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71.
BAIS: A Bayesian Artificial Immune System for the effective handling of building blocks 总被引:1,自引:0,他引:1
Significant progress has been made in theory and design of Artificial Immune Systems (AISs) for solving hard problems accurately. However, an aspect not yet widely addressed by the research reported in the literature is the lack of ability of the AISs to deal effectively with building blocks (partial high-quality solutions coded in the antibody). The available AISs present mechanisms for evolving the population that do not take into account the relationship among the variables of the problem, potentially causing the disruption of high-quality partial solutions. This paper proposes a novel AIS with abilities to identify and properly manipulate building blocks in optimization problems. Instead of using cloning and mutation to generate new individuals, our algorithm builds a probabilistic model representing the joint probability distribution of the promising solutions and, subsequently, uses this model for sampling new solutions. The probabilistic model used is a Bayesian network due to its capability of properly capturing the most relevant interactions among the variables. Therefore, our algorithm, called Bayesian Artificial Immune System (BAIS), represents a significant attempt to improve the performance of immune-inspired algorithms when dealing with building blocks, and hence to solve efficiently hard optimization problems with complex interactions among the variables. The performance of BAIS compares favorably with that produced by contenders such as state-of-the-art Estimation of Distribution Algorithms. 相似文献
72.
Words that appear as constrained subsequences in a text-string are considered as possible indicators of the host string structure, hence also as a possible means of sequence comparison and classification. The constraint consists of imposing a bound on the number ω of positions in the text that may intervene between any two consecutive characters of a subsequence. A subset of such ω-sequences is then characterized that consists, in intuitive terms, of sequences that could not be enriched with more characters without losing some occurrence in the text. A compact spatial representation is then proposed for these representative sequences, within which a number of parameters can be defined and measured. In the final part of the paper, such parameters are empirically analyzed on a small collection of text-strings endowed with various degrees of structure. 相似文献
73.
Alberto Casagrande Carla Piazza Alberto Policriti 《Discrete Event Dynamic Systems》2009,19(4):471-493
Many natural systems exhibit a hybrid behavior characterized by a set of continuous laws which are switched by discrete events. Such behaviors can be described in a very natural way by a class of automata called hybrid automata. Their evolution are represented by both dynamical systems on dense domains and discrete transitions. Once a real system is modeled in a such framework, one may want to analyze it by applying automatic techniques, such as Model Checking or Abstract Interpretation. Unfortunately, the discrete/continuous evolutions not only provide hybrid automata of great flexibility, but they are also at the root of many undecidability phenomena. This paper addresses issues regarding the decidability of the reachability problem for hybrid automata (i.e., “can the system reach a state a from a state b?”) by proposing an “inaccurate” semantics. In particular, after observing that dense sets are often abstractions of real world domains, we suggest, especially in the context of biological simulation, to avoid the ability of distinguishing between values whose distance is less than a fixed ε. On the ground of the above considerations, we propose a new semantics for first-order formulæ which guarantees the decidability of reachability. We conclude providing a paradigmatic biological example showing that the new semantics mimics the real world behavior better than the precise one. 相似文献
74.
We describe a method to compute the internal parameters (focal and principal point) of a camera with known position and orientation, based on the observation of two or more conics on a known plane. The conics can even be degenerate (e.g., pairs of lines). The proposed method can be used to re-estimate the internal parameters of a fully calibrated camera after zooming to a new, unknown, focal length. It also allows estimating the internal parameters when a second, fully calibrated camera observes the same conics. The parameters estimated through the proposed method are coherent with the output of more traditional procedures that require a higher number of calibration images. A deep analysis of the geometrical configurations that influence the proposed method is also reported. 相似文献
75.
Francisco Gomez‐Donoso Miguel Cazorla Alberto Garcia‐Garcia Jose Garcia‐Rodriguez 《Expert Systems》2016,33(5):480-488
Schaeffer's sign language consists of a reduced set of gestures designed to help children with autism or cognitive learning disabilities to develop adequate communication skills. Our automatic recognition system for Schaeffer's gesture language uses the information provided by an RGB‐D camera to capture body motion and recognize gestures using dynamic time warping combined with k‐nearest neighbors methods. The learning process is reinforced by the interaction with the proposed system that accelerates learning itself thus helping both children and educators. To demonstrate the validity of the system, a set of qualitative experiments with children were carried out. As a result, a system which is able to recognize a subset of 11 gestures of Schaeffer's sign language online was achieved. 相似文献
76.
Alberto Quattrini Li Riccardo Cipolleschi Michele Giusto Francesco Amigoni 《Autonomous Robots》2016,40(4):581-597
Coordinated multirobot exploration involves autonomous discovering and mapping of the features of initially unknown environments by using multiple robots. Autonomously exploring mobile robots are usually driven, both in selecting locations to visit and in assigning them to robots, by knowledge of the already explored portions of the environment, often represented in a metric map. In the literature, some works addressed the use of semantic knowledge in exploration, which, embedded in a semantic map, associates spatial concepts (like ‘rooms’ and ‘corridors’) with metric entities, showing its effectiveness in improving the total area explored by robots. In this paper, we build on these results and propose a system that exploits semantic information to push robots to explore relevant areas of initially unknown environments, according to a priori information provided by human users. Discovery of relevant areas is significant in some search and rescue settings, in which human rescuers can instruct robots to search for victims in specific areas, for example in cubicles if a disaster happened in an office building during working hours. We propose to speed up the exploration of specific areas by using semantic information both to select locations to visit and to determine the number of robots to allocate to those locations. In this way, for example, more robots could be assigned to a candidate location in a corridor, so the attached rooms can be explored faster. We tested our semantic-based multirobot exploration system within a reliable robot simulator and we evaluated its performance in realistic search and rescue indoor settings with respect to state-of-the-art approaches. 相似文献
77.
Carlos?Alberto?Martínez-Angeles Haicheng?Wu Inês?DutraEmail author Vítor?Santos?Costa Jorge?Buenabad-Chávez 《International journal of parallel programming》2016,44(3):663-685
Relational learning algorithms mine complex databases for interesting patterns. Usually, the search space of patterns grows very quickly with the increase in data size, making it impractical to solve important problems. In this work we present the design of a relational learning system, that takes advantage of graphics processing units (GPUs) to perform the most time consuming function of the learner, rule coverage. To evaluate performance, we use four applications: a widely used relational learning benchmark for predicting carcinogenesis in rodents, an application in chemo-informatics, an application in opinion mining, and an application in mining health record data. We compare results using a single and multiple CPUs in a multicore host and using the GPU version. Results show that the GPU version of the learner is up to eight times faster than the best CPU version. 相似文献
78.
The intrinsic laminarity of microfluidic devices impedes the mixing of multiple fluids over short temporal or spatial scales. Despite the existence of several mixers capable of stirring and stretching the flows to promote mixing, most approaches sacrifice temporal or spatial control, portability, or flexibility in terms of operating flow rates. Here, we report a novel method for rapid micromixing based on the generation of cavitation bubbles. By using a portable battery-powered electric circuit, we induce a localized electric spark between two tip electrodes perpendicular to the flow channel that results in several cavitation events. As a result, a vigorous stirring mechanism is induced. We investigate the spatiotemporal dynamics of the spark-generated cavitation bubbles and quantify the created flow disturbance. We demonstrate rapid (in the millisecond timescale) and efficient micromixing (up to 98%) within a length scale of only 200 µm and over a flow rate ranging from 5 to 40 µL/min. 相似文献
79.
Yolanda Blanco-Fernández Martín López-Nores Alberto Gil-Solla Manuel Ramos-Cabrer José J. Pazos-Arias 《Information Sciences》2011,181(21):4823-4846
Recommender systems fight information overload by selecting automatically items that match the personal preferences of each user. The so-called content-based recommenders suggest items similar to those the user liked in the past, using syntactic matching mechanisms. The rigid nature of such mechanisms leads to recommending only items that bear strong resemblance to those the user already knows. Traditional collaborative approaches face up to overspecialization by considering the preferences of other users, which causes other severe limitations. In this paper, we avoid the intrinsic pitfalls of collaborative solutions and diversify the recommendations by reasoning about the semantics of the user’s preferences. Specifically, we present a novel content-based recommendation strategy that resorts to semantic reasoning mechanisms adopted in the Semantic Web, such as Spreading Activation techniques and semantic associations. We have adopted these mechanisms to fulfill the personalization requirements of recommender systems, enabling to discover extra knowledge about the user’s preferences and leading to more accurate and diverse suggestions. Our approach is generic enough to be used in a wide variety of domains and recommender systems. The proposal has been preliminary evaluated by statistics-driven tests involving real users in the recommendation of Digital TV contents. The results reveal the users’ satisfaction regarding the accuracy and diversity of the reasoning-driven content-based recommendations. 相似文献
80.