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91.
共享数据工程(SHADE)体系结构及实现描述 总被引:1,自引:1,他引:0
郜宪林 《计算机工程与应用》2001,37(23):117-119
文章在深入研究DIICOE的基础上,描述了DIICOE中共享数据工程(SHADE)的体系结构及实现方式。 相似文献
92.
近年来计算机犯罪案件呈迅速增长趋势,为有效控制和侦破此类案件,急需寻找一套行之有效的侦查办案途径.归纳各种犯罪手段,分别针对单机犯罪、专用网络犯罪和互联网犯罪,提出三种解决方案. 相似文献
93.
一个基于CORBA和Java技术的分布式并行有限元计算环境 总被引:5,自引:0,他引:5
该文结合CORBA(Common Object Broker Architecture)和Java技术,提出了一个能在支持TCP/IP协议的异构网络环境下实现分布式有限元计算环境的具体方案,为了验证方案的可行性,在西南交通大学应用力学与工程系计算中心的局域网上实现了分布式并行计算环境的基本框架,并进行了1000阶矩阵相乘的计算。 相似文献
94.
A new criterion of delay-dependent asymptotic stability for Hopfield neural networks with time delay. 总被引:1,自引:0,他引:1
Shaoshuai Mou Huijun Gao James Lam Wenyi Qiang 《Neural Networks, IEEE Transactions on》2008,19(3):532-535
In this brief, the problem of global asymptotic stability for delayed Hopfield neural networks (HNNs) is investigated. A new criterion of asymptotic stability is derived by introducing a new kind of Lyapunov-Krasovskii functional and is formulated in terms of a linear matrix inequality (LMI), which can be readily solved via standard software. This new criterion based on a delay fractioning approach proves to be much less conservative and the conservatism could be notably reduced by thinning the delay fractioning. An example is provided to show the effectiveness and the advantage of the proposed result. 相似文献
95.
Equilibria and their bifurcations in a recurrent neural network involving iterates of a transcendental function. 总被引:1,自引:0,他引:1
Some practical models contain so complicated mathematical expressions that it is hard to determine the number and distribution of all equilibria, not mentioning the qualitative properties and bifurcations of those equilibria. The three-node recurrent neural network system with two free weight parameters, originally introduced by Ruiz, Owens, and Townley in 1997, is such a system, for which the equation of equilibria involves transcendental function tanh(x) and its iterates. Not computing coordinates of its equilibria, in this paper, we display an effective technique to determine the number and distribution of its equilibria. Without full information about equilibria, our method enables to further study qualitative properties of those equilibria and discuss their saddle node, pitchfork, and Hopf bifurcations by approximating center manifolds. 相似文献
96.
We consider discrete event systems (DES) involving tasks with real-time constraints and seek to control processing times so
as to minimize a cost function subject to each task meeting its own constraint. When tasks are processed over a single stage,
it has been shown that there are structural properties of the optimal sample path that lead to very efficient solutions of
such problems. When tasks are processed over multiple stages and are subject to end-to-end real-time constraints, these properties
no longer hold and no obvious extensions are known. We consider a two-stage problem with homogeneous cost functions over all
tasks at each stage and derive several new optimality properties. These properties lead to the idea of introducing “virtual”
deadlines at the first stage, thus partially decoupling the stages so that the known efficient solutions for single-stage
problems can be used. We prove that the solution obtained by an iterative virtual deadline algorithm (VDA) converges to the
global optimal solution of the two-stage problem and illustrate the efficiency of the VDA through numerical examples.
相似文献
Christos G. CassandrasEmail: |
97.
Mengjie Zhang Xiaoying Gao Weijun Lou 《IEEE transactions on systems, man, and cybernetics. Part B, Cybernetics》2007,37(5):1332-1343
The crossover operator has been considered "the centre of the storm" in genetic programming (GP). However, many existing GP approaches to object recognition suggest that the standard GP crossover is not sufficiently powerful in producing good child programs due to the totally random choice of the crossover points. To deal with this problem, this paper introduces an approach with a new crossover operator in GP for object recognition, particularly object classification. In this approach, a local hill-climbing search is used in constructing good building blocks, a weight called looseness is introduced to identify the good building blocks in individual programs, and the looseness values are used as heuristics in choosing appropriate crossover points to preserve good building blocks. This approach is examined and compared with the standard crossover operator and the headless chicken crossover (HCC) method on a sequence of object classification problems. The results suggest that this approach outperforms the HCC, the standard crossover, and the standard crossover operator with hill climbing on all of these problems in terms of the classification accuracy. Although this approach spends a bit longer time than the standard crossover operator, it significantly improves the system efficiency over the HCC method. 相似文献
98.
An interactive three-dimensional finite element generation method is presented for modelling a multi-connected teeth and mandible structure. The tetrahedron is chosen as the basic element type due to its rigorous adaptability to structures with geometric complexities. The mesh generation is implemented by allocating two quadrangles in adjacent CT image slices to form a set of tetrahedrons. By examining all the possible allocations and their degradations, an algorithm is developed for interactive mesh generation, resulting in a series of tetrahedrons consistent with all the others without overlapping and spacing. The developed system was applied to a tooth-mandibular structure, generating a complicated 3D FEM model consisting of 4762 nodes and 18,534 tetrahedral elements with nine different materials. This 3D model was successfully used to evaluate different tooth restoration strategies, which proved the viability and effectiveness of the proposed method. 相似文献
99.
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