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81.
Analysis of safety in surface coal mines represents a very complex process. Published studies on mine safety analysis are usually based on research related to accidents statistics and hazard identification with risk assessment within the mining industry. Discussion in this paper is focused on the application of AI methods in the analysis of safety in mining environment. Complexity of the subject matter requires a high level of expert knowledge and great experience. The solution was found in the creation of a hybrid system PROTECTOR, whose knowledge base represents a formalization of the expert knowledge in the mine safety field. The main goal of the system is the estimation of mining environment as one of the significant components of general safety state in a mine. This global goal is subdivided into a hierarchical structure of subgoals where each subgoal can be viewed as the estimation of a set of parameters (gas, dust, climate, noise, vibration, illumination, geotechnical hazard) which determine the general mine safety state and category of hazard in mining environment. Both the hybrid nature of the system and the possibilities it offers are illustrated through a case study using field data related to an existing Serbian surface coal mine.  相似文献   
82.
In the literature, there are few studies of the human factors involved in the engagement of presence. The present study aims to investigate the influence of five user characteristics – test anxiety, spatial intelligence, verbal intelligence, personality and computer experience – on the sense of presence. This is the first study to investigate the influence of spatial intelligence on the sense of presence, and the first to use an immersive virtual reality system to investigate the relationship between users’ personality characteristics and presence. The results show a greater sense of presence in test anxiety environments than in a neutral environment. Moreover, high test anxiety students feel more presence than their non-test anxiety counterparts. Spatial intelligence and introversion also influence the sense of presence experienced by high test anxiety students exposed to anxiety triggering virtual environments. These results may help to identify new groups of patients likely to benefit from virtual reality exposure therapy.  相似文献   
83.
World lines     
In this paper we present World Lines as a novel interactive visualization that provides complete control over multiple heterogeneous simulation runs. In many application areas, decisions can only be made by exploring alternative scenarios. The goal of the suggested approach is to support users in this decision making process. In this setting, the data domain is extended to a set of alternative worlds where only one outcome will actually happen. World Lines integrate simulation, visualization and computational steering into a single unified system that is capable of dealing with the extended solution space. World Lines represent simulation runs as causally connected tracks that share a common time axis. This setup enables users to interfere and add new information quickly. A World Line is introduced as a visual combination of user events and their effects in order to present a possible future. To quickly find the most attractive outcome, we suggest World Lines as the governing component in a system of multiple linked views and a simulation component. World Lines employ linking and brushing to enable comparative visual analysis of multiple simulations in linked views. Analysis results can be mapped to various visual variables that World Lines provide in order to highlight the most compelling solutions. To demonstrate this technique we present a flooding scenario and show the usefulness of the integrated approach to support informed decision making.  相似文献   
84.
This paper presents a tunable content-based music retrieval (CBMR) system suitable the for retrieval of music audio clips. The audio clips are represented as extracted feature vectors. The CBMR system is expert-tunable by altering the feature space. The feature space is tuned according to the expert-specified similarity criteria expressed in terms of clusters of similar audio clips. The main goal of tuning the feature space is to improve retrieval performance, since some features may have more impact on perceived similarity than others. The tuning process utilizes our genetic algorithm. The R-tree index for efficient retrieval of audio clips is based on the clustering of feature vectors. For each cluster a minimal bounding rectangle (MBR) is formed, thus providing objects for indexing. Inserting new nodes into the R-tree is efficiently performed because of the chosen Quadratic Split algorithm. Our CBMR system implements the point query and the n-nearest neighbors query with the O(logn) time complexity. Different objective functions based on cluster similarity and dissimilarity measures are used for the genetic algorithm. We have found that all of them have similar impact on the retrieval performance in terms of precision and recall. The paper includes experimental results in measuring retrieval performance, reporting significant improvement over the untuned feature space.  相似文献   
85.
In this paper, we present an analytical model to evaluate the hidden station effect on the performance of the IEEE 802.11 Distributed Coordination Function (DCF) in both non-saturation and saturation condition. DCF is a random channel-access scheme based on Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) method and the exponential backoff procedure. DCF is widely used and can support both wireless network with an access point and ad hoc wireless network because of its random channel-access method. On the other hand, this method unavoidably suffers the hidden station effect that causes significant performance degradation. As shown in this paper, hidden stations occur frequently in real-world settings, and the performance impact on the 802.11 DCF is a significant concern, but it has not been adequately studied. We study this problem through a spatial–temporal analysis and a Markov chain model. Our model generalizes the existing work on the performance modeling of 802.11 DCF for both non-saturation and saturation conditions. The scenario of no hidden station can be considered as a special case in our model. The performance of our model is evaluated by comparison with ns-2 simulations.  相似文献   
86.
We propose a generalization of Paillier’s probabilistic public-key system, in which the expansion factor is reduced and which allows to adjust the block length of the scheme even after the public key has been fixed, without losing the homomorphic property. We show that the generalization is as secure as Paillier’s original system and propose several ways to optimize implementations of both the generalized and the original scheme. We construct a threshold variant of the generalized scheme as well as zero-knowledge protocols to show that a given ciphertext encrypts one of a set of given plaintexts, and protocols to verify multiplicative relations on plaintexts. We then show how these building blocks can be used for applying the scheme to efficient electronic voting. This reduces dramatically the work needed to compute the final result of an election, compared to the previously best known schemes. We show how the basic scheme for a yes/no vote can be easily adapted to casting a vote for up to t out of L candidates. The same basic building blocks can also be adapted to provide receipt-free elections, under appropriate physical assumptions. The scheme for 1 out of L elections can be optimized such that for a certain range of the other parameter values, the ballot size is logarithmic in L.  相似文献   
87.
88.
A novel step sequence planning (SSP) method for biped-walking robots is presented. The method adopts a free space representation custom-designed for efficient biped robot motion planning. The method rests upon the approximation of the robot shape by a set of 3D cylindrical solids. This feature allows efficient determination of feasible paths in a 2.5D map, comprising stepping over obstacles and stair climbing. A SSP algorithm based on A-search is proposed which uses the advantages of the aforementioned environment representation. The efficiency of the proposed approach is evaluated by a series of simulations performed for eight walking scenarios.  相似文献   
89.
Inspired by the Witkowski’s algorithm, we introduce a novel path planning and replanning algorithm — the two-way D (TWD) algorithm — based on a two-dimensional occupancy grid map of the environment. Unlike the Witkowski’s algorithm, which finds optimal paths only in binary occupancy grid maps, the TWD algorithm can find optimal paths in weighted occupancy grid maps. The optimal path found by the TWD algorithm is the shortest possible path for a given occupancy grid map of the environment. This path is more natural than the path found by the standard D algorithm as it consists of straight line segments with continuous headings. The TWD algorithm is tested and compared to the D and Witkowski’s algorithms by extensive simulations and experimentally on a Pioneer 3DX mobile robot equipped with a laser range finder.  相似文献   
90.

Context

In software development, Testing is an important mechanism both to identify defects and assure that completed products work as specified. This is a common practice in single-system development, and continues to hold in Software Product Lines (SPL). Even though extensive research has been done in the SPL Testing field, it is necessary to assess the current state of research and practice, in order to provide practitioners with evidence that enable fostering its further development.

Objective

This paper focuses on Testing in SPL and has the following goals: investigate state-of-the-art testing practices, synthesize available evidence, and identify gaps between required techniques and existing approaches, available in the literature.

Method

A systematic mapping study was conducted with a set of nine research questions, in which 120 studies, dated from 1993 to 2009, were evaluated.

Results

Although several aspects regarding testing have been covered by single-system development approaches, many cannot be directly applied in the SPL context due to specific issues. In addition, particular aspects regarding SPL are not covered by the existing SPL approaches, and when the aspects are covered, the literature just gives brief overviews. This scenario indicates that additional investigation, empirical and practical, should be performed.

Conclusion

The results can help to understand the needs in SPL Testing, by identifying points that still require additional investigation, since important aspects regarding particular points of software product lines have not been addressed yet.  相似文献   
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