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991.
In this paper, we analyze in some detail the manifold-mapping optimization technique introduced recently [Echeverría and Hemker in space mapping and defect correction. Comput Methods Appl Math 5(2): 107—136, 2005]. Manifold mapping aims at accelerating optimal design procedures that otherwise require many evaluations of time-expensive cost functions. We give a proof of convergence for the manifold-mapping iteration. By means of two simple optimization problems we illustrate the convergence results derived. Finally, the performances of several variants of the method are compared for some design problems from electromagnetics.  相似文献   
992.
This paper presents an approach of measuring in real-time the vector of finger that is pointing to an object. DSP is used in the operation processing unit in order to do the real-time processing. The steps include the extraction of flesh-colored regions from an image, the labeling of the flesh-colored regions, and the detection of two characteristic positions on the finger so that the direction that the finger is pointing at will be calculated. The entire process takes about 29 msec, which makes it possible to have the frame rate of 34 fps. With this frame rate, this measurement approach is considered real-time and promising to be merged into other application systems. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   
993.
This research supports the hypothesis that the Trust Vector model can be modified to fit the CyberCraft Initiative, and that there are limits to the utility of historical data. This research proposed some modifications and expansions to the Trust Model Vector, and identified areas for future research.  相似文献   
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997.
Entrainment and musicality in the human system interface   总被引:1,自引:1,他引:0  
What constitutes our human capacity to engage and be in the same frame of mind as another human? How do we come to share a sense of what ‘looks good’ and what ‘makes sense’? How do we handle differences and come to coexist with them? How do we come to feel that we understand what someone else is experiencing? How are we able to walk in silence with someone familiar and be sharing a peaceful space? All of these aspects are part of human ‘interaction’. In designing interactive technologies designers have endeavoured to explicate, analyse and simulate, our capacity for social adaptation. Their motivations are mixed and include the desires to improve efficiency, improve consumption, to connect people, to make it easier for people to work together, to improve education and learning. In these endeavours to explicate, analyse and simulate, there is a fundamental human capacity that is beyond technology and that facilitates these aspects of being, feeling and thinking with others. That capacity, we suggest, is human entrainment. This is our ability to coordinate the timing of our behaviours and rhythmically synchronise our attentional resources. Expressed within the movements of our bodies and voices, it has a quality that is akin to music. In this paper, disparate domains of research such as pragmatics, social psychology, behaviourism, cognitive science, computational linguistics, gesture, are brought together, and considered in light of the developments in interactive technology, in order to shape a conceptual framework for understanding entrainment in everyday human interaction.  相似文献   
998.
Abstract A comparison of three different but related numerical methods for control constrained optimal control of the Burgers equation is carried out. We develop the principal ideas of the different strategies considered and present detailed numerical examples. Lastly, conclusions about the behavior of the approaches are obtained.  相似文献   
999.
Guest Editors' Introduction: Overview of Sensor Networks   总被引:4,自引:0,他引:4  
Culler  D. Estrin  D. Srivastava  M. 《Computer》2004,37(8):41-49
Wireless sensor networks could advance many scientific pursuits while providing a vehicle for enhancing various forms of productivity, including manufacturing, agriculture, construction, and transportation.  相似文献   
1000.
This paper presents a control system design strategy for multivariable plants where the controller, sensors and actuators are connected via a digital, data-rate limited, communications channel. In order to minimize bandwidth utilization, a communication constraint is imposed which restricts all transmitted data to belong to a finite set and only permits one plant to be addressed at a time. We emphasize implementation issues and employ moving horizon techniques to deal with both control and measurement quantization issues. We illustrate the methodology by simulations and a laboratory-based pilot-scale study.  相似文献   
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