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981.
We extend the notion of randomness (in the version introduced by Schnorr) to computable probability spaces and compare it
to a dynamical notion of randomness: typicality. Roughly, a point is typical for some dynamic, if it follows the statistical behavior of the system (Birkhoff’s pointwise ergodic theorem). We prove that
a point is Schnorr random if and only if it is typical for every mixing computable dynamics. To prove the result we develop some tools for the theory of computable probability spaces (for example,
morphisms) that are expected to have other applications. 相似文献
982.
Antonio Fernández Anta José Luis López-Presa M. Araceli Lorenzo Pilar Manzano Juan Martinez-Romo Alberto Mozo Christopher Thraves 《Theory of Computing Systems》2011,48(1):1-22
In this paper we generalize the Continuous Adversarial Queuing Theory (CAQT) model (Blesa et al. in MFCS, Lecture Notes in
Computer Science, vol. 3618, pp. 144–155, 2005) by considering the possibility that the router clocks in the network are not synchronized. We name the new model Non Synchronized
CAQT (NSCAQT). Clearly, this new extension to the model only affects those scheduling policies that use some form of timing.
In a first approach we consider the case in which although not synchronized, all clocks run at the same speed, maintaining
constant differences. In this case we show that all universally stable policies in CAQT that use the injection time and the
remaining path to schedule packets remain universally stable. These policies include, for instance, Shortest in System (SIS)
and Longest in System (LIS). Then, we study the case in which clock differences can vary over time, but the maximum difference
is bounded. In this model we show the universal stability of two families of policies related to SIS and LIS respectively
(the priority of a packet in these policies depends on the arrival time and a function of the path traversed). The bounds
we obtain in this case depend on the maximum difference between clocks. This is a necessary requirement, since we also show
that LIS is not universally stable in systems without bounded clock difference. We then present a new policy that we call
Longest in Queues (LIQ), which gives priority to the packet that has been waiting the longest in edge queues. This policy
is universally stable and, if clocks maintain constant differences, the bounds we prove do not depend on them. To finish,
we provide with simulation results that compare the behavior of some of these policies in a network with stochastic injection
of packets. 相似文献
983.
Diego Castaño José Patricio Díaz Varela Antoni Torrens 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2011,15(7):1449-1455
In this paper, we show that free algebras in the variety of residuated lattices and some of its subvarieties are directly
indecomposable and show, as a consequence, the direct indecomposability of free algebras for some classes of their bounded
implicative subreducts. 相似文献
984.
The localization of the components of an object near to a device before obtaining the real interaction is usually determined by means of a proximity measurement to the device of the object’s features. In order to do this efficiently, hierarchical decompositions are used, so that the features of the objects are classified into several types of cells, usually rectangular.In this paper we propose a solution based on the classification of a set of points situated on the device in a little-known spatial decomposition named tetra-tree. Using this type of spatial decomposition gives us several quantitative and qualitative properties that allow us a more realistic and intuitive visual interaction, as well as the possibility of selecting inaccessible components. These features could be used in virtual sculpting or accessibility tasks.In order to show these properties we have compared an interaction system based on tetra-trees to one based on octrees. 相似文献
985.
Machine vision represents a particularly attractive solution for sensing and detecting potential collision‐course targets due to the relatively low cost, size, weight, and power requirements of vision sensors (as opposed to radar and Traffic Alert and Collision Avoidance System). This paper describes the development and evaluation of a real‐time, vision‐based collision‐detection system suitable for fixed‐wing aerial robotics. Using two fixed‐wing unmanned aerial vehicles (UAVs) to recreate various collision‐course scenarios, we were able to capture highly realistic vision (from an onboard camera perspective) of the moments leading up to a collision. This type of image data is extremely scarce and was invaluable in evaluating the detection performance of two candidate target detection approaches. Based on the collected data, our detection approaches were able to detect targets at distances ranging from 400 to about 900 m. These distances (with some assumptions about closing speeds and aircraft trajectories) translate to an advance warning of between 8 and 10 s ahead of impact, which approaches the 12.5‐s response time recommended for human pilots. We overcame the challenge of achieving real‐time computational speeds by exploiting the parallel processing architectures of graphics processing units (GPUs) found on commercial‐off‐the‐shelf graphics devices. Our chosen GPU device suitable for integration onto UAV platforms can be expected to handle real‐time processing of 1,024 × 768 pixel image frames at a rate of approximately 30 Hz. Flight trials using manned Cessna aircraft in which all processing is performed onboard will be conducted in the near future, followed by further experiments with fully autonomous UAV platforms. © 2010 Wiley Periodicals, Inc. 相似文献
986.
987.
Jose Holguín-Veras Ning Xu Gerard de Jong Hedi Maurer 《Networks and Spatial Economics》2011,11(3):509-532
The paper discusses the theoretical and empirical evidence on the subject and concludes that freight mode choice can be best
understood as the outcome of interactions between shippers and carriers, and that mode choice depends to a large extent on
the shipment size that results from shipper-carrier interactions. These conclusions are supported by economic experiments
designed to test the hypothesis of cooperative behavior. This was accomplished by conducting two sets of experiments (ones
with the shipper playing the lead role in selecting the shipment size; and others in which the shipment size decision was
left to the carriers), and by comparing their results to the ones obtained numerically under the assumption of perfect cooperation.
The comparison of results indicated that the experiments converged to the perfect cooperation case. This is in line with the
conclusion from game theory that indicates that under typical market conditions the shipper and carrier would cooperate. These
results also imply that it really does not matter who “makes” the decision about the shipment size and mode to be used at
a given time period, as over time the shipper—that is the customer—ends up selecting the bids more consistent with its own
interest. In other words, these results do not support the assumption that freight mode choice is solely made by the carriers. 相似文献
988.
Sónia M. Almeida-Luz Miguel A. Vega-Rodríguez Juan A. Gómez-Púlido Juan M. Sánchez-Pérez 《Applied Soft Computing》2011,11(1):410-427
In this work we present two new approaches to solve the location management problem, respectively, based on the location areas and the reporting cells strategies. The location management problem corresponds to the management of the network configuration with the objective of minimizing the costs involved. We use the differential evolution algorithm to find the best configuration for the location areas and the reporting cells strategies, which principally considers the location update and paging costs. With this work we want to define the best values to the differential evolution configuration, using test networks and also realistic networks, as well as compare our results with the ones obtained by other authors. These two new approaches applied to this problem have given us very good results, when compared with those obtained by other authors. 相似文献
989.
Fredrik Larsson Pedro Díez Antonio Huerta 《Computer Methods in Applied Mechanics and Engineering》2010,199(37-40):2383-2402
In this contribution, we present an a posteriori error estimator for the incompressible Stokes problem valid for a conventional mixed FE formulation. Due to the saddle-point property of the problem, conventional error estimators developed for pure minimization problems cannot be utilized straight-forwardly. The new estimator is built up by two key ingredients. At first, a computed error approximation, exactly fulfilling the continuity equation for the error, is obtained via local Dirichlet problems. Secondly, we adopt the approach of solving local equilibrated flux-free problems in order to bound the remaining, incompressible, error. In this manner, guaranteed upper and lower bounds, of the velocity “energy norm” of the error as well as goal-oriented (linear) output functionals, with respect to a reference (overkill) mesh are obtained. In particular, it should be noted that this approach requires no computation of hybrid fluxes. Furthermore, the estimator is applicable to mixed FE formulations using continuous pressure approximations, such as the Mini and Taylor–Hood class of elements. In conclusion, a few simple numerical examples are presented, illustrating the accuracy of the error bounds. 相似文献
990.
Current software development often relies on non-trivial coordination logic for combining autonomous services, eventually running on different platforms. As a rule, however, such a coordination layer is strongly woven within the application at source code level. Therefore, its precise identification becomes a major methodological (and technical) problem and a challenge to any program understanding or refactoring process.The approach introduced in this paper resorts to slicing techniques to extract coordination data from source code. Such data are captured in a specific dependency graph structure from which a coordination model can be recovered either in the form of an Orc specification or as a collection of code fragments corresponding to the identification of typical coordination patterns in the system. Tool support is also discussed. 相似文献