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21.
Advances on sensor technology, wireless environments and data mining introduce new possibilities in the healthcare sector, realizing the anytime-anywhere access to medical information. Towards this direction, integration of packet-switched networks and sensor devices can be effective in deploying assistive environments, such as home monitoring for elderly or patients. In this paper we describe a policy-based architecture that utilizes wireless sensor devices, advanced network topologies and software agents to enable remote monitoring of patients and elderly people; through the aforementioned technologies we achieve continuous monitoring of a patient’s condition and we can proceed when necessary with proper actions. We also present a software framework and network architecture that realizes the provision of remote medical services, in compliance with the imposed security and privacy requirements. A proof of concept prototype is also deployed, along with an evaluation of the overall architecture’s performance.  相似文献   
22.
Stochastic Flow Models (SFMs) are stochastic hybrid systems that abstract the dynamics of many complex discrete event systems and provide the basis for their control and optimization. SFMs have been used to date to study systems with a single user class or some multiclass settings in which performance metrics are not class-dependent. In this paper, we develop a SFM framework for multiple classes and class-dependent performance objectives, where competing classes employ threshold control policies and service is provided on a First Come First Serve (FCFS) basis. In this framework, we analyze new phenomena that result from the interaction of the different classes and give rise to a new class of “induced” events that capture delays in the SFM dynamics. We derive Infinitesimal Perturbation Analysis (IPA) estimators for derivatives of various class-dependent objectives, and use them as the basis for on-line optimization algorithms that apply to the underlying discrete event system (not the SFM). This allows us to contrast system-centric and user-centric objectives, thus putting the resource contention problem in a game framework. The unbiasedness of IPA estimators is established and numerical results are provided to illustrate the effectiveness of our method for the case where there are no constraints on the controllable thresholds and to demonstrate the gap between the results of system-centric optimization and user-centric optimization.  相似文献   
23.
This article focuses on the optimization of PCDM, a parallel, two-dimensional (2D) Delaunay mesh generation application, and its interaction with parallel architectures based on simultaneous multithreading (SMT) processors. We first present the step-by-step effect of a series of optimizations on performance. These optimizations improve the performance of PCDM by up to a factor of six. They target issues that very often limit the performance of scientific computing codes. We then evaluate the interaction of PCDM with a real SMT-based SMP system, using both high-level metrics, such as execution time, and low-level information from hardware performance counters.  相似文献   
24.
The advent of the World Wide Web has made an enormous amount of information available to everyone and the widespread use of digital equipment enables end-users (peers) to produce their own digital content. This vast amount of information requires scalable data management systems. Peer-to-peer (P2P) systems have so far been well established in several application areas, with file-sharing being the most prominent. The next challenge that needs to be addressed is (more complex) data sharing, management and query processing, thus facilitating the delivery of a wide spectrum of novel data-centric applications to the end-user, while providing high Quality-of-Service. In this paper, we propose a self-organizing P2P system that is capable to identify peers with similar content and intentionally assign them to the same super-peer. During content retrieval, fewer super-peers need to be contacted and therefore efficient similarity search is supported, in terms of reduced network traffic and contacted peers. Our approach increases the responsiveness and reliability of a P2P system and we demonstrate the advantages of our approach using large-scale simulations.  相似文献   
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We consider discrete event systems (DES) involving tasks with real-time constraints and seek to control processing times so as to minimize a cost function subject to each task meeting its own constraint. When tasks are processed over a single stage, it has been shown that there are structural properties of the optimal sample path that lead to very efficient solutions of such problems. When tasks are processed over multiple stages and are subject to end-to-end real-time constraints, these properties no longer hold and no obvious extensions are known. We consider a two-stage problem with homogeneous cost functions over all tasks at each stage and derive several new optimality properties. These properties lead to the idea of introducing “virtual” deadlines at the first stage, thus partially decoupling the stages so that the known efficient solutions for single-stage problems can be used. We prove that the solution obtained by an iterative virtual deadline algorithm (VDA) converges to the global optimal solution of the two-stage problem and illustrate the efficiency of the VDA through numerical examples.
Christos G. CassandrasEmail:
  相似文献   
28.
Perturbation Analysis of Multiclass Stochastic Fluid Models   总被引:1,自引:5,他引:1  
We use a stochastic fluid model (SFM) to capture the operation of finite-capacity queueing systems with multiple customer classes. We derive gradient estimators for class-dependent loss and workload related performance metrics with respect to any one of several threshold parameters used for buffer control. These estimators are shown to be unbiased and directly observable from a sample path without any knowledge of underlying stochastic characteristics of the traffic processes. This renders them computable in on-line environments and easily implementable in settings such as communication networks.  相似文献   
29.
The current technological evolutions enter 3D geo-informatics into their digital age, enabling new potential applications in the field of virtual tourism, pleasure, entertainment and cultural heritage. It is argued that 3D information provides the natural way of navigation. However, personalization is a key aspect in a navigation system, since a route that incorporates user preferences is ultimately more suitable than the route with the shortest distance or travel time. Usually, user’s preferences are expressed as a set of weights that regulate the degree of importance of the scene metadata on the route selection process. These weights, however, are defined by the users, setting the complexity to the user’s side, which makes personalization an arduous task. In this paper, we propose an alternative approach in which metadata weights are estimated implicitly and transparently to the users, transferring the complexity to the system side. This is achieved by introducing a relevance feedback on-line learning strategy which automatically adjusts metadata weights by exploiting information fed back to the system about the relevance of user’s preferences judgments given in a form of pair-wise comparisons. Practically implementing a relevance feedback algorithm presents the limitation that several pair-wise comparisons (samples) are required to converge to a set of reliable metadata weights. For this reason, we propose in this paper a weight rectification strategy that improves weight estimation by exploiting metadata interrelations defined through an ontology. In the sequel, a genetic optimization algorithm is incorporated to select the most user preferred routes based on a multi-criteria minimization approach. To increase the degree of personalization in 3D navigation, we have also introduced an efficient algorithm for estimating 3D trajectories around objects of interest by merging best selected 2D projected views that contain faces which are mostly preferred by the users. We have conducted simulations and comparisons with other approaches either in the field of on-line learning or route selection using objective metrics in terms of precision and recall values. The results indicate that our system yields on average a 13.76 % improvement of precision as regards the learning strategy and an improvement of 8.75 % regarding route selection. In addition, we conclude that the ontology driven weight rectification strategy can reduce the number of samples (pair-wise comparisons) required of 76 % to achieve the same precision. Qualitative comparisons have been also performed using a use case route scenario in the city of Athens.  相似文献   
30.
This paper presents a methodology for Mining Association Rules from Code (MARC), aiming at capturing program structure, facilitating system understanding and supporting software management. MARC groups program entities (paragraphs or statements) based on similarities, such as variable use, data types and procedure calls. It comprises three stages: code parsing/analysis, association rule mining and rule grouping. Code is parsed to populate a database with records and respective attributes. Association rules are then extracted from this database and subsequently processed to abstract programs into groups containing interrelated entities. Entities are then grouped together if their attributes participate to common rules. This abstraction is performed at the program level or even the paragraph level, in contrast to other approaches that work at the system level. Groups can then be visualised as collections of interrelated entities. The methodology was evaluated using real-life COBOL programs. Results showed that the methodology facilitates program comprehension by using source code only, where domain knowledge and documentation are either unavailable or unreliable.  相似文献   
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