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61.
A discrete Laplace‐Beltrami operator is called perfect if it possesses all the important properties of its smooth counterpart. It is known which triangle meshes admit perfect Laplace operators and how to fix any other mesh by changing the combinatorics. We extend the characterization of meshes that admit perfect Laplacians to general polygon meshes. More importantly, we provide an algorithm that computes a perfect Laplace operator for any polygon mesh without changing the combinatorics, although, possibly changing the embedding. We evaluate this algorithm and demonstrate it at applications. 相似文献
62.
Anuja Hariharan Marc Thomas Philipp Adam Timm Teubner Christof Weinhardt 《Electronic Markets》2016,26(4):339-355
Environmental conditions and the interplay of cognitive and affective processes both exert influences on bidding behavior. This paper brings the above together, considering how the (external) auction environment determines the impact of (internal) cognitive and affective processes on bidding behavior, assessed in comparison to the optimal bid. Two aspects of the auction environment were considered, namely auction dynamics (low: first-price sealed-bid auction, high: Dutch auction) and value uncertainty (low, high). In a laboratory experiment, we assess bidders’ cognitive workload and emotional arousal through physiological measurements. We find that higher auction dynamics increase the impact of emotional arousal on bid deviations, but not that of cognitive workload. Higher value uncertainty, conversely, increases the impact of cognitive workload on bid deviations, but not that of emotional arousal. Taken together, the auction environment is a critical factor in understanding the nature of the underlying decision process and its impact on bids. 相似文献
63.
Frederik Verbist Nikos Deligiannis Marc Jacobs Joeri Barbarien Peter Schelkens Adrian Munteanu Jan Cornelis 《Multimedia Tools and Applications》2013,66(3):405-430
Distributed video coding (DVC) constitutes an original coding framework to meet the stringent requirements imposed by uplink-oriented and low-power mobile video applications. The quality of the side information available to the decoder and the efficiency of the employed channel codes are primary factors determining the success of a DVC system. This contribution introduces two novel techniques for probabilistic motion compensation in order to generate side information at the Wyner-Ziv decoder. The employed DVC scheme uses a base layer, serving as a hash to facilitate overlapped block motion estimation at the decoder side. On top of the base layer, a supplementary Wyner-Ziv layer is coded in the DCT domain. Both proposed probabilistic motion compensation techniques are driven by the actual correlation channel statistics and reuse information contained in the hash. Experimental results report significant rate savings caused by the novel side information generation methods compared to previous techniques. Moreover, the compression performance of the presented DVC architecture, featuring the proposed side-information generation techniques, delivers state-of-the-art compression performance. 相似文献
64.
Françoise Détienne Béatrice Cahour Marie-Christine Legout Bernard Gourvennec Marc Relieu Gilles Coppin 《Cognition, Technology & Work》2013,15(4):445-455
Based on the analysis of “real” Second Life meetings data, in educational and professional settings, our objective is to understand the actual uses of this kind of Virtual World and more particularly, the interactive frames constructed in SL meetings and their interrelation with uses of communication media. The originality of our analytical framework stems from the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users’ reports on their experience in SL. Our results highlight: boundaries between serious and recreational registers; avatar’s expression and attribution of feelings to the person “behind”; spatial positioning as indicators and constructors of roles and engagement; management of communication fluidity and joint focus; narrowing of communication media used for task focus content; emerging mediation role for management of fractured exchanges. 相似文献
65.
Padilla-Parra S Audugé N Coppey-Moisan M Tramier M 《Microscopy research and technique》2011,74(8):788-793
Dual-color fluorescence correlation spectroscopy is an interesting method to quantify protein interaction in living cells. But, when performing these experiments, one must compensate for a known spectral bleed through artifact that corrupts cross-correlation data. In this article, problems with crosstalk were overcome with an approach based on fluorescence lifetime correlation spectroscopy (FLCS). We show that FLCS applied to dual-color EGFP and mCherry cross-correlation allows the determination of protein-protein interactions in living cells without the need of spectral bleed through calibration. The methodology was validated by using EGFP-mCherry tandem in comparison with coexpressed EGFP and mCherry in live cell. The dual-color FLCS experimental procedure where the different laser intensities do not have to be controlled during experiment is really very helpful to study quantitatively protein interactions in live sample. 相似文献
66.
A comparison of broad versus deep auditory menu structures 总被引:1,自引:0,他引:1
OBJECTIVE: The primary purpose of this experiment was to gain a greater understanding of the utilization of working memory when interacting with a speech-enabled interactive voice response (IVR) system. BACKGROUND: A widely promoted guideline advises limiting IVR menus to five or fewer items because of constraints of the human memory system, commonly citing Miller's (1956) paper. The authors argue that Miller's paper does not, in fact, support this guideline. Furthermore, applying modern theories of working memory leads to the opposite conclusion--that reducing menu length by creating a deeper structure is actually more demanding of users' working memories and leads to poorer performance and satisfaction. METHOD: Participants took a working memory capacity test and then attempted to complete a series of e-mail tasks using one of two IVR designs (functionally equivalent, but one with a broad menu structure and the other with a deep structure). RESULTS: Users of the broad-structure IVR performed better and were more satisfied than users of the deep-structure IVR. Furthermore, this effect was more pronounced for those with low working memory capacity. CONCLUSION: Results indicate that creating a deeper structure is more demanding of working memory resource than the alternative of longer, shallower menus. APPLICATION: This experiment has important practical implications for all systems with auditory menus (particularly IVRs) because it provides empirical evidence refuting a widely promoted design practice. 相似文献
67.
Estimation of soil clay and calcium carbonate using laboratory, field and airborne hyperspectral measurements 总被引:2,自引:0,他引:2
Philippe Lagacherie Frédéric Baret José Madeira Netto Jean Marc Robbez-Masson 《Remote sensing of environment》2008,112(3):825-835
This paper examines how reflectance spectrometry used in the laboratory to estimate clay and calcium carbonate (CaCO3) soil contents can be applied to field and airborne measurements for soil property mapping. A continuum removal (CR) technique quantifying specific absorption features of clay (2206 nm) and CaCO3 (2341 nm) was applied to laboratory, field and airborne HYMAP reflectance measurements collected in 2003 (33 sites) and 2005 (19 sites) over bare soil sites of a few meters within the La Peyne Valley area, southern France. Nine intermediate stages from the laboratory up to HYMAP sensor measurements were considered for separately evaluating the possible degradation of estimation performances when going across scales and sensors, e.g. radiometric calibration, spectral resolution, spatial variability, illumination conditions, and surface status including roughness, soil moisture and presence and nature of pebbles.Significant relationships were observed between clay and CaCO3 contents and CR values computed respectively at 2206 nm and 2341 nm from reflectance measurements at the laboratory level with an ASD spectrophotometer up to the HYMAP spectro-imaging sensor. Performances of clay and CaCO3 estimations decreased from the laboratory to airborne scales. The main factors inducing uncertainties in the estimates were radiometric and wavelength calibration uncertainties of the HYMAP sensor as well as possible residual atmospheric effects. 相似文献
68.
Yan J Pollefeys M 《IEEE transactions on pattern analysis and machine intelligence》2008,30(5):865-877
Recovering articulated shape and motion, especially human body motion, from video is a challenging problem with a wide range of applications in medical study, sport analysis and animation, etc. Previous work on articulated motion recovery generally requires prior knowledge of the kinematic chain and usually does not concern the recovery of the articulated shape. The non-rigidity of some articulated part, e.g. human body motion with nonrigid facial motion, is completely ignored. We propose a factorization-based approach to recover the shape, motion and kinematic chain of an articulated object with nonrigid parts altogether directly from video sequences under a unified framework. The proposed approach is based on our modeling of the articulated non-rigid motion as a set of intersecting motion subspaces. A motion subspace is the linear subspace of the trajectories of an object. It can model a rigid or non-rigid motion. The intersection of two motion subspaces of linked parts models the motion of an articulated joint or axis. Our approach consists of algorithms for motion segmentation, kinematic chain building, and shape recovery. It handles outliers and can be automated. We test our approach through synthetic and real experiments and demonstrate how to recover articulated structure with non-rigid parts via a single-view camera without prior knowledge of its kinematic chain. 相似文献
69.
Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer's experience of a 3D world is dependent on the nature of the virtual cinematography, in particular, the camera position, orientation and motion in relation to the elements of the scene and the action. Camera control encompasses viewpoint computation, motion planning and editing. We present a range of computer graphics applications and draw on insights from cinematographic practice in identifying their different requirements with regard to camera control. The nature of the camera control problem varies depending on these requirements, which range from augmented manual control (semi‐automatic) in interactive applications, to fully automated approaches. We review the full range of solution techniques from constraint‐based to optimization‐based approaches, and conclude with an examination of occlusion management and expressiveness in the context of declarative approaches to camera control. 相似文献
70.
Iris Reinbacher Marc Benkert Marc van Kreveld Joseph S. B. Mitchell Jack Snoeyink Alexander Wolff 《Algorithmica》2008,50(3):386-414
In geographic information retrieval, queries often name geographic regions that do not have a well-defined boundary, such
as “Southern France.” We provide two algorithmic approaches to the problem of computing reasonable boundaries of such regions
based on data points that have evidence indicating that they lie either inside or outside the region. Our problem formulation
leads to a number of subproblems related to red-blue point separation and minimum-perimeter polygons, many of which we solve
algorithmically. We give experimental results from our implementation and a comparison of the two approaches.
This research is supported by the EU-IST Project No. IST-2001-35047 (SPIRIT) and by grant WO 758/4-2 of the German Research
Foundation (DFG). 相似文献