首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   5057篇
  免费   314篇
  国内免费   5篇
电工技术   119篇
综合类   20篇
化学工业   1285篇
金属工艺   102篇
机械仪表   85篇
建筑科学   354篇
矿业工程   26篇
能源动力   127篇
轻工业   438篇
水利工程   33篇
石油天然气   5篇
无线电   399篇
一般工业技术   1006篇
冶金工业   475篇
原子能技术   25篇
自动化技术   877篇
  2023年   60篇
  2022年   104篇
  2021年   165篇
  2020年   128篇
  2019年   111篇
  2018年   136篇
  2017年   119篇
  2016年   172篇
  2015年   184篇
  2014年   199篇
  2013年   320篇
  2012年   290篇
  2011年   364篇
  2010年   291篇
  2009年   243篇
  2008年   262篇
  2007年   233篇
  2006年   183篇
  2005年   174篇
  2004年   119篇
  2003年   113篇
  2002年   100篇
  2001年   85篇
  2000年   70篇
  1999年   70篇
  1998年   113篇
  1997年   80篇
  1996年   83篇
  1995年   57篇
  1994年   50篇
  1993年   40篇
  1992年   39篇
  1991年   27篇
  1990年   20篇
  1989年   30篇
  1988年   27篇
  1986年   23篇
  1985年   23篇
  1984年   21篇
  1982年   22篇
  1981年   16篇
  1980年   18篇
  1979年   24篇
  1978年   16篇
  1977年   34篇
  1976年   37篇
  1974年   26篇
  1973年   23篇
  1972年   18篇
  1971年   16篇
排序方式: 共有5376条查询结果,搜索用时 15 毫秒
141.
This paper presents a novel method for interactive exploration of industrial CT volumes such as cast metal parts, with the goal of interactively detecting, classifying, and quantifying features using a visualization-driven approach. The standard approach for defect detection builds on region growing, which requires manually tuning parameters such as target ranges for density and size, variance, as well as the specification of seed points. If the results are not satisfactory, region growing must be performed again with different parameters. In contrast, our method allows interactive exploration of the parameter space, completely separated from region growing in an unattended pre-processing stage. The pre-computed feature volume tracks a feature size curve for each voxel over time, which is identified with the main region growing parameter such as variance. A novel 3D transfer function domain over (density, feature size, time) allows for interactive exploration of feature classes. Features and feature size curves can also be explored individually, which helps with transfer function specification and allows coloring individual features and disabling features resulting from CT artifacts. Based on the classification obtained through exploration, the classified features can be quantified immediately.  相似文献   
142.
Polarized light imaging (PLI) is a method to image fiber orientation in gross histological brain sections based on the birefringent properties of the myelin sheaths. The method uses the transmission of polarized light to quantitatively estimate the fiber orientation and inclination angles at every point of the imaged section. Multiple sections can be assembled into a 3D volume, from which the 3D extent of fiber tracts can be extracted. This article describes the physical principles of PLI and describes two major applications of the method: the imaging of white matter orientation of the rat brain and the generation of fiber orientation maps of the human brain in white and gray matter. The strengths and weaknesses of the method are set out.  相似文献   
143.
3D video billboard clouds reconstruct and represent a dynamic three-dimensional scene using displacement-mapped billboards. They consist of geometric proxy planes augmented with detailed displacement maps and combine the generality of geometry-based 3D video with the regularization properties of image-based 3D video. 3D video billboards are an image-based representation placed in the disparity space of the acquisition cameras and thus provide a regular sampling of the scene with a uniform error model. We propose a general geometry filtering framework which generates time-coherent models and removes reconstruction and quantization noise as well as calibration errors. This replaces the complex and time-consuming sub-pixel matching process in stereo reconstruction with a bilateral filter. Rendering is performed using a GPU-accelerated algorithm which generates consistent view-dependent geometry and textures for each individual frame. In addition, we present a semi-automatic approach for modeling dynamic three-dimensional scenes with a set of multiple 3D video billboards clouds.  相似文献   
144.
145.
A steady increase in consumer demands,and severe constraints from both a somewhat damaged environment and newly installed government policies,require today‘s product design and development to be faster and more efficient than ever before,yet utilizing even fewer resources.New holistic approaches,such at total product life cycle modeling which embraces all aspercts of a product‘s life cycle,are current attempts to solve these problems,Within the field of product design and modeling,feature technology has proved to be one very promising solution component.Owing to the tremendous increase in information technology,to transfer from low level data processing towards knowledge modeling and information processing is about to bring a change in almost every computerized application.From this viewpoint,current problems of both feature frameworks and feature systems are analyzed in respect to static and dynamic consistency breakdowns.The analysis ranges from early stager of designing(feature)concepts to final system implementation and application.For the first tie,an integrated view is given on approaches,solutions and practical experience,with feature concepts and structures,providing both a feature framework and its implementation with sufficient system architecture and computational power to master a fair number of known consistency breakdowns,while providing for robust contexts for feature semantics and integrated models.Within today;s heavy use of information technology these are pre-requisites if the full potential of feature technology is to be successfully translated into practice.  相似文献   
146.
Image analysis in the visual system is well adapted to the statistics of natural scenes. Investigations of natural image statistics have so far mainly focused on static features. The present study is dedicated to the measurement and the analysis of the statistics of optic flow generated on the retina during locomotion through natural environments. Natural locomotion includes bouncing and swaying of the head and eye movement reflexes that stabilize gaze onto interesting objects in the scene while walking. We investigate the dependencies of the local statistics of optic flow on the depth structure of the natural environment and on the ego-motion parameters. To measure these dependencies we estimate the mutual information between correlated data sets. We analyze the results with respect to the variation of the dependencies over the visual field, since the visual motions in the optic flow vary depending on visual field position. We find that retinal flow direction and retinal speed show only minor statistical interdependencies. Retinal speed is statistically tightly connected to the depth structure of the scene. Retinal flow direction is statistically mostly driven by the relation between the direction of gaze and the direction of ego-motion. These dependencies differ at different visual field positions such that certain areas of the visual field provide more information about ego-motion and other areas provide more information about depth. The statistical properties of natural optic flow may be used to tune the performance of artificial vision systems based on human imitating behavior, and may be useful for analyzing properties of natural vision systems.  相似文献   
147.
Low-cost telepresence for collaborative virtual environments   总被引:1,自引:0,他引:1  
We present a novel low-cost method for visual communication and telepresence in a CAVEtrade-like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven efficient algorithms and approximations in a unique way, resulting in a convincing stereoscopic real-time representation of a remote user acquired in a spatially immersive display. The system was designed to extend existing projection systems with acquisition capabilities requiring minimal hardware modifications and cost. The system uses infrared-based image segmentation to enable concurrent acquisition and projection in an immersive environment without a static background. The system consists of two color cameras and two additional b/w cameras used for segmentation in the near-IR spectrum. There is no need for special optics as the mask and color image are merged using image-warping based on a depth estimation. The resulting stereo image stream is compressed, streamed across a network, and displayed as a frame-sequential stereo texture on a billboard in the remote virtual environment  相似文献   
148.
149.
In [P. Hancock, A. Setzer, Interactive programs in dependent type theory, in: P. Clote, H. Schwichtenberg (Eds.), Proc. 14th Annu. Conf. of EACSL, CSL’00, Fischbau, Germany, 21–26 August 2000, Vol. 1862, Springer, Berlin, 2000, pp. 317–331, URL citeseer.ist.psu.edu/article/hancock00interactive.html; P. Hancock, A. Setzer, Interactive programs and weakly final coalgebras in dependent type theory, in: L. Crosilla, P. Schuster (Eds.), From Sets and Types to Topology and Analysis. Towards Practicable Foundations for Constructive Mathematics, Oxford Logic Guides, Clarendon Press, 2005, URL www.cs.swan.ac.uk/csetzer/] Hancock and Setzer introduced rules to extend Martin-Löf's type theory in order to represent interactive programming. The rules essentially reflect the existence of weakly final coalgebras for a general form of polynomial functor. The standard rules of dependent type theory allow the definition of inductive types, which correspond to initial algebras. Coalgebraic types are not represented in a direct way. In this article we show the existence of final coalgebras in intensional type theory for these kind of functors, where we require uniqueness of identity proofs () for the set of states and the set of commands which determine the functor. We obtain the result by identifying programs which have essentially the same behaviour, viz. are bisimular. This proves the rules of Setzer and Hancock admissible in ordinary type theory, if we replace definitional equality by bisimulation. All proofs [M. Michelbrink, Verifications of final coalgebra theorem in: Interfaces as Functors, Programs as Coalgebras—A Final Coalgebra Theorem in Intensional Type Theory, 2005, URL www.cs.swan.ac.uk/csmichel/] are verified in the theorem prover agda [C. Coquand, Agda, Internet, URL www.cs.chalmers.se/catarina/agda/; K. Peterson, A programming system for type theory, Technical Report, S-412 96, Chalmers University of Technology, Göteborg, 1982], which is based on intensional Martin-Löf type theory.  相似文献   
150.
Programmable logic designs are presented that achieve exact integration of leaky integrate-and-fire soma and dynamical synapse neuronal models and incorporate spike-time dependent plasticity and axonal delays. Highly accurate numerical performance has been achieved by modifying simpler forward-Euler-based circuitry requiring minimal circuit allocation, which, as we show, behaves equivalently to exact integration. These designs have been implemented and simulated at the behavioral and physical device levels, demonstrating close agreement with both numerical and analytical results. By exploiting finely grained parallelism and single clock cycle numerical iteration, these designs achieve simulation speeds at least five orders of magnitude faster than the nervous system, termed here hyper-real-time operation, when deployed on commercially available field-programmable gate array (FPGA) devices. Taken together, our designs form a programmable logic construction kit of commonly used neuronal model elements that supports the building of large and complex architectures of spiking neuron networks for real-time neuromorphic implementation, neurophysiological interfacing, or efficient parameter space investigations.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号