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991.
Jan Kapa?a 《Calphad》2011,35(2):219-223
The thermodynamic properties of ABr-PrBr3(A=Li-Cs) systems were assessed by the CALPHAD method. The liquid phase in the systems was described by the non-stoichiometric associate model. The entropies of mixing in the liquid were evaluated from experimental liquidus and enthalpy of mixing data. For the pseudobinary compounds A3PrBr6,APr2Br7, and A2PrBr5 (A=K,Rb) and Cs3PrBr6 and CsPr2Br7, the dependences of Gibbs energies of formation on temperature were calculated. The anomalies of sequences of thermodynamic properties in RbBr-PrBr3 were observed and discussed. The nature of the liquid phase and precision of calculations of the Rb2PrBr5(s) compound were discussed.  相似文献   
992.
A configurable process model provides a consolidated view of a family of business processes. It promotes the reuse of proven practices by providing analysts with a generic modeling artifact from which to derive individual process models. Unfortunately, the scope of existing notations for configurable process modeling is restricted, thus hindering their applicability. Specifically, these notations focus on capturing tasks and control-flow dependencies, neglecting equally important ingredients of business processes such as data and resources. This research fills this gap by proposing a configurable process modeling notation incorporating features for capturing resources, data and physical objects involved in the performance of tasks. The proposal has been implemented in a toolset that assists analysts during the configuration phase and guarantees the correctness of the resulting process models. The approach has been validated by means of a case study from the film industry.  相似文献   
993.
In this paper, we construct fuzzy renewal processes involving fuzzy random variables. We first extend the renewal processes to the fuzzy renewal processes where interarrival times, rewards, and stopping times are all fuzzy random variables. According to these fuzzy renewal processes, we then extend some theorems of renewal processes to those in fuzzy renewal processes. These are elementary renewal theorem, asymptotic expected average reward, and Wald's equation. In each part, we also give examples for applications. © 2010 Wiley Periodicals, Inc.  相似文献   
994.
This work describes a novel method of detecting Escherichia coli using photoluminescence (PL) emission from III–V quantum semiconductor (QS) devices functionalized with two different antibody-based architectures. The first approach employed self-assembled monolayers of biotinylated polyethylene glycol thiols to immobilize biotinylated antibody via neutravidin. In the second approach, we used QS microstructures coated with a thin layer of Si3N4 allowing direct functionalization with E. coli antibodies through hydrofluoric acid etching and glutaraldehyde-based reticulation. Atomic force, optical and fluorescence microscopy measurements were used to assess the immobilization process. Depending on the biosensing architecture, density of the immobilized bacteria was observed in the range of 0.5–0.7 bacteria/100 μm2. The detection of E. coli at 104 CFU/ml was achieved within less than 120 min of the bacteria exposure. It is expected that an even better sensitivity threshold could be achieved following further optimization of the method.  相似文献   
995.
The paper deals with the problem of motion planning of anthropomorphic mechanical hands avoiding collisions and trying to mimic real human hand postures. The approach uses the concept of “principal motion directions” to reduce the dimension of the search space in order to obtain results with a compromise between motion optimality and planning complexity (time). Basically, the work includes the following phases: capturing the human hand workspace using a sensorized glove and mapping it to the mechanical hand workspace, reducing the space dimension by looking for the most relevant principal motion directions, and planning the hand movements using a probabilistic roadmap planner. The approach has been implemented for a four finger anthropomorphic mechanical hand (17 joints with 13 independent degrees of freedom) assembled on an industrial robot (6 independent degrees of freedom), and experimental examples are included to illustrate its validity.  相似文献   
996.
In recent years, manufacturing companies and service providers have moved towards offering customer-specific problem solutions. These integrated bundles usually consist of hardware, software, and service components and are called product service systems (PSS) or hybrid products. Since the success of the resulting solution depends on the understanding of all requirements, requirements engineering (RE) has become a key factor. The article analyzes the state of the art of RE for PSS based on an extensive literature review in the domains of product-, software-, and service engineering. For this, criteria are derived from the characteristics of PSS and from the task area of RE in the life cycle of PSS. Based on these criteria we analyze the most established RE approaches for their suitability for PSS. An important finding is that integrated/interdisciplinary approaches for RE are missing. Moreover, the maturity of RE approaches in the three domains varies significantly. All analyzed approaches heavily rely on concepts and solution characteristics of their own domain so that a transfer to other domains is hardly possible. This literature review lays the foundation for successful RE for PSS and especially for future research aiming at combining and integrating RE approaches and models of product-, software-, and service engineering. Such requirement models could connect concepts of single domains and enable an integrated and seamless RE for PSS.  相似文献   
997.
Existing measures for evaluating user performance on interaction tasks in virtual environments don't often provide sufficient information for improving these interactions. A new method for analyzing 3D goal-directed movements divides them into meaningful phases. The authors applied this method to experimental data collected for a 3D task resembling a standardized 2D multidirectional pointing task (ISO 9241-9). The results and analysis demonstrate that the method provides a more detailed insight into 3D goal-directed movements. This analysis can help researchers better identify input devices' and interaction techniques' strengths and weaknesses. This article is part of a special issue on 3D user interfaces.  相似文献   
998.
This paper reports the results of a study of the extent to which processes and procedures from the discipline of project management can scaffold online project-based learning in a graduate-level instructional technology course, by facilitating intra-team interaction, enhancing project outcomes and promoting a positive project team experience. With one course section using tools and templates from project management and one section using only free-form text forms and instructor guidelines as project scaffolding tools, team interactions were compared via qualitative and quantitative analyses of team threaded discussions over an 8-week project lifecycle. Project outcomes were assessed by comparing project product scores using the t-test for independent samples, while project experience was assessed via a post-project survey using the University of Wisconsin-Madison Student Assessment of Learning Gains (SALG) questionnaire. Results indicate that the project management methodology facilitates intra-team communication and positive collaborative behavior, but is not a critical factor for final product quality. The results provide a starting point for educators and researchers seeking to assess cross-disciplinary approaches to project-based learning.  相似文献   
999.
Solutions of a boundary value problem for the Korteweg–de Vries equation are approximated numerically using a finite-difference method, and a collocation method based on Chebyshev polynomials. The performance of the two methods is compared using exact solutions that are exponentially small at the boundaries. The Chebyshev method is found to be more efficient.  相似文献   
1000.
The process of designing a networked learning environment can be characterized by a high degree of uncertainty. This is especially true when the design includes innovative technologies. It is difficult to design a networked learning environment that closely fits the requirements of the educational practice. Often the technology seems leading in the design process because it is the most tangible aspect of the e-learning environment. This brings along the risk that the technology becomes detached from its context of use.Design patterns are a means to overcome this problem of detachment between design and practice. Design patterns make the tight relationship between the two more explicit. In this paper we further elaborate on the relationship between design and practice. We will stress the importance of theory in the development of design patterns. Theory development is an essential aspect of our approach to the development of design patterns. The approach is oriented towards a systematic analysis of problems and the development of conceptual models that guide the definition and evaluation of design patterns. In this paper we present a case study of how the approach was used to develop design patterns for networked learning in the classroom.  相似文献   
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