications on the Lumisight Table, including games and applications for computer-supported cooperative-work (CSCW) environments. The projected images can be completely different from each other, or partially identical and partially different. Users can share the identical parts as public information, because all users can see it. This article is available with a short video documentary on CD-ROM.  相似文献   
93.
This paper thoroughly investigates the evolutionary dynamics of soft security mechanism, namely, reciprocity-based incentive mechanism, in P2P systems based on Evolutionary Game Theory (EGT). By soft security mechanism, it means social control mechanisms to overcome peers’ selfish (rational) behaviors, and encourage cooperation in P2P systems. Specifically, there exist three strategies in P2P systems: always cooperative (ALLC), always defect (ALLD) and reciprocator (R). Instead of existing work which take it for granted that, like ALLC users, R users did not bear any information-seeking cost, we assume small reciprocation cost, and study generalized mutation-selection dynamics. Our contributions are threefold: firstly, we prove and illustrate that, in a well-mixed P2P structure, ALLD is the only strict Nash equilibrium; secondly, we infer the specific condition under which evolution dynamics exhibits rock-scissors-paper oscillation in a structured P2P population. That is, the population cycles from ALLD to R to ALLC and back to ALLD; finally, we theoretically illustrate that the intensity of selection plays an important role in the evolutionary dynamics of P2P incentive mechanism. That is, when the intensity of selection is relatively weak and reciprocation cost limits to zero, the time average can be mostly concentrated on reciprocator. In brief, considering the existence of reciprocation cost and the small mutation in P2P incentive mechanisms, unlike existing work, it is impossible to simply achieve the “absolute cooperative” in P2P incentive mechanisms. On the other hand, stochastic evolution in P2P incentive mechanism with finite population and network structure still favor reciprocation.  相似文献   
94.
One approach in swarm robotics is homogeneous system which is embedded with sensing, computing, mobile and communication components. In this study, a target detection problem, which is one of navigation problems, was employed. Once a robot detects a target, robots immediately communicate with a base station via intermediate relay robots due to the multi-hop transmission of wireless communication. Therefore, this control task is completed with connectivity of the network. In a target detection problem, we must improve the performance of exploration as well as connectivity of the network. This study investigates the performances of the two types of random walk algorithm in navigation while loosely ensuring connectivity of the robotic network based on our previous study.  相似文献   
95.
96.
Stationary projectors mainly used in system applications have recently gained a wider application range, including general presentations in halls and large conference rooms and being used, for example, in digital signage and for monitoring purposes. Consequently, they are required to meet new market demands for durability, reliability, and flexibility in installation in addition to their conventional basic performance such as especially high brightness. To achieve especially high brightness, a new optical system with two lamps is proposed; the profile of the cover glass that prevents the glass from scattering is made aspherical, the profile of the beam‐combining mirror is improved with its position optimized, and the size of the incident plane of the integrator rod is made larger (1.1 times). These measures resulted in an optical system of an even higher efficiency with 7000 lm, which is the highest in its class (according to a June 2010 investigation). Also, the arrangement of two parallel lamps completely eliminated the effect of heat passing from one lamp to the other, which helped secure durability, reliability, and flexibility in installation. Furthermore, the combined use of the unique non‐telecentric optical system, adopted from the conventional single‐lamp model, helps maintain the class‐highest contrast ratio.1,2  相似文献   
97.
In this paper, we provide an overview of challenges in mobile search and ranking, and envision the fundamental features that should be satisfied. We argue that two principles will help improve the relevance and quality of mobile search and ranking: the first one is to examine both intrinsic content features and context of items (usage statistics and social features, etc.); and the second one lies in that no algorithms can replace the objectivity of a human being—let users define the sites that they feel are relevant, leverage their social networks, and over time see their results become highly personalized. Specifically, wireless-virtualcommunity-based mobile search and ranking architecture is proposed in this paper, in which communities act as a first class abstraction for information sharing. Then, we introduce briefly the potential procedures of achieving high relevance and quality in mobile search and ranking based on wireless virtual community.  相似文献   
98.
We used psychophysiological technology to examine the effect of an oral supplement, a combination of lutein, zeaxanthin and blackcurrant extract (LUT), on visual fatigue, within the context of a randomized, double-blind, placebo-controlled cross-over trial. The LUT supplement and placebo samples were randomly assigned to thirteen participants, who took the samples for two LUT (and vice versa) for another 2 week. Each participant completed visual proof reading tasks for 2 h during each of four testing sessions. Saccade tests were administered before and after the proof reading task, during which the participants moved their eyes back and forth between two targets positioned in the center of two checkerboards. We recorded EEG, EOG, heart rate, and facial muscle potential/performance during the saccade tests. Blood pressure was measured and subjective fatigue and stress scores were collected before and after the proof reading task. We averaged EEG starting at saccade offset in order to analyze eye fixation related potentials (EFRP). Our results suggested that the proof reading task induced visual fatigue. An analysis of EFRP and other psychophysiological data revealed significant differences between the LUT and placebo conditions. These results suggest that supplementation with LUT could help to reduce symptoms of visual fatigue.  相似文献   
99.
100.
International Journal of Computer Vision - Machine learning models are known to perpetuate and even amplify the biases present in the data. However, these data biases frequently do not become...  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号