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71.
Geert Poels Ann Maes Frederik Gailly Roland Paemeleire 《Information Systems Journal》2011,21(1):63-89
The Resources‐Events‐Agents (REA) model is a semantic data model for the development of enterprise information systems. Although this model has been proposed as a benchmark for enterprise information modelling, only few studies have attempted to empirically validate the claimed benefits of REA modelling. Moreover, these studies focused on the evaluation of REA‐based system implementations rather than directly assessing the REA‐modelled conceptual schemas that these systems are based on. This paper presents a laboratory experiment that measured the user understanding of diagrammatic conceptual schemas developed using the REA model. The theoretical foundation for the hypotheses are cognitive theories that explain pattern recognition phenomena and the resulting reduction in cognitive effort for understanding conceptual schemas. The results of the experiment indicate a more accurate understanding of the business processes and policies modelled when users recognize the REA model’s core pattern of enterprise information in the diagram. The implication for modelling practice is that the use of the REA model improves the requirements engineering process by facilitating the user validation of conceptual schemas produced by analysts, and thus helps ensuring the quality of the enterprise information system that is developed or implemented. 相似文献
72.
Louis Ibarra 《Algorithmica》2010,58(3):637-678
We present the first dynamic graph algorithm for recognizing interval graphs. The algorithm runs in O(nlog?n) worst-case time per edge deletion or edge insertion, where n is the number of vertices in the graph. The algorithm uses a new representation of interval graphs called the train tree, which is based on the clique-separator graph representation of chordal graphs. The train tree has a number of useful properties and it can be constructed from the clique-separator graph in O(n) time. 相似文献
73.
Fotis Liarokapis Louis Macan Gary Malone Genaro Rebolledo-Mendez Sara de Freitas 《The Visual computer》2009,25(12):1109-1120
This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal
tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom
tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and
implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and
move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation
results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality
pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial
evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable. 相似文献
74.
A macroscopic model is presented that simultaneously estimates route flows and trip matrices for congested road networks using data on link densities instead of link flows. The advantage of this approach is that it avoids errors that may occur in the individual links’ flow-cost relationships when congestion is heavy. Under the proposed methodology, both the flows and the matrices are estimated by the model using an image of the network such as an aerial photograph in which the number of vehicles on each link can be identified. The model itself is formulated as a maximum entropy optimization problem subject to linear constraints given by vehicle densities on the links, and is validated using analytic examples and traffic microsimulations. The results demonstrate the superiority of the link-density approach over the traditional flow-based method. 相似文献
75.
76.
The purpose of this study was to describe the traumatology of teaching physical education (PE) and to document the causes and mechanisms of injuries in this occupation. Our sample was composed of 314 physical educators (PEs) teaching at three school levels (primary school, secondary school and college) who responded to a questionnaire survey. The results showed a 0.55 rate of recent lesion per teacher per year (0.65 for women and 0.51 for men). A total of 37.6% of subjects were affected by a lesion during the last year at work. Subjects with a higher weekly frequency of leisure physical activities or endurance activities (five times and more) were less affected by chronic lesions as well as those who frequently practiced aerobic physical activities. Prevalence of chronic injuries was higher in older teachers. Our results confirm that the rate of lesions in this group of workers is high, and that school level and respondent age may influence the rate of lesion and the characteristics of risk factors. In particular, the effect of ageing and teaching specialization on the incidence of occupational problems in PEs warrants further research. Given the relatively high rate of injuries among PE teachers, we suggest that it is necessary to further explore preventive strategies to reduce occupational risk in these workers. In particular, prophylactic physical activity outside of work may represent such a strategy since PEs more active outside their work have lower chronic injury prevalence. PEs gave long periods of standing the highest rating for movements or positions most likely to cause them occupational injuries. It can thus be suggested to find ways to reduce standing position sustained for long periods. 相似文献
77.
Joseph A. Cazier Benjamin B. M. Shao Robert D. St. Louis 《Information Systems Frontiers》2007,9(5):515-529
This study explores how value congruence contributes to the formation of trust in e-businesses, and how trust and value congruence
influence consumers to share personal information. It is hypothesized that the perceived values of organizations regarding
moral, social, environmental and political causes can have an effect on the trusting beliefs of e-commerce consumers and their
willingness to disclose private personal information. A total of 775 subjects rated their perceived value congruence with
organizations, their trusting beliefs, and the types of information they would be willing to disclose. This study finds that
value congruence not only plays a role in mediating the trust of consumers for the organizations, but it also has a strong
effect on determining their willingness to disclose personal information. In some cases, the influence of value congruence
is greater than that of trust, even though trust has been touted in the literature as one of the most important factors in
e-commerce. This research expands prior work by using structural equation modeling to test the relative strength of the effect
of value congruence on each dimension of trust and the overall trust level, as well as its direct effect on behavioral intentions
in terms of information sharing for non-profit and for-profit organizations.
相似文献
Robert D. St. LouisEmail: |
78.
The arguments given in this paper suggest that Grover’s and Shor’s algorithms are more closely related than one might at first
expect. Specifically, we show that Grover’s algorithm can be viewed as a quantum algorithm which solves a non-abelian hidden
subgroup problem (HSP). But we then go on to show that the standard non-abelian quantum hidden subgroup (QHS) algorithm can
not find a solution to this particular HSP. This leaves open the question as to whether or not there is some modification
of the standard non-abelian QHS algorithm which is equivalent to Grover’s algorithm.
相似文献
79.
Callahan SP Bavoil L Pascucci V Silva CT 《IEEE transactions on visualization and computer graphics》2006,12(5):1307-1314
We describe a new progressive technique that allows real-time rendering of extremely large tetrahedral meshes. Our approach uses a client-server architecture to incrementally stream portions of the mesh from a server to a client which refines the quality of the approximate rendering until it converges to a full quality rendering. The results of previous steps are re-used in each subsequent refinement, thus leading to an efficient rendering. Our novel approach keeps very little geometry on the client and works by refining a set of rendered images at each step. Our interactive representation of the dataset is efficient, light-weight, and high quality. We present a framework for the exploration of large datasets stored on a remote server with a thin client that is capable of rendering and managing full quality volume visualizations. 相似文献
80.
Louis J. Buchholtz 《Journal of Low Temperature Physics》1993,92(1-2):43-76
We examine3He-B confined to a thin film on a rough substrate with a freestanding upper surface by using quasiclassical techniques. First, the dependence of the gap on surface roughness, film width, and boundary condition formulation is examined in detail for the current-free state. The evaluation is conducted using both the Randomly Rippled Wall and the Thin Dirty Layer surface models in order to compare them. Second, the current bearing state for a submicron film resting on a rough substrate is calculated using the Thin Dirty Layer surface model. Several unusual and previously unreported features appear in both cases. Numerical estimates of the critical current densities are in favorable agreement with corresponding experiments. 相似文献