Increasingly we wish to ask and research questions about the adoption of interorganizational systems and electronic commerce at the industry level but are hampered by the lack of a theory of concerted purposeful action at this large level of analysis. In this paper we give the outlines of such a theory and indicate the uses to which it can be put. Particular attention is paid to how the routine day-to-day activities of the firms and support organizations that make up an industry group can be coordinated in such a way that we can speak of an industry as engaged in purposeful activity. We contend that only through a deep understanding of the possibilities and nature of routine coordinated activity at this level can issues concerning promotion, implementation and adoption of interorganizational systems by whole industries be properly framed. 相似文献
A significant part of the theory of one-dimensional linear shift-invariant systems is based on the concept of weighting function
(or impulse response): the output is the convolution of the weighting function with the input. This paper introduces the concept
of linear translation-invariant systems and uses this notion in studying impulse response, z-transforms, and transfer functions
for multidimensional systems. 相似文献
Numerous visual notations are present in technical and business domains. Notations have to be cognitively effective to ease the planning, documentation, and communication of the domains’ concepts. Semantic transparency (ST) is one of the elementary principles that influence notations’ cognitive effectiveness. However, the principle is criticized for not being well defined and challenges arise in the evaluations and applications of ST. Accordingly, this research’s objectives were to answer how the ST principle is defined, operationalized, and evaluated in present notations as well as applied in the design of new notations in ICT and related areas. To meet these objectives, a systematic literature review was conducted with 94 studies passing the selection process criteria. The results reject one of the three aspects, which define semantic transparency, namely “ST is achieved with the use of icons.” Besides, taxonomies of related concepts and research methods, evaluation metrics, and other findings from this study can help to conduct verifiable ST-related experiments and applications, consequently improving the visual vocabularies of notations and effectiveness of the resulting diagrams.
Near Field Communication (NFC) is an emerging technology for touch-based mobile interactions with single- and multi-tagged objects. Although the latter may allow for simultaneous and collaborative interactions, most prototypes were not designed for multiple users and were only evaluated with single-user interactions. In this paper, we investigate the design, usability and user experience of multi-user interactions on dynamic NFC-displays. These interactive surfaces use a grid of NFC-tags for the direct manipulation of projected application user interfaces. In two user studies with three prototypes for multi-user interaction, we evaluated the performance of dynamic NFC-displays, interactions among users and the interplay between mobile devices and large displays. 相似文献
In the paper an approach to the non-linear control of a gas-liquid separation plant is presented. To solve the problem the fuzzy gain-scheduling method was used and implemented on a programmable logic controller (PLC). Velocity-based linearization approach was used for control system design and implementation for the first time in process control application. Emphasis was placed on the appropriate adaptation of the method and some important implementation issues. The algorithm was carefully designed and tested by using ordinary simulation, hardware-in-the-loop simulation, and experiments on the real plant. The results show that the proposed approach substantially improves the closed-loop performance of the plant. 相似文献
Acceptance testing is a time-consuming task for complex software systems that have to fulfill a large number of requirements.
To reduce this effort, we have developed a widely automated method for deriving test plans from requirements that are expressed
in natural language. It consists of three stages: annotation, clustering, and test plan specification. The general idea is
to exploit redundancies and implicit relationships in requirements specifications. Multi-viewpoint techniques based on RM-ODP
(Reference Model for Open Distributed Processing) are employed for specifying the requirements. We then use linguistic analysis
techniques, requirements clustering algorithms, and pattern-based requirements collection to reduce the total effort of testing
against the requirements specification. In particular, we use linguistic analysis for extracting and annotating the actor,
process and object of a requirements statement. During clustering, a similarity function is computed as a measure for the
overlap of requirements. In the test plan specification stage, our approach provides capabilities for semi-automatically deriving
test plans and acceptance criteria from the clustered informal textual requirements. Two patterns are applied to compute a
suitable order of test activities. The generated test plans consist of a sequence of test steps and asserts that are executed
or checked in the given order. We also present the supporting prototype tool TORC, which is available open source. For the
evaluation of the approach, we have conducted a case study in the field of acceptance testing of a national electronic identification
system. In summary, we report on lessons learned how linguistic analysis and clustering techniques can help testers in understanding
the relations between requirements and for improving test planning. 相似文献
To realise the potentials of CRM (customer relationship management), relationship-specific processes need to be designed and implemented in companies. This is all the more important and complicated in business networks where two or more actors collaborate to serve the customers. A good collaboration within business networks is the basis for understanding the customer process and identifying customer needs. But, even in these days of customer orientation, transaction orientation is still a matter of strong interest, and the following questions remain to be answered: What is the difference between relationship-oriented processes and transaction-oriented processes, and how can relationship-oriented processes be designed for a business network? The authors give first answers to both questions by using a systematic, goal-oriented specialisation of generic actions. To give an example, one relationship-oriented process will be designed and specified for a certain customer process in the course of this paper. 相似文献
One-time signature schemes rely on hash functions and are, therefore, assumed to be resistant to attacks by quantum computers. These approaches inherently raise a key management problem, as the key pair can be used only for one message. That means, for one-time signature schemes to work, the sender must deliver the verification key together with the message and the signature. Upon reception, the receiver has to verify the authenticity of the verification key before verifying the signature itself. Hash-tree based solutions tackle this problem by basing the authenticity of a large number of verification keys on the authenticity of a root key. This approach, however, causes computation, communication, and storage overhead. Due to hardware acceleration, this paper proposes, for the first time, a processor architecture which boosts the performance of a one-time signature scheme without degrading memory usage and communication properties. This architecture realizes the chained Merkle signature scheme on the basis of Winternitz one-time signature scheme. All operations, i.e., key generation, signing, and verification are implemented on an FPGA platform, which acts as a coprocessor. Timing measurements on the prototype show a performance boost of at least one order of magnitude compared to an identical software solution. 相似文献
Software design is an area where it is most important to elicit an accurate and complete set of requirements. Determining the users requirements and their qualitative satisfaction with a developing product are two major problems which arise, often due to the different backgrounds and perspectives of the different stakeholders, including the software engineer, the domain expert and the end-user. Involving users throughout the design and development process is an essential part of any project. Computer-based interviewing has been found to be a valuable tool in eliciting information, which can also enhance interpersonal communication afterwards. This paper discusses the development of a computer interviewing tool to facilitate the gathering of user requirements and conducting user evaluations. 相似文献