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991.
In this article, a novel single negative metamaterial (MTM) transmission line (TL) consisting of a Hilbert‐shaped complementary ring resonator (H‐CRR) on the ground plane is initially presented and studied in depth. Then based on the proposed MTM TL, a novel six‐section Hi‐Lo microstrip low‐pass filter (LPF) with a cut‐off frequency 2.5 GHz is developed, fabricated, and measured. Measurement results indicate that: by integrating H‐CRR, the selectivity has been significantly improved which is 77.3 dB/GHz due to the single negative permittivity; by etching a crown square on low‐impedance section, the bandwidth characterized by 20 dB return loss was obviously enhanced by 26.2% and the maximal sidelobe level of in‐band return loss was reduced from 22 to 24.6 dB. What' more, the developed LPF achieved a 36.3% size reduction with respect to its conventional counterpart. The design concept, which was confirmed by the measurement data, is of practical value and can be popularized in other microwave devices where high selectivity is requested. © 2011 Wiley Periodicals, Inc. Int J RF and Microwave CAE, 2011.  相似文献   
992.
The development of NURBS-Enhanced Finite Element Method (NEFEM) is revisited. This technique allows a seamless integration of the CAD boundary representation of the domain and the finite element method (FEM). The importance of the geometrical model in finite element simulations is addressed and the benefits and potential of NEFEM are discussed and compared with respect to other curved finite element techniques.  相似文献   
993.
Approximate closed‐form expression is derived for the scattering from dipole arrays based on the equivalent circuit theory. Then, a method is proposed for synthesis of dipole arrays to produce desired scattering pattern using genetic algorithm (GA). In the synthesis method, the element positions in an array are considered as the optimization parameter and the derived expression is used to evaluate the fitness function of GA. To assess the validity and efficiency of the proposed method, several linear dipole arrays are designed to obtain scattering pattern with low sidelobe level (SLL). A good agreement between the patterns calculated using the expression and simulated by FEKO validates the accuracy of the presented expression. In addition, the numerical results show that the maximum SLL of the scattering pattern is considerably reduced by optimization. © 2011 Wiley Periodicals, Inc. Int J RF and Microwave CAE, 2011.  相似文献   
994.
Even though there is abundant literature on successful cases of organizations applying knowledge management (KM) measures, many KM initiatives have failed to achieve their knowledge and business goals. In order to foster decisions about the design of such initiatives, information is required on success factors and barriers when selecting KM measures. Multi agent-based simulation (MABS) is suggested as instrument to investigate potential effects of KM measures on dependent variables such as sharing of knowledge in organizations or business performance. For such a simulation, the concept of knowledge sharing, influencing factors and their impact on business and knowledge goals are modeled based on an extensive multi-disciplinary literature survey. An extensive domain model is operationalized in a simulation model which is then further simplified and implemented in a MABS tool used for a series of experiments contrasting results with/without KM measures, specifically skill and experience management. Skill management is found highly sensitive with respect to conditions of application and has no significant impact on knowledge or business goals. Experience management positively impacts knowledge and business goals. Personal documentation leads to specialist, project debriefings to generalist knowledge workers. Finally, the paper discusses the simulation’s limitations and further areas of application.  相似文献   
995.
996.
In this paper we generalize the Continuous Adversarial Queuing Theory (CAQT) model (Blesa et al. in MFCS, Lecture Notes in Computer Science, vol. 3618, pp. 144–155, 2005) by considering the possibility that the router clocks in the network are not synchronized. We name the new model Non Synchronized CAQT (NSCAQT). Clearly, this new extension to the model only affects those scheduling policies that use some form of timing. In a first approach we consider the case in which although not synchronized, all clocks run at the same speed, maintaining constant differences. In this case we show that all universally stable policies in CAQT that use the injection time and the remaining path to schedule packets remain universally stable. These policies include, for instance, Shortest in System (SIS) and Longest in System (LIS). Then, we study the case in which clock differences can vary over time, but the maximum difference is bounded. In this model we show the universal stability of two families of policies related to SIS and LIS respectively (the priority of a packet in these policies depends on the arrival time and a function of the path traversed). The bounds we obtain in this case depend on the maximum difference between clocks. This is a necessary requirement, since we also show that LIS is not universally stable in systems without bounded clock difference. We then present a new policy that we call Longest in Queues (LIQ), which gives priority to the packet that has been waiting the longest in edge queues. This policy is universally stable and, if clocks maintain constant differences, the bounds we prove do not depend on them. To finish, we provide with simulation results that compare the behavior of some of these policies in a network with stochastic injection of packets.  相似文献   
997.
The localization of the components of an object near to a device before obtaining the real interaction is usually determined by means of a proximity measurement to the device of the object’s features. In order to do this efficiently, hierarchical decompositions are used, so that the features of the objects are classified into several types of cells, usually rectangular.In this paper we propose a solution based on the classification of a set of points situated on the device in a little-known spatial decomposition named tetra-tree. Using this type of spatial decomposition gives us several quantitative and qualitative properties that allow us a more realistic and intuitive visual interaction, as well as the possibility of selecting inaccessible components. These features could be used in virtual sculpting or accessibility tasks.In order to show these properties we have compared an interaction system based on tetra-trees to one based on octrees.  相似文献   
998.
999.
In this work we present two new approaches to solve the location management problem, respectively, based on the location areas and the reporting cells strategies. The location management problem corresponds to the management of the network configuration with the objective of minimizing the costs involved. We use the differential evolution algorithm to find the best configuration for the location areas and the reporting cells strategies, which principally considers the location update and paging costs. With this work we want to define the best values to the differential evolution configuration, using test networks and also realistic networks, as well as compare our results with the ones obtained by other authors. These two new approaches applied to this problem have given us very good results, when compared with those obtained by other authors.  相似文献   
1000.
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent directional occlusion shading model by enabling light source positioning with practically no performance penalty. Light transport is approximated using a tilted cone‐shaped function which leaves elliptic footprints in the opacity buffer during slice‐based volume rendering. We perform an incremental blurring operation on the opacity buffer for each slice in front‐to‐back order. This buffer is then used to define the degree of occlusion for the subsequent slice. Our method is capable of generating high‐quality soft shadowing effects, allows interactive modification of all illumination and rendering parameters, and requires no pre‐computation.  相似文献   
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