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排序方式: 共有1930条查询结果,搜索用时 15 毫秒
31.
Jay 《数码时代》2009,(4):46-47
相信许多朋友都知道《成吉思汗》麒麟游戏的开山之作,故此该公司根舍得下本钱。不仅花费两年的时间,还投资上亿!付出便有回报,游戏压力封测后,很多媒体、玩家对这款以成吉思汗征服世界的历史,  相似文献   
32.
Shiftwork involving early morning starts and night work can affect both sleep and fatigue. This study aimed to assess the impact of different rostering schedules at an Australian mine site on sleep and subjective sleep quality. Participants worked one of four rosters;
4 × 4 (n = 14) 4D4O4N4O
7 × 4 (n = 10) 7D4O7N40
10 × 5 (n = 17) 5D5N50
14 × 7 (n = 12) 7D7N70
Sleep (wrist actigraphy and sleep diaries) was monitored for a full roster cycle including days off. Total sleep time (TST) was longer on days off (7.0 ± 1.9) compared to sleep when on day (6.0 ± 1.0) and nightshifts (6.2 ± 1.6). Despite an increase in TST on days off, this may be insufficient to recover from the severe sleep restriction occurring during work times. Restricted sleep and quick shift-change periods may lead to long-term sleep loss and associated fatigue.  相似文献   
33.
Recently there has been an increased demand for imaging systems in support of high-speed digital printing. The required increase in performance in support of such systems can be accomplished through an effective parallel execution of image processing applications in a distributed cluster computing environment. The output of the system must be presented to a raster based display at regular intervals, effectively establishing a hard deadline for the production of each image. Failure to complete a rasterization task before its deadline will result in an interruption of service that is unacceptable. The goal of this research was to derive a metric for measuring robustness in this environment and to design a resource allocation heuristic capable of completing each rasterization task before its assigned deadline, thus, preventing any service interruptions. We present a mathematical model of such a cluster based raster imaging system, derive a robustness metric for evaluating heuristics in this environment, and demonstrate using the metric to make resource allocation decisions. The heuristics are evaluated within a simulation of the studied raster imaging system. We clearly demonstrate the effectiveness of the heuristics by comparing their results with the results of a resource allocation heuristic commonly used in this type of system.  相似文献   
34.
The advent of internet has led to a significant growth in the amount of information available, resulting in information overload, i.e. individuals have too much information to make a decision. To resolve this problem, collaborative tagging systems form a categorization called folksonomy in order to organize web resources. A folksonomy aggregates the results of personal free tagging of information and objects to form a categorization structure that applies utilizes the collective intelligence of crowds. Folksonomy is more appropriate for organizing huge amounts of information on the Web than traditional taxonomies established by expert cataloguers. However, the attributes of collaborative tagging systems and their folksonomy make them impractical for organizing resources in personal environments.This work designs a desktop collaborative tagging (DCT) system that enables collaborative workers to tag their documents. This work proposes an application in patent analysis based on the DCT system. Folksonomy in DCT is built by aggregating personal tagging results, and is represented by a concept space. Concept spaces provide synonym control, tag recommendation and relevant search. Additionally, to protect privacy of authors and to decrease the transmission cost, relations between tagged and untagged documents are constructed by extracting document’s features rather than adopting the full text.Experimental results reveal that the adoption rate of recommended tags for new documents increases by 10% after users have tagged five or six documents. Furthermore, DCT can recommend tags with higher adoption rates when given new documents with similar topics to previously tagged ones. The relevant search in DCT is observed to be superior to keyword search when adopting frequently used tags as queries. The average precision, recall, and F-measure of DCT are 12.12%, 23.08%, and 26.92% higher than those of keyword searching.DCT allows a multi-faceted categorization of resources for collaborative workers and recommends tags for categorizing resources to simplify categorization easier. Additionally, DCT system provides relevance searching, which is more effective than traditional keyword searching for searching personal resources.  相似文献   
35.
In support of a generalization of systems theory, this paper introduces a new approach in modeling complex distributed systems. It offers an analytic framework for describing the behavior of interactive cyberphysical systems (CPSs), which are networked stationary or mobile information systems responsible for the real-time governance of physical processes whose behaviors unfold in cyberspace. The framework is predicated on a cyberspace-time reference model comprising three spatial dimensions plus time. The spatial domains include geospatial, infospatial, and sociospatial references, the latter describing relationships among sovereign enterprises (rational agents) that choose voluntarily to organize and interoperate for individual and mutual benefit through geospatial (physical) and infospatial (logical) transactions. Of particular relevance to CPSs are notions of timeliness and value, particularly as they relate to the real-time governance of physical processes and engagements with other cooperating CPS. Our overarching interest, as with celestial mechanics, is in the formation and evolution of clusters of cyberspatial objects and the federated systems they form.  相似文献   
36.
A sparser but more efficient connection rule (called a bond-cutoff method) for a simplified alpha-carbon coarse-grained elastic network model is presented. One of conventional connection rules for elastic network models is the distance-cutoff method, where virtual springs connect an alpha-carbon with all neighbor alpha-carbons within predefined distance-cutoff value. However, though the maximum interaction distance between alpha-carbons is reported as 7 angstroms, this cutoff value can make the elastic network unstable in many cases of protein structures. Thus, a larger cutoff value (>11 angstroms) is often used to establish a stable elastic network model in previous researches. To overcome this problem, a connection rule for backbone model is proposed, which satisfies the minimum condition to stabilize an elastic network. Based on the backbone connections, each type of chemical interactions is considered and added to the elastic network model: disulfide bonds, hydrogen bonds, and salt-bridges. In addition, the van der Waals forces between alpha-carbons are modeled by using the distance-cutoff method. With the proposed connection rule, one can make an elastic network model with less than 7 angstroms distance cutoff, which can reveal protein flexibility more sharply. Moreover, the normal modes from the new elastic network model can reflect conformational changes of a given protein better than ones by the distance-cutoff method. This method can save the computational cost when calculating normal modes of a given protein structure, because it can reduce the total number of connections. As a validation, six example proteins are tested. Computational times and the overlap values between the conformational change and infinitesimal motion calculated by normal mode analysis are presented. Those animations are also available at UMass Morph Server (http://biomechanics.ecs.umass.edu/umms.html).  相似文献   
37.
Multimedia systems design generally requires a collaborative effort from a group of designers with a variety of backgrounds and tasks, such as content experts, instructional designers, media specialists, users, and so forth. However, currently available design tools on the market are mainly designed for a single user. Tools intended to support a collaborative design process should coordinate independent activities of individual designers.This research investigated support for work groups engaged in designing multimedia systems. Specifically, it discussed a new collaborative design environment, called the KMS (Knowledge Management System)-based design environment, in which multimedia designers could share their design knowledge freely. Through two experimental groups, the research investigated impacts of the KMS-based design environment on their collaborative design activities (knowledge creating, knowledge securing, knowledge distributing, and knowledge retrieving activities). The research findings showed that the KMS-based design environment was a promising environment for collaborative multimedia systems design. More specifically, the research findings indicated that the KMS-based design environment supported creating, securing, and retrieving knowledge, but it did not support distributing knowledge. In addition, the research found that the social interactions between group members played important roles in the success of the collaborative multimedia systems design and that the KMS-based design environment did not support the socialization of group members. Furthermore, the research found that the inability of the KMS-based design environment to support the socialization was linked to its low performance level in supporting the knowledge distributing activity. The research explored the desired features of a collaborative support tool for multimedia systems design.  相似文献   
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40.
Jay 《现代计算机》2006,(6):119-119
经常出差在外,又没笔记本电脑,有时候处理一些文件就要跑到网吧去,而且要装Office软件的电脑才可以,很麻烦。后来存无意中发现了一个很不错的在线办公网站“ThinkFree”,这样随便在哪里上网部可以来处理文件了。  相似文献   
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