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101.
The purpose of this study was to describe the traumatology of teaching physical education (PE) and to document the causes and mechanisms of injuries in this occupation. Our sample was composed of 314 physical educators (PEs) teaching at three school levels (primary school, secondary school and college) who responded to a questionnaire survey. The results showed a 0.55 rate of recent lesion per teacher per year (0.65 for women and 0.51 for men). A total of 37.6% of subjects were affected by a lesion during the last year at work. Subjects with a higher weekly frequency of leisure physical activities or endurance activities (five times and more) were less affected by chronic lesions as well as those who frequently practiced aerobic physical activities. Prevalence of chronic injuries was higher in older teachers. Our results confirm that the rate of lesions in this group of workers is high, and that school level and respondent age may influence the rate of lesion and the characteristics of risk factors. In particular, the effect of ageing and teaching specialization on the incidence of occupational problems in PEs warrants further research. Given the relatively high rate of injuries among PE teachers, we suggest that it is necessary to further explore preventive strategies to reduce occupational risk in these workers. In particular, prophylactic physical activity outside of work may represent such a strategy since PEs more active outside their work have lower chronic injury prevalence. PEs gave long periods of standing the highest rating for movements or positions most likely to cause them occupational injuries. It can thus be suggested to find ways to reduce standing position sustained for long periods.  相似文献   
102.
Intelligence has been an object of study for a long time. Different architectures try to capture and reproduce these aspects into artificial systems (or agents), but there is still no agreement on how to integrate them into a general framework. With this objective in mind, we propose an architectural methodology based on the idea of intentional configuration of behaviors. Behavior‐producing modules are used as basic control components that are selected and modified dynamically according to the intentions of the agent. These intentions are influenced by the situation perceived, knowledge about the world, and internal variables that monitor the state of the agent. The architectural methodology preserves the emergence of functionality associated with the behavior‐based paradigm in the more abstract levels involved in configuring the behaviors. Validation of this architecture is done using a simulated world for mobile robots, in which the agent must deal with various goals such as managing its energy and its well‐being, finding targets, and acquiring knowledge about its environment. Fuzzy logic, a topologic map learning algorithm, and activation variables with a propagation mechanism are used to implement the architecture for this agent.  相似文献   
103.
Reasoning about software systems at the architectural level is key to effective software development, management, evolution and reuse. All too often, though, the lack of appropriate documentation leads to a situation where architectural design information has to be recovered directly from implemented software artifacts. This is a very demanding process, particularly when involving recovery of runtime abstractions (clients, servers, interaction protocols, etc.) that are typical to the design of distributed software systems. This paper presents an exploratory reverse engineering approach, called X-ray, to aid programmers in recovering architectural runtime information from a distributed system's existing software artifacts. X-ray comprises three domain-based static analysis techniques, namely component module classification, syntactic pattern matching, and structural reachability analysis. These complementary techniques can facilitate the task of identifying a distributed system's implemented executable components and their potential runtime interconnections. The component module classification technique automatically distinguishes source code modules according to the executables components they implement. The syntactic pattern matching technique in turn helps to recognise specific code fragments that may implement typical component interaction features. Finally, the structural reachability analysis technique aids in the association of those features to the code specific for each executable component. The paper describes and illustrates the main concepts underlying each technique, reports on their implementation as a suit of new and off-the-shelf tools, and, to give evidence of the utility of the approach, provides a detailed account of a successful application of the three techniques to help recover a static approximation of the runtime architecture for Field, a publicly-available distributed programming environment.  相似文献   
104.
The acidity constants, pK(a) values for protonation of some substituted thiazole derivatives were calculated by using AM1 and PM3 basis sets of semi-empirical methods and B3LYP/6-31G(d) basis sets of density functional theory (DFT) calculated physical and thermodynamic parameters. Correlation search among the experimental and calculated acidity constants, pK(a) values, revealed that the best correlation exist between the experimental and ab initio calculated pK(a) values with a regression of R(2)=0.98.  相似文献   
105.
In this paper, we present the ARIA media processing workflow architecture that processes, filters, and fuses sensory inputs and actuates responses in real-time. The components of the architecture are programmable and adaptable; i.e. the delay, size, and quality/precision characteristics of the individual operators can be controlled via a number of parameters. Each data object processed by qStream components is subject to transformations based on the parameter values. For instance, the quality of an output data object and the corresponding processing delay and resource usage depend on the values assigned to parameters of the operators in the object flow path. In Candan, Peng, Ryu, Chatha, Mayer (Efficient stream routing in quality- and resource-adaptive flow architectures. In: Workshop on multimedia information systems, 2004), we introduced a class of flow optimization problems that promote creation and delivery of small delay or small resource-usage objects to the actuators in single-sensor, single-actuator workflows. In this paper, we extend our attention to multi-sensor media processing workflow scenarios. The algorithms we present take into account the implicit dependencies between various system parameters, such as resource consumption and object sizes. We experimentally show the effectiveness and efficiency of the algorithms.
Kyung Dong RyuEmail:
  相似文献   
106.
This paper reports on an ergonomic study carried out during the design of a cutting machine-tool for the composite material in carbody parts casting. During this design process, the users’ needs were inferred by the designers on the basis of their own mental representations of the use of the new device. These representations of the users’ needs, correct or false, play a decisive role in the choice of a solution. The aim of the study is to identify their particularity. Analyzing the design meetings, we have highlighted that users are considered either as subsystems or basic design principles or elements of an imagined scenario. We have shown that these representations are linked to the types of meetings held during the design process. Accordingly, a diversification of the types of meetings should be promoted by the project leader, so that designers extend their points of view of the operators.  相似文献   
107.
108.
We consider the problem of finding a cutset in a directed graph G=(V,E)G=(V,E), i.e., a set of vertices that cuts all cycles in G  . Finding a cutset of minimum cardinality is NP-hard. There exist several approximate and exact algorithms, most of them using graph reduction techniques. In this paper, we propose a constraint programming approach to cutset problems and design a global constraint for computing cutsets. This cutset constraint is a global constraint over boolean variables associated to the vertices of a given graph and states that the subgraph restricted to the vertices having their boolean variable set to true is acyclic. We propose a filtering algorithm based on graph contraction operations and inference of simple boolean constraints, that has a linear time complexity in O(|E|+|V|)O(|E|+|V|). We discuss search heuristics based on graph properties provided by the cutset constraint, and show the efficiency of the cutset constraint on benchmarks of the literature for pure minimum cutset problems, and on an application to log-based reconciliation problems where the global cutset constraint is mixed with other boolean constraints.  相似文献   
109.
Analyzing the way computer technologies are used is crucial for their development. Such analyses make it possible to evaluate these technologies and enhance their evolution. The present article presents some ideas drawn from the development of a cooperation platform for elementary school children (10–11 years old). On the basis of an obvious ergonomic requirement, we worked on two other dimensions: cultural aspects and the teaching scenario. The goal was to set up observation situations and analyze the conversations produced during those situations, in order to understand what using the platform meant to both the pupils and their teachers.
Claude GodartEmail:
  相似文献   
110.
On Similarity Measures for Multimedia Database Applications   总被引:1,自引:1,他引:0  
A multimedia database query consists of a set of fuzzy and boolean (or crisp) predicates, constants, variables, and conjunction, disjunction, and negation operators. The fuzzy predicates are evaluated based on different media criteria, such as color, shape, layout, keyword. Since media-based evaluation yields similarity values, results to such a query is defined as an ordered set. Since many multimedia applications require partial matches, query results also include tuples which do not satisfy all predicates. Hence, any fuzzy semantics which extends the boolean semantics of conjunction in a straight forward manner may not be desirable for multimedia databases. In this paper, we focus on the problem of ‘given a multimedia query which consists of multiple fuzzy and crisp predicates, how to provide the user with a meaningful overall ranking.’ More specifically, we study the problem of merging similarity values in queries with multiple fuzzy predicates. We describe the essential multimedia retrieval semantics, compare these with the known approaches, and propose a semantics which captures the retrieval requirements in multimedia databases. Received 13 August 1999 / Revised 13 May 2000 / Accepted in revised form 26 July 2000  相似文献   
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