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41.
The performance of the DNDC and Daisy model to simulate the water dynamics in a floodplain soil of the North China Plain was tested and compared. While the DNDC model uses a simple cascade approach, the Daisy model applies the physically based Richard's equation for simulating water movement in soil. For model testing a three years record of the soil water content from the Dong Bei Wang experimental station near Beijing was used. There, the effect of nitrogen fertilization, irrigation and straw removal on soil water and nitrogen dynamics was investigated in a three factorial field experiment applying a split-split-plot design with 4 replications. The dataset of one treatment was used for model testing and calibration. Two other independent datasets from further treatments were employed for validating the models. For both models, the simulation results were not satisfying using default parameters. After parameter optimisation and the use of site-specific van Genuchten parameters, however, the Daisy model performed well. But, for the DNDC model, parameter optimisation failed to improve the simulation result. Owing to the fact that many biological processes such as plant growth, nitrification or denitrification depend strongly on the soil water content, our findings bring us to the conclusion that the site-specific suitability of the DNDC model for simulating the soil water dynamics should be tested before further simulation of other processes.  相似文献   
42.
This paper presents a tunable content-based music retrieval (CBMR) system suitable the for retrieval of music audio clips. The audio clips are represented as extracted feature vectors. The CBMR system is expert-tunable by altering the feature space. The feature space is tuned according to the expert-specified similarity criteria expressed in terms of clusters of similar audio clips. The main goal of tuning the feature space is to improve retrieval performance, since some features may have more impact on perceived similarity than others. The tuning process utilizes our genetic algorithm. The R-tree index for efficient retrieval of audio clips is based on the clustering of feature vectors. For each cluster a minimal bounding rectangle (MBR) is formed, thus providing objects for indexing. Inserting new nodes into the R-tree is efficiently performed because of the chosen Quadratic Split algorithm. Our CBMR system implements the point query and the n-nearest neighbors query with the O(logn) time complexity. Different objective functions based on cluster similarity and dissimilarity measures are used for the genetic algorithm. We have found that all of them have similar impact on the retrieval performance in terms of precision and recall. The paper includes experimental results in measuring retrieval performance, reporting significant improvement over the untuned feature space.  相似文献   
43.
Alsina, Frank, and Schweizer posed a question whether a non-trivial convex combination of triangular norms can ever be a triangular norm. In this paper we deal with the class of strict t-norms with well-defined first partial derivatives along their zero borders. We show that the answer to the question is negative for certain couples of such t-norms and we state out possible further research.  相似文献   
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Shape-from-shading (SFS) aims to reconstruct the three-dimensional shape of an object from a single shaded image. This article proposes an improved framework based on belief propagation for computing SFS. The implementation of the well-known brightness, integrability and smoothness constraints inside this framework is shown. We implement the constraints as probability density functions. For example, the brightness constraint is a two-dimensional probability density function that relates all possible surface gradients at a pixel to their probability given the pixel intensity. A straightforward extension of the framework to photometric stereo is presented, where multiple images of the same scene taken under different lighting conditions are available. The results are promising, especially since the solution is obtained by iteratively applying simple operations on a regular grid of points. The presented framework therefore can be implemented in parallel and is a reasonably likely biological scheme.  相似文献   
46.
Embodied cognition suggests that complex cognitive traits can only arise when agents have a body situated in the world. The aspects of embodiment and situatedness are being discussed here from the perspective of linear systems theory. This perspective treats bodies as dynamic, temporally variable entities, which can be extended (or curtailed) at their boundaries. We show how acting agents can, for example, actively extend their body for some time by incorporating predictably behaving parts of the world and how this affects the transfer functions. We suggest that primates have mastered this to a large degree increasingly splitting their world into predictable and unpredictable entities. We argue that temporary body extension may have been instrumental in paving the way for the development of higher cognitive complexity as it is reliably widening the cause-effect horizon about the actions of the agent. A first robot experiment is sketched to support these ideas.We continue discussing the concept of Object-Action Complexes (OACs) introduced by the European PACO-PLUS consortium to emphasize the notion that, for a cognitive agent, objects and actions are inseparably intertwined. In another robot experiment we devise a semi-supervised procedure using the OAC-concept to demonstrate how an agent can acquire knowledge about its world. Here the notion of predicting changes fundamentally underlies the implemented procedure and we try to show how this concept can be used to improve the robot’s inner model and behaviour. Hence, in this article we have tried to show how predictability can be used to augment the agent’s body and to acquire knowledge about the external world, possibly leading to more advanced cognitive traits.  相似文献   
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48.
In the first part of this article, we analyze the relation between local image structures (i.e., homogeneous, edge-like, corner-like or texture-like structures) and the underlying local 3D structure (represented in terms of continuous surfaces and different kinds of 3D discontinuities) using range data with real-world color images. We find that homogeneous image structures correspond to continuous surfaces, and discontinuities are mainly formed by edge-like or corner-like structures, which we discuss regarding potential computer vision applications and existing assumptions about the 3D world. In the second part, we utilize the measurements developed in the first part to investigate how the depth at homogeneous image structures is related to the depth of neighbor edges. For this, we first extract the local 3D structure of regularly sampled points, and then, analyze the coplanarity relation between these local 3D structures. We show that the likelihood to find a certain depth at a homogeneous image patch depends on the distance between the image patch and a neighbor edge. We find that this dependence is higher when there is a second neighbor edge which is coplanar with the first neighbor edge. These results allow deriving statistically based prediction models for depth interpolation on homogeneous image structures.  相似文献   
49.
Sparse nonlinear classification and regression models in reproducing kernel Hilbert spaces (RKHSs) are considered. The use of Mercer kernels and the square loss function gives rise to an overdetermined linear least-squares problem in the corresponding RKHS. When we apply a greedy forward selection scheme, the least-squares problem may be solved by an order-recursive update of the pseudoinverse in each iteration step. The computational time is linear with respect to the number of the selected training samples.  相似文献   
50.
In the biomechanical literature only a few studies are available focusing on the determination of joint loading within the lower extremities in snowboarding. These studies are limited to analysis in a restricted capture volume due to the use of optical video-based systems. To overcome this restriction the aim of the present study was to develop a method to determine net joint moments within the lower extremities in snowboarding for complete measurement runs. An experienced snowboarder performed several runs equipped with two custom-made force plates as well as a full-body inertial measurement system. A rigid, multi-segment model was developed to describe the motion and loads within the lower extremities. This model is based on an existing lower-body model and designed to be run by the OpenSim software package. Measured kinetic and kinematic data were imported into the OpenSim program and inverse dynamic calculations were performed. The results illustrate the potential of the developed method for the determination of joint loadings within the lower extremities for complete measurement runs in a real snowboarding environment. The calculated net joint moments of force are reasonable in comparison to the data presented in the literature. A good reliability of the method seems to be indicated by the low data variation between different turns. Due to the unknown accuracy of this method the application for inter-individual studies as well as studies of injury mechanisms may be limited. For intra-individual studies comparing different snowboarding techniques as well as different snowboard equipment the method seems to be beneficial. The validity of the method needs to be studied further.  相似文献   
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