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951.
Using an asymptotic characterization of probabilistic finite state languages over a one-letter alphabet we construct a probabilistic language with regular support that cannot be generated by probabilistic CFGs. Since all probability values used in the example are rational, our work is immune to the criticism leveled by Suppes (Synthese 22:95–116, 1970) against the work of Ellis (1969) who first constructed probabilistic FSLs that admit no probabilistic FSGs. Some implications for probabilistic language modeling by HMMs are discussed.  相似文献   
952.
We present a new model that uses the weighted average (WA) and the induced ordered weighted averaging (IOWA) operator in the same formulation. We call it the induced ordered weighted averaging–weighted average (IOWAWA) operator. We study some of its main properties and we see that it has a lot of particular cases such as the WA and the OWA operator. The main advantage of the IOWAWA operator is that it unifies the IOWA operator with the WA in the same formulation considering the degree of importance that each concept has in the aggregation. We analyze the applicability of this new approach and we see that it is very broad because it can be applied in a wide range of fields such as statistics, economics, decision theory and engineering. Theoretically, we could state that all the previous models and applications based on the WA and the IOWA can be revised and improved with this new approach because they will be included in this framework as a particular case. We focus on an application in a multi-person decision-making in political management.  相似文献   
953.

Context

In software development, Testing is an important mechanism both to identify defects and assure that completed products work as specified. This is a common practice in single-system development, and continues to hold in Software Product Lines (SPL). Even though extensive research has been done in the SPL Testing field, it is necessary to assess the current state of research and practice, in order to provide practitioners with evidence that enable fostering its further development.

Objective

This paper focuses on Testing in SPL and has the following goals: investigate state-of-the-art testing practices, synthesize available evidence, and identify gaps between required techniques and existing approaches, available in the literature.

Method

A systematic mapping study was conducted with a set of nine research questions, in which 120 studies, dated from 1993 to 2009, were evaluated.

Results

Although several aspects regarding testing have been covered by single-system development approaches, many cannot be directly applied in the SPL context due to specific issues. In addition, particular aspects regarding SPL are not covered by the existing SPL approaches, and when the aspects are covered, the literature just gives brief overviews. This scenario indicates that additional investigation, empirical and practical, should be performed.

Conclusion

The results can help to understand the needs in SPL Testing, by identifying points that still require additional investigation, since important aspects regarding particular points of software product lines have not been addressed yet.  相似文献   
954.
We present a novel strategy for computing disparity maps from omni-directional stereo images obtained with fish-eye lenses in forest environments. At a first segmentation stage, the method identifies textures of interest to be either matched or discarded. Two of them are identified by applying the powerful Support Vector Machines approach. At a second stage, a stereovision matching process is designed based on the application of four stereovision matching constraints: epipolarity, similarity, uniqueness and smoothness. The epipolarity guides the process. The similarity and uniqueness are mapped once again through the Support Vector Machines, but under a different way to the previous case; after this an initial disparity map is obtained. This map is later filtered by applying the Discrete Simulated Annealing framework where the smoothness constraint is conveniently mapped. The combination of the segmentation and stereovision matching approaches makes the main contribution. The method is compared against the usage of simple features and combined similarity matching strategies.  相似文献   
955.
In this study, we propose to evaluate the potential of Raman spectroscopy (RS) to assess renal tumours at surgery. Different classes of Raman renal spectra acquired during a clinical protocol are discriminated using support vector machines classifiers. The influence on the classification scores of various preprocessing steps generally involved in RS are also investigated and evaluated in the particular context of renal tumour characterization. Encouraging results show the interest of RS to evaluate kidney cancer and suggest the potential of this technique as a surgical assistance during partial nephrectomy.  相似文献   
956.
Atrial Fibrillation (AF) is the most common supraventricular tachyarrhythmia. Recently, it has been suggested that AF is partially organized on its onset and termination, thus being more suitable for antiarrhythmia and to avoid unnecessary therapy. Although several invasive and non-invasive AF organization estimators have been proposed, the organization time course in the first and last minutes of AF has not been quantified yet. The aim of this work is to study non-invasively the organization variation within the first and last minutes of paroxysmal AF. The organization was evaluated making use of sample entropy, which can robustly estimate electrical atrial activity organization from surface ECG recordings. This work proves an organization decrease in the first minutes of AF onset and an increase within the last minute before spontaneous AF termination. These results are in agreement with the conclusions reported by other authors who made use of invasive recordings.  相似文献   
957.
In this paper, we present a 3D face photography system based on a facial expression training dataset, composed of both facial range images (3D geometry) and facial texture (2D photography). The proposed system allows one to obtain a 3D geometry representation of a given face provided as a 2D photography, which undergoes a series of transformations through the texture and geometry spaces estimated. In the training phase of the system, the facial landmarks are obtained by an active shape model (ASM) extracted from the 2D gray-level photography. Principal components analysis (PCA) is then used to represent the face dataset, thus defining an orthonormal basis of texture and another of geometry. In the reconstruction phase, an input is given by a face image to which the ASM is matched. The extracted facial landmarks and the face image are fed to the PCA basis transform, and a 3D version of the 2D input image is built. Experimental tests using a new dataset of 70 facial expressions belonging to ten subjects as training set show rapid reconstructed 3D faces which maintain spatial coherence similar to the human perception, thus corroborating the efficiency and the applicability of the proposed system.  相似文献   
958.
This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable.  相似文献   
959.
Distributed Video Coding (DVC) has been proposed for increasingly new application domains. This rise is apparently motivated by the very attractive features of its flexibility for building very low cost video encoders and the very high built-in error resilience when applied over noisy communication channels. Yet, the compression efficiency of DVC is notably lagging behind the state-of-the-art in video coding and compression, H.264/AVC in particular. In this context, a novel coding solution for DVC is presented in this paper, which promises to improve its rate-distortion (RD) performance towards the state-of-the-art. Here, Turbo Trellis Coded Modulation (TTCM), with its attractive coding gain in channel coding, is utilized and its resultant impact in both pixel domain and transform domain DVC framework is discussed herein. Simulations have shown a significant gain in the RD performance when compared with the state-of-the-art Turbo coding based DVC implementations.
A. GarridoEmail:
  相似文献   
960.
This work presents methods for deforming meshes in a shape-sensitive way using Moving Least Squares (MLS) optimization. It extends an approach for deforming space (Cuno et al. in Proceedings of the 27th Computer Graphics International Conference, pp. 115–122, 2007) by showing how custom distance metrics may be used to achieve deformations which preserve the overall mesh shape. Several variant formulations are discussed and demonstrated, including the use of geodesic distances, distances constrained to paths contained in the mesh, the use of skeletons, and a reformulation of the MLS scheme which makes it possible to affect the bending behavior of the deformation. Finally, aspects of the implementation of these techniques in parallel architectures such as GPUs (graphics processing units) are described and compared with CPU-only implementations.  相似文献   
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