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101.
With the popularity of social media services, the sheer amount of content is increasing exponentially on the Social Web that leads to attract considerable attention to recommender systems. Recommender systems provide users with recommendations of items suited to their needs. To provide proper recommendations to users, recommender systems require an accurate user model that can reflect a user’s characteristics, preferences and needs. In this study, by leveraging user-generated tags as preference indicators, we propose a new collaborative approach to user modeling that can be exploited to recommender systems. Our approach first discovers relevant and irrelevant topics for users, and then enriches an individual user model with collaboration from other similar users. In order to evaluate the performance of our model, we compare experimental results with a user model based on collaborative filtering approaches and a vector space model. The experimental results have shown the proposed model provides a better representation in user interests and achieves better recommendation results in terms of accuracy and ranking.  相似文献   
102.
Atrial Fibrillation (AF) is the most common supraventricular tachyarrhythmia. Recently, it has been suggested that AF is partially organized on its onset and termination, thus being more suitable for antiarrhythmia and to avoid unnecessary therapy. Although several invasive and non-invasive AF organization estimators have been proposed, the organization time course in the first and last minutes of AF has not been quantified yet. The aim of this work is to study non-invasively the organization variation within the first and last minutes of paroxysmal AF. The organization was evaluated making use of sample entropy, which can robustly estimate electrical atrial activity organization from surface ECG recordings. This work proves an organization decrease in the first minutes of AF onset and an increase within the last minute before spontaneous AF termination. These results are in agreement with the conclusions reported by other authors who made use of invasive recordings.  相似文献   
103.
Abstract: The aim of this research was to compare classifier algorithms including the C4.5 decision tree classifier, the least squares support vector machine (LS-SVM) and the artificial immune recognition system (AIRS) for diagnosing macular and optic nerve diseases from pattern electroretinography signals. The pattern electroretinography signals were obtained by electrophysiological testing devices from 106 subjects who were optic nerve and macular disease subjects. In order to show the test performance of the classifier algorithms, the classification accuracy, receiver operating characteristic curves, sensitivity and specificity values, confusion matrix and 10-fold cross-validation have been used. The classification results obtained are 85.9%, 100% and 81.82% for the C4.5 decision tree classifier, the LS-SVM classifier and the AIRS classifier respectively using 10-fold cross-validation. It is shown that the LS-SVM classifier is a robust and effective classifier system for the determination of macular and optic nerve diseases.  相似文献   
104.
Currently, the design of aesthetic products is a process that requires a set of activities where digital models and physical mockups play a key role. Typically, these are modified (and built) several times before reaching the desired design, increasing the development time and, consequently, the final product cost. In this paper, we present an innovative design environment for computer-aided design (CAD) surface analysis. Our system relies on a direct visuo-haptic display system, which enables users to visualize models using a stereoscopic view, and allows the evaluation of sectional curves using touch. Profile curves are rendered using an haptic device that deforms a plastic strip, thanks to a set of actuators, to reproduce the curvature of the shape co-located with the virtual model. By touching the strip, users are able to evaluate shape characteristics, such as curvature or discontinuities (rendered using sound), and to assess the surface quality. We believe that future computer-aided systems (CAS)/CAD systems based on our approach will contribute in improving the design process at industrial level. Moreover, these will allow companies to reduce the product development time by reducing the number of physical mockups necessary for the product design evaluation and by increasing the quality of the final product, allowing a wider exploration and comparative evaluation of alternatives in the given time.  相似文献   
105.
Seated computer work results in prolonged static loading, which has been associated with the development of musculoskeletal disorders. A popular alternative to sitting on an office chair while performing computer work is to sit on an exercise ball. Sitting on an exercise ball might affect static and dynamic aspects of working posture. We monitored posture, muscle activation and spinal shrinkage in 10 females performing a 1-h typing task, while sitting on an office chair with armrests and while sitting on an exercise ball. Sitting on an exercise ball resulted in 33% more trunk motion and in 66% more variation in lumbar EMG. Both of these findings can be considered to be an advantage for the exercise ball. However, the fifth percentile and average lumbar EMG were also higher when sitting on an exercise ball, with 38% and 78%, respectively. In addition, more spinal shrinkage occurred when sitting on an exercise ball than when sitting on an office chair. Arm flexion was reduced, but trapezius activation was unaffected when sitting on an exercise ball. It is concluded that the advantages with respect to physical loading of sitting on an exercise ball may not outweigh the disadvantages.  相似文献   
106.
107.
Recent soft shadow mapping techniques based on back-projection can render high quality soft shadows in real time. However, real time high quality rendering of large penumbrae is still challenging, especially when multilayer shadow maps are used to reduce single light sample silhouette artifact. In this paper, we present an efficient algorithm to attack this problem. We first present a GPU-friendly packet-based approach rendering a packet of neighboring pixels together to amortize the cost of computing visibility factors. Then, we propose a hierarchical technique to quickly locate the contour edges, further reducing the computation cost. At last, we suggest a multi-view shadow map approach to reduce the single light sample artifact. We also demonstrate its higher image quality and higher efficiency compared to the existing depth peeling approaches.  相似文献   
108.
Local and Global Interactions in an Evolutionary Resource Game   总被引:2,自引:0,他引:2  
Conditions for the emergence of cooperation in a spatial common-pool resource game are studied. This combines in a unique way local and global interactions. A fixed number of harvesters are located on a spatial grid. Harvesters choose among three strategies: defection, cooperation, and enforcement. Individual payoffs are affected by both global factors, namely, aggregate harvest and resource stock level, and local factors, such as the imposition of sanctions on neighbors by enforcers. The evolution of strategies in the population is driven by social learning through imitation, based on local interaction or locally available information. Numerous types of equilibria exist in these settings. An important new finding is that clusters of cooperators and enforcers can survive among large groups of defectors. We discuss how the results contrast with the non-spatial, but otherwise similar, game of Sethi and Somanathan (American Economic Review 86(4):766–789, 1996).   相似文献   
109.
Optimal assembly plan generation: a simplifying approach   总被引:3,自引:0,他引:3  
The main difficulty in the overall process of optimal assembly plan generation is the great number of different ways to assemble a product (typically thousands of solutions). This problem confines the application of most existing automated planning methods to products composed of only a limited number of components. The presented method of assembly plan generation belongs to the approach called “disassembly” and is founded on a new representation of the assembly process, with introduction of a new concept, the equivalence of binary trees. This representation allows to generate the minimal list of all non-redundant (really different) assembly plans. Plan generation is directed by assembly operation constraints and plan-level performance criteria. The method was tested for various assembly applications and compared to other generation approaches. Results show a great reduction in the combinatorial explosion of the number of plans. Therefore, this simplifying approach of assembly sequence modeling allows to handle more complex products with a large number of parts.  相似文献   
110.
While fractional calculus (FC) is as old as integer calculus, its application has been mainly restricted to mathematics. However, many real systems are better described using FC equations than with integer models. FC is a suitable tool for describing systems characterised by their fractal nature, long-term memory and chaotic behaviour. It is a promising methodology for failure analysis and modelling, since the behaviour of a failing system depends on factors that increase the model’s complexity. This paper explores the proficiency of FC in modelling complex behaviour by tuning only a few parameters. This work proposes a novel two-step strategy for diagnosis, first modelling common failure conditions and, second, by comparing these models with real machine signals and using the difference to feed a computational classifier. Our proposal is validated using an electrical motor coupled with a mechanical gear reducer.  相似文献   
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