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Presented here is a concept for nearly eliminating bias errors in reflectivity and velocity estimates due to power received through antenna sidelobes of pulse Doppler radars. The antenna pattern is switched from pulse to paise among specially designed patterns, with near identical main lobes, but with sidelobes having randomly distributed phases and amplitudes. The sidelobe signal then becomes incoherent without affecting the coherency of the main lobe signal. The whitened sidelobe signal does not bias the mean velocity estimate computed by Doppler processing, and an unbiased estimate of reflectivity can be computed with the knowledge of the mean whitened power level. Pattern design criteria and a method for the design of optimum patterns are developed for a linear array. The extent of sidelobe reduction by way of whitening has been studied in detail for special case of only two patterns switched randomly using a pseudonoise sequence. Pattern switching realizes an effectively low sidelobe pattern without sacrifice of main lobe resolution. A possible extension to two-dimensional arrays is suggested.  相似文献   
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A microprocessor-based system with 32 A/D, 24 D/A, and 16 ac load controllers, has been designed and built to monitor and control an ion beam thin-film deposition system. The A/D and D/A channels have electrical isolation of 7.5 kV between channels and between input and output. The microprocessor system keeps the ion beam deposition parameters stable for extended periods of operation and it is proposed as a means to greatly simplify switching from one deposition species to another to grow thin multilayer or alloy films.  相似文献   
978.
The phospholipids of the spongePolymastia gleneni contain saturated long chain (C22–30)-acetoxy fatty acids. Their structures were assigned based on chromatographic and spectrometric data as well as comparison with a synthetic sample. The use of capillary gas chromatography combined with chemical ionization and electron impact mass spectrometry was instrumental in the eludication of structures, since only a very small amount of crude lipids was available. Part 10 of “Phospholipids in Marine Organisms.” For Part 9 in this series, see reference 12.  相似文献   
979.
The separate contributions of impellers and stators to suction are studied by means of interaction models. From these, suction can be predicted when interchangeable components are used in any combination, and in either direction of impeller rotation. Methods are devised by which numerical values of the impeller and stator terms can be simply assigned. The resulting model provides good agreement with experiment. The influence of variability in component geometry is reflected in the model parameters. Possible applications of the model are suggested.  相似文献   
980.
In ray tracing the two most commonly used data structures are the octree and uniform cell division. The octree structure allows efficient adaptive subdivision of space, while taking care of the spatial coherence of the objects in it; however, the tree structure locating the next node in the path of a ray is complex and time consuming. The cell structure, on the other hand, can be stored in a three-dimensional array, and each cell can be efficiently accessed by specifying three indices. However, such a uniform cell division does not take care of object coherence. The proposed data structure combines the positive features of the above data structures while minimising their disadvantages. The entire object space is implicitly assumed to be a three-dimensional grid of cells. Initially, the entire object space is a single voxel which later undergoes “adaptive cell division.” But, unlike in the octree structure, where each voxel is divided exactly at the middle of each dimension, in adaptive cell division, each voxel is divided at the nearest cell boundary. The result is that each voxel contains an integral number of cells along each axis. Corresponding to the implicit cell division we maintain a three-dimensional array, with each array element containing the voxel number which is used to index into the voxel array. The voxel array is used to store information about the structure of each voxel, in particular, the objects in each voxel. While a ray moves from one voxel to another we always keep track of the cell through which the ray is currently passing. Since only arrays are involved in accessing the next voxel in the path of the ray, the operation is very efficient.  相似文献   
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