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21.
Supply chain management (SCM) is an important strategic tool that requires careful planning and management. While the availability of real-time information is a critical aspect of an SCM system, it possesses a potential to disrupt supply chain participants. Thus, the success of an SCM system hinges on how well participants deal with changes taking place in a real-time environment. This study adopts the concept of the real-time enterprise to understand the role of change management on SCM performance based on the concept of the information orientation. The study empirically validated the role of change management on SCM performance. 相似文献
22.
Omar?N.?Al-BoeridiEmail author S.?M.?Syed Ahmad S.?P.?Koh 《Neural computing & applications》2015,26(6):1505-1513
An off-line handwriting recognition (OFHR) system is a computerized system that is capable of intelligently converting human handwritten data extracted from scanned paper documents into an equivalent text format. This paper studies a proposed OFHR for Malaysian bank cheques written in the Malay language. The proposed system comprised of three components, namely a character recognition system (CRS), a hybrid decision system and lexical word classification system. Two types of feature extraction techniques have been used in the system, namely statistical and geometrical. Experiments show that the statistical feature is reliable, accessible and offers results that are more accurate. The CRS in this system was implemented using two individual classifiers, namely an adaptive multilayer feed-forward back-propagation neural network and support vector machine. The results of this study are very promising and could generalize to the entire Malay lexical dictionary in future work toward scaled-up applications. 相似文献
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Umair Muneer Butt Hadiqa Aman Ullah Sukumar Letchmunan Iqra Tariq Fadratul Hafinaz Hassan Tieng Wei Koh 《计算机、材料和连续体(英文)》2023,74(3):5017-5033
Human Activity Recognition (HAR) is an active research area due to its applications in pervasive computing, human-computer interaction, artificial intelligence, health care, and social sciences. Moreover, dynamic environments and anthropometric differences between individuals make it harder to recognize actions. This study focused on human activity in video sequences acquired with an RGB camera because of its vast range of real-world applications. It uses two-stream ConvNet to extract spatial and temporal information and proposes a fine-tuned deep neural network. Moreover, the transfer learning paradigm is adopted to extract varied and fixed frames while reusing object identification information. Six state-of-the-art pre-trained models are exploited to find the best model for spatial feature extraction. For temporal sequence, this study uses dense optical flow following the two-stream ConvNet and Bidirectional Long Short Term Memory (BiLSTM) to capture long-term dependencies. Two state-of-the-art datasets, UCF101 and HMDB51, are used for evaluation purposes. In addition, seven state-of-the-art optimizers are used to fine-tune the proposed network parameters. Furthermore, this study utilizes an ensemble mechanism to aggregate spatial-temporal features using a four-stream Convolutional Neural Network (CNN), where two streams use RGB data. In contrast, the other uses optical flow images. Finally, the proposed ensemble approach using max hard voting outperforms state-of-the-art methods with 96.30% and 90.07% accuracies on the UCF101 and HMDB51 datasets. 相似文献
26.
ManiWordle: providing flexible control over Wordle 总被引:1,自引:0,他引:1
Koh K Lee B Kim B Seo J 《IEEE transactions on visualization and computer graphics》2010,16(6):1190-1197
Among the multifarious tag-clouding techniques, Wordle stands out to the community by providing an aesthetic layout, eliciting the emergence of the participatory culture and usage of tag-clouding in the artistic creations. In this paper, we introduce ManiWordle, a Wordle-based visualization tool that revamps interactions with the layout by supporting custom manipulations. ManiWordle allows people to manipulate typography, color, and composition not only for the layout as a whole, but also for the individual words, enabling them to have better control over the layout result. We first describe our design rationale along with the interaction techniques for tweaking the layout. We then present the results both from the preliminary usability study and from the comparative study between ManiWordle and Wordle. The results suggest that ManiWordle provides higher user satisfaction and an efficient method of creating the desired "art work," harnessing the power behind the ever-increasing popularity of Wordle. 相似文献
27.
Reju V.G. Soo Nqee Koh Ing Yann Soon 《IEEE transactions on audio, speech, and language processing》2010,18(1):101-116
In this paper, we consider the problem of separation of unknown number of sources from their underdetermined convolutive mixtures via time-frequency (TF) masking. We propose two algorithms, one for the estimation of the masks which are to be applied to the mixture in the TF domain for the separation of signals in the frequency domain, and the other for solving the permutation problem. The algorithm for mask estimation is based on the concept of angles in complex vector space. Unlike the previously reported methods, the algorithm does not require any estimation of the mixing matrix or the source positions for mask estimation. The algorithm clusters the mixture samples in the TF domain based on the Hermitian angle between the sample vector and a reference vector using the well known k -means or fuzzy c -means clustering algorithms. The membership functions so obtained from the clustering algorithms are directly used as the masks. The algorithm for solving the permutation problem clusters the estimated masks by using k-means clustering of small groups of nearby masks with overlap. The effectiveness of the algorithm in separating the sources, including collinear sources, from their underdetermined convolutive mixtures obtained in a real room environment, is demonstrated. 相似文献
28.
Firms that have implemented knowledge management initiatives are now interested in nurturing voluntary knowledge sharing organizations, called communities of practice (CoPs). Adopting the Triandis model on attitude formation, we identified and validated a set of organizational factors that was anticipated to have effects on knowledge sharing by CoP members such as perceived consequences, affect, social factors and facilitating conditions. One hundred and seventy-nine members from 70 CoPs of a large multinational electronics firm participated in this survey. Based on the PLS analysis, perceived consequences, affect, social factors, and facilitating conditions were found to significantly affect knowledge sharing in CoPs. 相似文献
29.
Leveraging online communities in fostering adaptive schools 总被引:1,自引:0,他引:1
David Hung Kenneth Y. T. Lim Der-Thanq Victor Chen Thiam Seng Koh 《International Journal of Computer-Supported Collaborative Learning》2008,3(4):373-386
There has long been a call for schools to prepare students for the twenty-first century where skills and dispositions differ
significantly from much of what has historically characterized formal education. The knowledge based economy calls for policy
and pedagogical efforts that would transform schools. Schools are to foster communities of learners. This paper suggests that
para-communities may be points of leverage in the fostering of adaptive schools. A critical analysis is done on the differences
between para-communities (such as online communities) and schools; and an argument is made that they each serve differing
goals and should be left distinct because they achieve different societal and economic demands. 相似文献
30.
In recent years, educators and students are increasingly employing online collaboration applications such as Google Docs™ and PBWorks™ for group projects and assignments. Yet, the effectiveness of these emerging technologies has not been rigorously examined. Anchoring upon and informed by the existing literature, two design characteristics – sociability and visibility, and two human characteristics – gender and age, are focused on, which are salient in online collaboration applications. A field experiment was conducted to examine the direct and moderating effects of design and human characteristics on learning outcomes. The research found that sociability improved process satisfaction and positive social environment while visibility enhanced academic performance and solution satisfaction of learners. Males had higher solution satisfaction while older learners had higher academic performance. Moderating effects were also found. Both theoretical and practical implications are drawn. In particular, a rubric for online collaboration application selection for academic performance is conceived. This study provides empirical support for online collaboration application effectiveness in education which will augur well for future adoption, use and evolution. 相似文献