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81.
Modification of hydroxyapatite surfaces can improve the properties of biomedical devices. The objective of this work was to encapsulate hydroxyapatite particles with a fluorapatite layer. A suspension of hydroxyapatite microspheres was prepared in a solution at different pH and treated with ammonium fluoride. pH, calcium, and fluoride were monitored in real time and particles subjected to fluoride analysis. After addition of fluoride, it was found that more material is released from the particle surface at low pH conditions, but leads to a high fluoride uptake from solution. Low solution fluoride levels produce a fluorapatite layer, but higher fluoride levels produce calcium fluoride.  相似文献   
82.
First Person Shooters are a genre of online games in which users demand a high interactivity, because the actions and the movements are very fast. They usually generate high rates of small packets which have to be delivered to the server within a deadline. When the traffic of a number of players shares the same link, these flows can be aggregated in order to save bandwidth. Certain multiplexing techniques are able to merge a number of packets, in a similar way to voice trunking, creating a bundle which is transmitted using a tunnel. In addition, the headers of the original packets can be compressed by means of standard algorithms. The characteristics of the buffers of the routers which deliver these bundled packets may have a strong influence on the network impairments (mainly delay, jitter and packet loss) which determine the quality of the game. A subjective quality estimator has been used in order to study the mutual influence of the buffer and multiplexing techniques. Taking into account that there exist buffers which size is measured in terms of bytes, and others measured in packets, both kinds of buffers have been tested, using different sizes. Traces from real game parties have been merged in order to obtain the traffic of 20 simultaneous players sharing the same Internet access. The delay and jitter produced by the buffer of the access router have been obtained using simulations. In general, the quality is expected to be reduced as the background traffic grows, but the results show an anomalous region in which the quality rises with the background traffic amount. Small buffers present better subjective quality results than bigger ones. When the total traffic amount gets above the available bandwidth, the buffers measured in bytes add to the packets a fixed delay, which grows with buffer size. They present a jitter peak when the offered traffic is roughly the link capacity. On the other hand, buffers which size is measured in packets add a smaller delay, but they increase packet loss for gaming traffic. The obtained results illustrate the need of knowing the characteristics of the buffer in order to make the correct decision about traffic multiplexing. As a conclusion, it would be interesting for game developers to identify the behaviour of the router buffer so as to adapt the traffic to it.  相似文献   
83.
In this paper, a computer vision based interactive multi-touch tabletop system called HumanTop is introduced. HumanTop implements a stereo camera vision subsystem which allows not only an accurate fingertip tracking algorithm but also a precise touch-over-the-working surface detection method. Based on a pair of visible spectra cameras, a novel synchronization circuit makes the camera caption and the image projection independent from each other, providing the minimum basis for the development of computer vision analysis based on visible spectrum cameras without any interference coming from the projector. The assembly of both cameras and the synchronization circuit is not only capable of performing an ad-hoc version of a depth camera, but it also introduces the recognition and tracking of textured planar objects, even when contents are projected over them. On the other hand HumanTop supports the tracking of sheets of paper and ID-code markers. This set of features makes the HumanTop a comprehensive, intuitive and versatile augmented tabletop that provides multitouch interaction with projective augmented reality on any flat surface. As an example to exploit all the capabilities of HumanTop, an educational application has been developed using an augmented book as a launcher to different didactic contents. A pilot study in which 28 fifth graders participated is presented. Results about efficiency, usability/satisfaction and motivation are provided. These results suggest that HumanTop is an interesting platform for the development of educational contents.  相似文献   
84.
The lower halides of zinc, namely, ZnCl2, ZnBr2, and ZnI2, may act as network formers in glasses that also contain modifying alkali halides such as KCI, KBr, KI, NaI, or CsI. Compositions which contain only Br or I anions are of particular interest because of their extended infrared transmission, which includes the ∼10-μm region, in addition to full visible transparency. A series of modified zinc halide glasses were prepared and characterized by differential scanning calorimetry, middle and far Fourier transform infrared spectroscopy, and polarized Raman spectroscopy. T g values were characteristically low, around 40°C. Bulk glass infrared transmission up to 15 to 20 μm was recorded. The most probable glass structures are discussed and compared to oxide glass models. An attenuation of  0.001 dB/km has been projected as a possible intrinsic minimum for optical fibers operating near ∼6 μm.  相似文献   
85.
The present paper summarizes a comprehensive Second-Law analysis of the SYNTHANE process of coal gasification(1), based on the available-energy concept as applied to design conditions and data. The analysis yields an overall process efficiency of 46%. For every 100 MJ of useful energy supplied with coal, 51 MJ are consumed during the various unit operations while effluents carry 3 MJ. Unit 30, Steam and Power Production, consumes nearly 20 MJ; Unit 15, Gasification, used up nearly 16 MJ; Units 12 and 14, Coal Preparation and Feeding, about 5 MJ; Units 16 and 17, Raw Gas Quenching and Shift Conversion, 4 MJ; Unit 32, Oxygen Plant, approximately 2 MJ; other miscellaneous units contribute a combined available-energy destruction of 4 MJ. The Second-Law analysis unveils the inefficiencies present in the process and their sources, thus pinpointing the opportunities for improvement in the SYNTHANE process.  相似文献   
86.
This paper aims to establish appropriate guidelines for the mineral content of potable water produced by desalination. The inadequacy of such specifications has lead to a number of conflicting interpretations of contract documents or to a product which was not optimal from an economic or consumer point of view. An optimal choice under both these constraints can only be made through the evaluation and comparison of feasible alternatives of plant and mineral combinations.The optimal ranges of TDS and the most suitable ionic content of water produced by desalination are indicated in terms of the available general criteria and standards. The composition of the raw product water from a desalination plant depends on the type of plant, and in some plants (e.g. RO plants) it is difficult to achieve an initial composition which can be remineralized to produce optimal blends. The possible courses of action to make these waters more pleasant to drink are discussed and their economic ramifications are explored.To complement the conclusions reached above, a series of taste tests was carried out. Different compositions of remineralized distilled water (i.e. with acidification by CO2 and addition of CaCO3, with other salts to produce hardness, and with different quantities of seawater) were compared with tap water and mineral water by a sample of about 200 people in Sydney, Australia. The testers' reactions are analysed and related to the optimal remineralizations discussed above.  相似文献   
87.
Styrene polymerization was carried out with Ni(acac)2/MAO and Ni(acac)2/SiO2/MAO. The influence of reaction parameters (Al/Ni mole ratio, catalyst concentration, temperature and time polymerization) on styrene polymerization was evaluated. It was observed that both catalytic systems were affected by reaction parameters and that the heterogeneous catalyst presented higher activity than the homogeneous one. Polystyrenes with different molecular weight, stereoregularity and polydispersity were obtained. These results suggest that different active catalyst species could have been present. In addition, two types of methylaluminoxane (MAO) with different molecular weights were also evaluated as cocatalyst. As a result, the catalyst activity and stereospecificity were strongly affected by the MAO type.  相似文献   
88.
Variability for oil and fatty acid composition in castorbean varieties   总被引:1,自引:0,他引:1  
Thirty-six castorbean varieties were surveyed for oil and fatty acid composition, in order to determine variability of these seed compounds. A large variability of seed oil percentage was observed, ranging from 39.6 to 59.5%. Concerning the fatty acids, little variability was observed for ricinoleic acid, which was the most abundant in the oil, ranging from 83.65 to 90.00%. The other fatty acids appeared in small concentrations and showed a small range: 0.87 to 2.35, 0.68 to 1.84, 2.96 to 5.64, 3.19 to 5.98, and 0.34 to 0.91%, for palmitic, stearic, oleic, linoleic, and linolenic acid, respectively. Non-significant correlations were observed between fatty acids and seed oil percentage. However, significant correlations were observed among fatty acid concentrations: positive and negative ones. These significant correlations could be associated with the biosynthetic pathways of the fatty acids, which are not fully elucidated. They suggest, however, that selection for a particular fatty acid will tend to increase those positively correlated, and decrease those negative ones. Selection and plant breeding techniques could then be applied to modify the oil content of the castorbean seeds, considering the variability observed. For the fatty acid composition, however, the variability was not large enough to make substantial changes in their concentrations by selection procedures. More varieties should be surveyed to find out if such variability is available.  相似文献   
89.
This article discusses a modular, accessible platform that provides a computing environment for people with disabilities accessible through adapted control devices and the television set at users’ homes. Relying on a standard television set as the presentation device allows dependent individuals, especially people with disabilities, to introduce new technological advances in communication and information management in their everyday lives. As a proof-of-concept, the solution presented offers a collection of educational and training services related to teleworking and the search of employment targeted to people with disabilities. A smart job advisor included among these services, which was designed to help our target users to locate job offers that best suit the abilities and disabilities of a particular individual, is also discussed to illustrate how semantic technologies can be applied to increase the perceived accessibility and inclusion by reducing the dependence from other persons. The platform developed, the introduction of semantic technologies, and the way adapted interfacing and presentation devices were integrated may also serve as inspiration to provide services to people with disabilities.  相似文献   
90.
This article describes a novel approach to model the quality of experience (QoE) of users in mobile environments. The context-aware and ratings interaction model (CARIM) addresses the open questions of how to quantify user experiences from the analysis of interaction in mobile scenarios, and how to compare different QoE records to each other. A set of parameters are used to dynamically describe the interaction between the user and the system, the context in which it is performed and the perceived quality of users. CARIM structures these parameters into a uniform representation, supporting the dynamic analysis of interaction to determine QoE of users and enabling the comparison between different interaction records. Its run-time nature allows applications to make context- and QoE-based decisions in real time to adapt themselves, and thus provide a better experience to users. As a result, CARIM provides unified criteria for the inference and analysis of QoE in mobile scenarios. Its design and implementation can be integrated (and easily extended if needed) into many different development environments. An experiment with real users comparing two different interaction designs and validating user behavior hypotheses proved the effectiveness of applying CARIM for the assessment of QoE in mobile applications.  相似文献   
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