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51.
An examination into the effects of carried military equipment on the performance of two tactical combat movement simulations was conducted. Nineteen Airfield Defence Guards performed a break contact (five 30-m sprints) and a fire and movement simulation (16 6-m bounds) in five load conditions (10–30 kg). Heavier loads significantly increased movement duration on the break contact (0.8%/kg load) and fire and movement (1.1%/kg). Performance deterioration was observed from the beginning to the end of the series of movements (bounds or sprints) with deterioration becoming significantly greater in heavier load conditions. Inter-individual variation between slower and faster participants showed a range in load effects; 0.6, 0.8%/kg for fast and 1.0, 1.4%/kg for slow (break contact, fire and movement, respectively). Velocity profiles revealed that the initial acceleration and peak velocity were the primary determinants of performance. As the duration of these tactical combat movements reflects periods of heightened vulnerability, these findings highlight important implications for commanders.

Practitioner Summary: Increasing amounts of carried military equipment impairs the performance of tactical combat movements. Examination of inter-individual variation in velocity profiles identified that the initial acceleration and the peak velocity achieved during sprints and bounds are key determinants of overall performance.  相似文献   

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53.
Real-time interactive multimedia communications are becoming increasingly useful for education, business, e-commerce and e-government, providing an enriched user experience in teleconferencing, e-meetings, distance training and product demonstrations. Large corporations are usually located at several sites, so real-time multipoint sessions within corporations are especially difficult. IP multicast is available or feasible within each site of an organization. Thus, corporate networks can be considered as various multicast-capable networks interconnected through a wide area network without multicast connectivity. This paper proposes a resilient self-managed overlay network to support real-time multipoint interactive sessions within corporate networks. The proposed overlay takes advantage of the configuration of corporate networks to self-organize and provide an efficient media delivery service, making use of multicast communications wherever available. Various self-healing techniques are implemented allowing for the continuity of ongoing sessions in spite of network disruptions and entity failures. Extensive simulations and tests have been carried out to assess the performance and resilience of the overlay facing several types of disruptions.  相似文献   
54.
In this work, we present a new fovea center detection method for color eye fundus images. This method is based on known anatomical constraints on the relative locations of retina structures, and mathematical morphology. The detection of this anatomical feature is a prerequisite for the computer aided diagnosis of several retinal diseases, such as Diabetic Macular Edema. The proposed method is adaptive to local illumination changes, and it is robust to local disturbances introduced by pathologies in digital color eye fundus images (e.g. exudates). Our experimental results using the DRIVE image database indicate that our method is able to detect the fovea center in 37 out of 37 images (i.e. with a success rate of 100%). Using the DIARETDB1 database, our method was able to detect the fovea center in 92.13% of all tested cases (i.e. in 82 out of 89 images). These results indicate that our approach potentially can achieve a better performance than comparable methods proposed in the literature.  相似文献   
55.
We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate, virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D drawing-style interfaces for VR design and also establishes limitations of these tools with respect to precision and support for animation. Design study 2 explores animating artist-created visualization designs with scientific 3D fluid flow data. While results captured an accurate sense of flow that was advantageous as compared to the results of study 1, the potential for visual exploration using the design tools tested was limited. Design study 3 reveals the importance of a new 3D interface that overcomes the precision limitation found in study 1 while remaining accessible to artist collaborators. Drawing upon previous results, design study 4 engages collaborative teams in a design process that begins with traditional paper sketching and moves to animated, interactive, VR prototypes "sketched" by designers in VR using interactive 3D tools. Conclusions from these four studies identify important characteristics of effective artist-accessible VR visualization design tools and lead to a proposed formalized methodology for successful collaborative design that we expect to be useful in guiding future collaborations. We call this proposed methodology Scientific Sketching.  相似文献   
56.
What is the impact of business process standardization on business process outsourcing (BPO) success? This paper argues that there is a direct impact of process standardization on BPO success, due to production cost economies, and also an indirect effect via improved contractual and relational governance resulting from better monitoring opportunities and facilitated communication and coordination. This threefold impact of standardization on BPO success is empirically confirmed using data from 335 BPO ventures in 215 German banks.  相似文献   
57.
Deformation models for image recognition   总被引:2,自引:0,他引:2  
We present the application of different nonlinear image deformation models to the task of image recognition. The deformation models are especially suited for local changes as they often occur in the presence of image object variability. We show that, among the discussed models, there is one approach that combines simplicity of implementation, low-computational complexity, and highly competitive performance across various real-world image recognition tasks. We show experimentally that the model performs very well for four different handwritten digit recognition tasks and for the classification of medical images, thus showing high generalization capacity. In particular, an error rate of 0.54 percent on the MNIST benchmark is achieved, as well as the lowest reported error rate, specifically 12.6 percent, in the 2005 international ImageCLEF evaluation of medical image specifically categorization.  相似文献   
58.
From Non-Functional Requirements to Design through Patterns   总被引:8,自引:2,他引:6  
  相似文献   
59.
60.
The H almost disturbance decoupling problem is considered. In this paper, a nonlinear design is proposed to find a state feedback controller for bilinear systems. The closed‐loop system is internally stable and achieves disturbance attenuation in nonlinear H sense. We defined a special form of Lyapunov function, which is constructed in terms of one or a set of positive definite constant matrices. If, except of the origin of system, the corresponding polynomial of the positive definite matrix (or several polynomials relevant to the positive definite constant matrices) has (have) no zero on a given subset of state space, then we can construct a controller to solve our problem. It is found that the controller structure could be complicated, but is feasible in computation and may require optimization technique to search the solution. We consider both SIMO and MIMO cases with illustrated examples.  相似文献   
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