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41.
Recent works in image editing are opening up new possibilities to manipulate and enhance input images. Within this context, we leverage well-known characteristics of human perception along with a simple depth approximation algorithm to generate non-photorealistic renditions that would be difficult to achieve with existing methods. Once a perceptually plausible depth map is obtained from the input image, we show how simple algorithms yield powerful new depictions of such an image. Additionally, we show how artistic manipulation of depth maps can be used to create novel non-photorealistic versions, for which we provide the user with an intuitive interface. Our real-time implementation on graphics hardware allows the user to efficiently explore artistic possibilities for each image. We show results produced with six different styles proving the versatility of our approach, and validate our assumptions and simplifications by means of a user study.  相似文献   
42.
Key distribution in Wireless Sensor Networks (WSNs) is challenging. Symmetric cryptosystems can perform it efficiently, but they often do not provide a perfect trade-off between resilience and storage. Further, even though conventional public key and elliptic curve cryptosystems are computationally feasible on sensor nodes, protocols based on them are not, as they require the exchange and storage of large keys and certificates, which is expensive.Using Pairing-Based Cryptography (PBC) protocols parties can agree on keys without any interaction. In this work, we (i) show how security in WSNs can be bootstrapped using an authenticated identity-based non-interactive protocol and (ii) present TinyPBC, to our knowledge, the most efficient implementation of PBC primitives for 8, 16 and 32-bit processors commonly found in sensor nodes. TinyPBC is able to compute pairings, the most expensive primitive of PBC, in 1.90 s on ATmega128L, 1.27 s on MSP430 and 0.14 s on PXA27x.  相似文献   
43.
The cerebral cortex is a gray lamina formed by bodies of neurons covering the cerebral hemispheres, varying in thickness from 1.25 mm in the occipital lobe to 4 mm in the anterior lobe. The brain's surface is about 30 times greater that of the skull because of its many folds; such folds form the gyri, sulci and fissures and mark out areas having specific functions, divided into five lobes. Convolution formation may vary between individuals and is an important feature of brain formation; such patterns can be mathematically represented as Turing patterns. This article describes how a phenomenological model was developed by describing the formation pattern for the gyri occurring in the cerebral cortex by reaction diffusion equations with Turing space parameters. Numerical examples for simplified geometries of a brain were solved to study pattern formation. The finite element method was used for the numerical solution, in conjunction with the Newton–Raphson method. The numerical examples showed that the model can represent cerebral cortex fold formation and reproduce pathologies related to gyri formation, such as polymicrogyria and lissencephaly.  相似文献   
44.
DelosDLMS     
DelosDLMS is a novel digital library management system (DLMS) that has been developed as an integration effort within the DELOS Network of Excellence, a European Commission initiative funded under its fifth and sixth framework programs. In this paper, we describe DelosDLMS that takes into account the recommendations of several activities that were initiated by DELOS including the DELOS vision for digital libraries (DLs). A key aspect of DelosDLMS is its novel generic infrastructure that allows the generation of digital library systems out of a set of basic system services and DL services in a modular and extensible way. DL services like feature extraction, visualization, intelligent browsing, media-type-specific indexing, support for multilinguality, relevance feedback and many others can easily be incorporated or replaced. A further key aspect of DelosDLMS is its robustness against failures and its scalability for large collections and many parallel user requests. We discuss the current status of an effort to build DelosDLMS, a Digital Library Management System that integrates in various ways several components developed by DELOS members and showcases a great variety of functionality that is outlined as part of the DELOS vision.  相似文献   
45.
With a gene required for each phenotypic trait, direct genetic encodings may show poor scalability to increasing phenotype length. Developmental systems may alleviate this problem by providing more efficient indirect genotype to phenotype mappings. A novel classification of multi-cellular developmental systems in evolvable hardware is introduced. It shows a category of developmental systems that up to now has rarely been explored. We argue that this category is where most of the benefits of developmental systems lie (e.g. speed, scalability, robustness, inter-cellular and environmental interactions that allow fault-tolerance or adaptivity). This article describes a very simple genetic encoding and developmental system designed for multi-cellular circuits that belongs to this category. We refer to it as the morphogenetic system. The morphogenetic system is inspired by gene expression and cellular differentiation. It focuses on low computational requirements which allows fast execution and a compact hardware implementation. The morphogenetic system shows better scalability compared to a direct genetic encoding in the evolution of structures of differentiated cells, and its dynamics provides fault-tolerance up to high fault rates. It outperforms a direct genetic encoding when evolving spiking neural networks for pattern recognition and robot navigation. The results obtained with the morphogenetic system indicate that this “minimalist” approach to developmental systems merits further study.
Dario FloreanoEmail:
  相似文献   
46.
Self-organising neural models have the ability to provide a good representation of the input space. In particular the Growing Neural Gas (GNG) is a suitable model because of its flexibility, rapid adaptation and excellent quality of representation. However, this type of learning is time-consuming, especially for high-dimensional input data. Since real applications often work under time constraints, it is necessary to adapt the learning process in order to complete it in a predefined time. This paper proposes a Graphics Processing Unit (GPU) parallel implementation of the GNG with Compute Unified Device Architecture (CUDA). In contrast to existing algorithms, the proposed GPU implementation allows the acceleration of the learning process keeping a good quality of representation. Comparative experiments using iterative, parallel and hybrid implementations are carried out to demonstrate the effectiveness of CUDA implementation. The results show that GNG learning with the proposed implementation achieves a speed-up of 6×6× compared with the single-threaded CPU implementation. GPU implementation has also been applied to a real application with time constraints: acceleration of 3D scene reconstruction for egomotion, in order to validate the proposal.  相似文献   
47.
Energy use is becoming a key design consideration in computing infrastructures and services. In this paper we focus on service-based applications and we propose an adaptation framework that can be used to reduce power consumption according to the observed workload. The adaptation guarantees a trade-off between energy consumption and system performance. The approach is based on the principle of proportional energy consumption obtained by scaling down energy for unused resources, considering both the number of servers switched on and their operating frequencies. Stochastic Petri nets are proposed for the modeling of the framework concerns, their analyses give results about the trade-offs. The application of the approach to a simple case study shows its usefulness and practical applicability. Finally, different types of workloads are analyzed with validation purposes.  相似文献   
48.
Decomposing an input image into its intrinsic shading and reflectance components is a long‐standing ill‐posed problem. We present a novel algorithm that requires no user strokes and works on a single image. Based on simple assumptions about its reflectance and luminance, we first find clusters of similar reflectance in the image, and build a linear system describing the connections and relations between them. Our assumptions are less restrictive than widely‐adopted Retinex‐based approaches, and can be further relaxed in conflicting situations. The resulting system is robust even in the presence of areas where our assumptions do not hold. We show a wide variety of results, including natural images, objects from the MIT dataset and texture images, along with several applications, proving the versatility of our method.  相似文献   
49.
Given a text T[1..u] over an alphabet of size σ, the full-text search problem consists in finding the occ occurrences of a given pattern P[1..m] in T. In indexed text searching we build an index on T to improve the search time, yet increasing the space requirement. The current trend in indexed text searching is that of compressed full-text self-indices, which replace the text with a more space-efficient representation of it, at the same time providing indexed access to the text. Thus, we can provide efficient access within compressed space. The Lempel-Ziv index (LZ-index) of Navarro is a compressed full-text self-index able to represent T using 4uH k (T)+o(ulog?σ) bits of space, where H k (T) denotes the k-th order empirical entropy of T, for any k=o(log? σ u). This space is about four times the compressed text size. The index can locate all the occ occurrences of a pattern P in T in O(m 3log?σ+(m+occ)log?u) worst-case time. Although this index has proven very competitive in practice, the O(m 3log?σ) term can be excessive for long patterns. Also, the factor 4 in its space complexity makes it larger than other state-of-the-art alternatives. In this paper we present stronger Lempel-Ziv based indices (LZ-indices), improving the overall performance of the original LZ-index. We achieve indices requiring (2+ε)uH k (T)+o(ulog?σ) bits of space, for any constant ε>0, which makes them the smallest existing LZ-indices. We simultaneously improve the search time to O(m 2+(m+occ)log?u), which makes our indices very competitive with state-of-the-art alternatives. Our indices support displaying any text substring of length ? in optimal O(?/log? σ u) time. In addition, we show how the space can be squeezed to (1+ε)uH k (T)+o(ulog?σ) to obtain a structure with O(m 2) average search time for m≥2log? σ u. Alternatively, the search time of LZ-indices can be improved to O((m+occ)log?u) with (3+ε)uH k (T)+o(ulog?σ) bits of space, which is much less than the space needed by other Lempel-Ziv-based indices achieving the same search time. Overall our indices stand out as a very attractive alternative for space-efficient indexed text searching.  相似文献   
50.
Railway Engineering Science - The assessment and analysis of railway infrastructure capacity is an essential task in railway infrastructure management carried out to meet the required quality and...  相似文献   
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