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81.
The present study examined age differences in trust and reliance of an automated decision aid. In Experiment 1, older and younger participants performed a simple mathematical task concurrent with a simulated medication management task. The decision aid was designed to facilitate medication management, but with varying reliability. Trust, self-confidence and usage of the aid were measured. The results indicated that older adults had greater trust in the aid and were less confident in their performance, but they did not calibrate trust differently than younger adults. In Experiment 2, a variant of the same task was used to investigate whether older adults are subject to over-reliance on the automation. Differences in omission and commission errors were examined. The results indicated that older adults were more reliant on the decision aid and committed more automation-related errors. A signal detection analyses indicated that older adults were less sensitive to automation failures. Results are discussed with respect to the perceptual and cognitive factors that influence age differences in the use of fallible automation.  相似文献   
82.
An Experimental and Theoretical Comparison of Model Selection Methods   总被引:3,自引:0,他引:3  
Kearns  Michael  Mansour  Yishay  Ng  Andrew Y.  Ron  Dana 《Machine Learning》1997,27(1):7-50
Machine Learning - We investigate the problem of model selection in the setting of supervised learning of boolean functions from independent random examples. More precisely, we compare methods for...  相似文献   
83.
84.
Adversarial search, or game‐tree search, is a technique for analyzing an adversarial game to determine what moves a player should make in order to win a game. Until recently, lookahead pathology (in which deeper game‐tree search results in worse play) has been thought to be quite rare. We provide an analysis that shows that every game should have some sections that are locally pathological, assuming that both players can potentially win the game. We also modify the minimax algorithm to recognize local pathologies in arbitrary games and cut off search accordingly (shallower search is more effective than deeper search when local pathologies occur). We show experimentally that our modified search procedure avoids local pathologies and consequently provides improved performance, in terms of decision accuracy, when compared with the minimax algorithm. In addition, we provide an experimental evaluation on the African game of Kalah, which shows the improved performances of our suggested error‐minimizing minimax algorithm when there is a large degree of pathology.  相似文献   
85.
In a self-organizing particle system, an abstraction of programmable matter, simple computational elements called particles with limited memory and communication self-organize to solve system-wide problems of movement, coordination, and configuration. In this paper, we consider a stochastic, distributed, local, asynchronous algorithm for “shortcut bridging”, in which particles self-assemble bridges over gaps that simultaneously balance minimizing the length and cost of the bridge. Army ants of the genus Eciton have been observed exhibiting a similar behavior in their foraging trails, dynamically adjusting their bridges to satisfy an efficiency trade-off using local interactions. Using techniques from Markov chain analysis, we rigorously analyze our algorithm, show it achieves a near-optimal balance between the competing factors of path length and bridge cost, and prove that it exhibits a dependence on the angle of the gap being “shortcut” similar to that of the ant bridges. We also present simulation results that qualitatively compare our algorithm with the army ant bridging behavior. Our work gives a plausible explanation of how convergence to globally optimal configurations can be achieved via local interactions by simple organisms (e.g., ants) with some limited computational power and access to random bits. The proposed algorithm also demonstrates the robustness of the stochastic approach to algorithms for programmable matter, as it is a surprisingly simple extension of our previous stochastic algorithm for compression.  相似文献   
86.
We raise the question of approximating the compressibility of a string with respect to a fixed compression scheme, in sublinear time. We study this question in detail for two popular lossless compression schemes: run-length encoding (RLE) and a variant of Lempel-Ziv (LZ77), and present sublinear algorithms for approximating compressibility with respect to both schemes. We also give several lower bounds that show that our algorithms for both schemes cannot be improved significantly. Our investigation of LZ77 yields results whose interest goes beyond the initial questions we set out to study. In particular, we prove combinatorial structural lemmas that relate the compressibility of a string with respect to LZ77 to the number of distinct short substrings contained in it (its ?th subword complexity , for small ?). In addition, we show that approximating the compressibility with respect to LZ77 is related to approximating the support size of a distribution.  相似文献   
87.
Berkeley FrameNet is a lexico-semantic resource for English based on the theory of frame semantics. It has been exploited in a range of natural language processing applications and has inspired the development of framenets for many languages. We present a methodological approach to the extraction and generation of a computational multilingual FrameNet-based grammar and lexicon. The approach leverages FrameNet-annotated corpora to automatically extract a set of cross-lingual semantico-syntactic valence patterns. Based on data from Berkeley FrameNet and Swedish FrameNet, the proposed approach has been implemented in Grammatical Framework (GF), a categorial grammar formalism specialized for multilingual grammars. The implementation of the grammar and lexicon is supported by the design of FrameNet, providing a frame semantic abstraction layer, an interlingual semantic application programming interface (API), over the interlingual syntactic API already provided by GF Resource Grammar Library. The evaluation of the acquired grammar and lexicon shows the feasibility of the approach. Additionally, we illustrate how the FrameNet-based grammar and lexicon are exploited in two distinct multilingual controlled natural language applications. The produced resources are available under an open source license.  相似文献   
88.
Given a function f over n binary variables, and an ordering of the n variables, we consider the Expected Decision Depth problem. Namely, what is the expected number of bits that need to be observed until the value of the function is determined, when bits of the input are observed according to the given order. Our main finding is that this problem is (essentially) #P-complete. Moreover, the hardness holds even when the function f is represented as a decision tree.  相似文献   
89.
90.
Learning From Noisy Examples   总被引:16,自引:8,他引:16  
Angluin  Dana  Laird  Philip 《Machine Learning》1988,2(4):343-370
Machine Learning - The basic question addressed in this paper is: how can a learning algorithm cope with incorrect training examples? Specifically, how can algorithms that produce an...  相似文献   
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