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101.
Hop is a multi-tier programming language where the behavior of interacting servers and clients are expressed by a single program. Hop adheres to the standard web programming style where servers elaborate HTML pages containing JavaScript code. This JavaScript code responds locally to user’s interactions but also (following the so-called Ajax style) requests services from remote servers. These services bring back new HTML fragments containing additional JavaScript code replacing or modifying the state of the client. This paper presents a continuation-based denotational semantics for a sequential subset of Hop. Though restricted to a single server and a single client, this semantics takes into account the key feature of Hop namely that the server elaborates client code to be run in the client’s browser. This new client-code dynamically requests services from the server which, again, elaborate new client code to be run in the client’s browser. This semantics details the programming model advocated by Hop and provides a sound basis for future studies such as security of web applications and web continuations.  相似文献   
102.
Simulation of complex mechatronic systems like an automobile, involving mechanical components as well as actuators and active electronic control devices, can be accomplished by combining tools that deal with the simulation of the different subsystems. In this sense, it is often desirable to couple a multibody simulation software (for the mechanical simulation) with external numerical computing environments and block diagram simulators (for the modeling and simulation of nonmechanical components).  相似文献   
103.
Although directory-based cache-coherence protocols are the best choice when designing chip multiprocessors with tens of cores on-chip, the memory overhead introduced by the directory structure may not scale gracefully with the number of cores. Many approaches aimed at improving the scalability of directories have been proposed. However, they do not bring perfect scalability and usually reduce the directory memory overhead by compressing coherence information, which in turn results in extra unnecessary coherence messages and, therefore, wasted energy and some performance degradation. In this work, we present a distributed directory organization based on duplicate tags for tiled CMP architectures whose size is independent on the number of tiles of the system up to a certain number of tiles. We demonstrate that this number of tiles corresponds to the number of sets in the private caches. Additionally, we show that the area overhead of the proposed directory structure is 0.56% with respect to the on-chip data caches. Moreover, the proposed directory structure keeps the same information than a non-scalable full-map directory. Finally, we propose a mechanism that takes advantage of this directory organization to remove the network traffic caused by replacements. This mechanism reduces total traffic by 15% for a 16-core configuration compared to a traditional directory-based protocol.  相似文献   
104.
High performance processor designs have evolved toward architectures that integrate multiple processing cores on the same chip. As the number of cores inside a Chip MultiProcessor (CMP) increases, the interconnection network will have significant impact on both overall performance and energy consumption as previous studies have shown. Moreover, wires used in such interconnect can be designed with varying latency, bandwidth and power characteristics. In this work, we show how messages can be efficiently managed in tiled CMP, from the point of view of both performance and energy, by combining both address compression with a heterogeneous interconnect. In particular, our proposal is based on applying an address compression scheme that dynamically compresses the addresses within coherence messages allowing for a significant area slack. The arising area is exploited for wire latency improvement by using a heterogeneous interconnection network comprised of a small set of very-low-latency wires for critical short-messages in addition to baseline wires. Detailed simulations of a 16-core CMP show that our proposal obtains average improvements of 10% in execution time and 38% in the energy-delay2 product of the interconnect. Additionally, the sensitivity analysis shows that our proposal performs well when either OoO cores or caches with higher latencies are considered.  相似文献   
105.
This work investigates the problem of combining deficient evidence for the purpose of quality assessment. The main focus of the work is modeling vagueness, ambiguity, and local nonspecificity in information within a unified approach. We introduce an extended fuzzy Dempster–Shafer scheme based on the simultaneous use of fuzzy interval‐grade and interval‐valued belief degree (IGIB). The latter facilitates modeling of uncertainties in terms of local ignorance associated with expert knowledge, whereas the former allows for handling the lack of information on belief degree assignments. Also, generalized fuzzy sets can be readily transformed into the proposed fuzzy IGIB structure. The reasoning for quality assessment is performed by solving nonlinear optimization problems on fuzzy Dempster–Shafer paradigm for the fuzzy IGIB structure. The application of the proposed inference method is investigated by designing a reasoning scheme for water quality monitoring and validated through the experimental data available for different sampling points in a water distribution network. © 2011 Wiley Periodicals, Inc.  相似文献   
106.
As a preliminary overview, this work provides first a broad tutorial on the fluidization of discrete event dynamic models, an efficient technique for dealing with the classical state explosion problem. Even if named as continuous or fluid, the relaxed models obtained are frequently hybrid in a technical sense. Thus, there is plenty of room for using discrete, hybrid and continuous model techniques for logical verification, performance evaluation and control studies. Moreover, the possibilities for transferring concepts and techniques from one modeling paradigm to others are very significant, so there is much space for synergy. As a central modeling paradigm for parallel and synchronized discrete event systems, Petri nets (PNs) are then considered in much more detail. In this sense, this paper is somewhat complementary to David and Alla (2010). Our presentation of fluid views or approximations of PNs has sometimes a flavor of a survey, but also introduces some new ideas or techniques. Among the aspects that distinguish the adopted approach are: the focus on the relationships between discrete and continuous PN models, both for untimed, i.e., fully non-deterministic abstractions, and timed versions; the use of structure theory of (discrete) PNs, algebraic and graph based concepts and results; and the bridge to Automatic Control Theory. After discussing observability and controllability issues, the most technical part in this work, the paper concludes with some remarks and possible directions for future research.  相似文献   
107.
In this paper, Bayesian network (BN) and ant colony optimization (ACO) techniques are combined in order to find the best path through a graph representing all available itineraries to acquire a professional competence. The combination of these methods allows us to design a dynamic learning path, useful in a rapidly changing world. One of the most important advances in this work, apart from the variable amount of pheromones, is the automatic processing of the learning graph. This processing is carried out by the learning management system and helps towards understanding the learning process as a competence-oriented itinerary instead of a stand-alone course. The amount of pheromones is calculated by taking into account the results acquired in the last completed course in relation to the minimum score required and by feeding this into the learning tree in order to obtain a relative impact on the path taken by the student. A BN is used to predict the probability of success, by taking historical data and student profiles into account. Usually, these profiles are defined beforehand; however, in our approach, some characteristics of these profiles, such as the level of knowledge, are classified automatically through supervised and/or unsupervised learning. By using ACO and BN, a fitness function, responsible for automatically selecting the next course in the learning graph, is defined. This is done by generating a path which maximizes the probability of each user??s success on the course. Therefore, the path can change in order to adapt itself to learners?? preferences and needs, by taking into account the pedagogical weight of each learning unit and the social behaviour of the system.  相似文献   
108.
Chvátal-Gomory cuts are among the most well-known classes of cutting planes for general integer linear programs (ILPs). In case the constraint multipliers are either 0 or , such cuts are known as -cuts. It has been proven by Caprara and Fischetti (Math. Program. 74:221–235, 1996) that separation of -cuts is -hard. In this paper, we study ways to separate -cuts effectively in practice. We propose a range of preprocessing rules to reduce the size of the separation problem. The core of the preprocessing builds a Gaussian elimination-like procedure. To separate the most violated -cut, we formulate the (reduced) problem as integer linear program. Some simple heuristic separation routines complete the algorithmic framework. Computational experiments on benchmark instances show that the combination of preprocessing with exact and/or heuristic separation is a very vital idea to generate strong generic cutting planes for integer linear programs and to reduce the overall computation times of state-of-the-art ILP-solvers.  相似文献   
109.
We present new GPU-based techniques for implementing linear digital filters for real-time audio processing. Our solution for recursive filters is the first presented in the literature. We demonstrate the relevance of these algorithms to computer graphics by synthesizing realistic sounds of colliding objects made of different materials, such as glass, plastic, and wood, in real time. The synthesized sounds can be parameterized by the object materials, velocities, and collision angles. Despite its flexibility, our approach uses very little memory, since it essentially requires a set of coefficients representing the impulse response of each material sound. Such features make our approach an attractive alternative to traditional CPU-based techniques that use playback of pre-recorded sounds.  相似文献   
110.
Cross-entropy has been recently proposed as a heuristic method for solving combinatorial optimization problems. We briefly review this methodology and then suggest a hybrid version with the goal of improving its performance. In the context of the well-known max-cut problem, we compare an implementation of the original cross-entropy method with our proposed version. The suggested changes are not particular to the max-cut problem and could be considered for future applications to other combinatorial optimization problems.  相似文献   
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