Abstract— Even though dyes have a fine resolution and good chromaticities, they are not widely used as coloring materials for color filters (CFs) due to their low thermal stability and chemical resistance. A series of azo‐dye derivatives, which consist of two cross‐linkable acrylate or methacrylate groups to improve thermal and chemical properties, have been synthesized and used to fabricate color filters. The spectral properties and chemical/thermal stabilities of the fabricated CFs were investigated by comparing dye‐based CFs, without a complicated dispersion process, but with pigment‐based CFs using dispersed pigment. Also, more properties including the development test and surface morphologies lithographic properties were studied. The synthesized azo dyes were characterized by elemental analysis, UV‐visible spectra, IR, mass, and 1H‐NMR spectra. 相似文献
This study describes techniques for the cascade modeling and the optimization that are required to conduct the simulator-based
process optimization of solar cell fabrication. Two modeling approaches, neural networks and genetic programming, are employed
to model the crucial relation for the consecutively connected two processes in solar cell fabrication. One model (Model 1)
is used to map the five inputs (time, amount of nitrogen and DI water in surface texturing and temperature and time in emitter
diffusion) to the two outputs (reflectance and sheet resistance) of the first process. The other model (Model 2) is used to
connect the two inputs (reflectance and sheet resistance) to the one output (efficiency) of the second process. After modeling
of the two processes, genetic algorithms and particle swarm optimization were applied to search for the optimal recipe. In
the first optimization stage, we searched for the optimal reflectance and sheet resistance that can provide the best efficiency
in the fabrication process. The optimized reflectance and sheet resistance found by the particle swarm optimization were better
than those found by the genetic algorithm. In the second optimization stage, the five input parameters were searched by using
the reflectance and sheet resistance values obtained in the first stage. The found five variables such as the texturing time,
amount of nitrogen, DI water, diffusion time, and temperature are used as a recipe for the solar cell fabrication. The amount
of nitrogen, DI water, and diffusion time in the optimized recipes showed considerable differences according to the modeling
approaches. More importantly, repeated applications of particle swarm optimization yielded process conditions with smaller
variations, implying greater consistency in recipe generation. 相似文献
This article describes the performance comparison of several tracking filters from the viewpoint of gun fire control. It is common that filter performance can be represented by the RMSE of the current state. However, for the design of a gun fire control system, the performance of the tracking filter in terms of prediction is more important since the current state proceeds with a designed dynamic model to a certain future which is used for the final gun order. It is shown that the predicted results amplify the current state RMSE and can be a good measure. 相似文献
This paper proposes a forecasting method for court auction information system using logistic regression model with heterogeneity across the multiple round. The goal is to predict whether an individual auction item in a certain round will be sold or not. A simple linear regression and the least angle regression (LARS) containing random effect terms were used to select meaningful variables for our logit model. The link function of the proposed logit model is represented by two bundles of parameters. The former part consists of the parameters whose values do not change over rounds. The latter part has parameters whose values interact with rounds. The observed data corresponding to an appraiser price as well as an intercept term reflecting local characteristics are used without any change. Data that corresponds to all the other parameters is not directly used, but transformed based on similarities between the original item and the surrounding auction items being recommended by the court auction experts. We tested the Bayesian logistic regression by establishing different priors: Dunson’s prior, Gelman’s prior and Ansari’s prior. Dunson’s prior was found to perform the best. Little significant difference was found between the results of the other two priors. These findings indicate that logistic regression taking the heterogeneity of multi-round into account performs better than a one-layered neural network over all time periods. 相似文献
There are many factors that influence distance learning especially in higher education where collaborative and communicative discourse is necessary for pursuing knowledge. Social presence, among other factors, is an important concept to be facilitated, developed and sustained in distance higher education as it promotes and supports discourse based learning. This study examines the relationship among demographic and other variables, social presence and learning satisfaction. Results showed demographic variables, such as gender, online learning experience and work status were not significant factors in terms of influencing on either social presence or learning satisfaction. While media integration and instructor’s quality teaching were significant predictors of both social presence and learning satisfaction, interactivity among participants was a predictor of social presence but not of learning satisfaction. Along with the study findings, some implications were discussed for online learning practitioners in higher education setting. 相似文献
In automated container terminals, containers are transported from the marshalling yard to a ship and vice versa by automated vehicles. The automated vehicle type studied in this paper is an automated lifting vehicle (ALV) that is capable of lifting a container from the ground by itself. This study discusses how to dispatch ALVs by utilizing information about pickup and delivery locations and time in future delivery tasks. A mixed-integer programming model is provided for assigning optimal delivery tasks to ALVs. A procedure for converting buffer constraints into time window constraints and a heuristic algorithm for overcoming the excessive computational time required for solving the mathematical model are suggested. Numerical experiments are reported to compare the objective values and computational times by a heuristic algorithm with those by an optimizing method and to analyze the effects of dual cycle operation, number of ALVs, and buffer capacity on the performance of ALVs. 相似文献
Augmented reality (AR) has received much attention in the cultural heritage domain as an interactive medium for requesting and accessing information regarding heritage sites. In this study, we developed a mobile AR system based on Semantic Web technology to provide contextual information about cultural heritage sites. Most location-based AR systems are designed to present simple information about a point of interest (POI), but the proposed system offers information related to various aspects of cultural heritage, both tangible and intangible, linked to the POI. This is achieved via an information modeling framework where a cultural heritage ontology is used to aggregate heterogeneous data and semantically connect them with each other. We extracted cultural heritage data from five web databases and modeled contextual information for a target heritage site (Injeongjeon Hall and its vicinity in Changdeokgung Palace in South Korea) using the selected ontology. We then implemented a mobile AR application and conducted a user study to assess the learning and engagement impacts of the proposed system. We found that the application provides an agreeable user experience in terms of its affective, cognitive, and operative features. The results of our analysis showed that specific usage patterns were significant with regard to learning outcomes. Finally, we explored how the study’s key findings can provide practical design guidance for system designers to enhance mobile AR information systems for heritage sites, and to show system designers how to support particular usage patterns in order to accommodate specific user experiences better.
It is considered to be the most suitable solution for large scale elections to design an electronic voting scheme using blind signatures and anonymous channels. Based on this framework, Okamoto first proposed a receipt-free voting scheme [30] for large scale elections. However, in the following paper, Okamoto [31] proved that the scheme [30] was not receipt-free and presented two improved schemes. One scheme requires the help of the parameter registration committee and the other needs a stronger physical assumption of the voting booth. In this paper, we utilize the double-trapdoor commitment to propose a new receipt-free voting scheme based on blind signatures for large scale elections. Neither the parameter registration committee nor the voting booth is required in our scheme. We also present a more efficient zero-knowledge proof for secret permutation. Therefore, our scheme is much more efficient than Okamoto’s schemes [30] and [31] with the weaker physical assumptions. Moreover, we prove that our scheme can achieve the desired security properties. 相似文献
Opportunistic routing is a candidate for multihop wireless routing where the network topology and radio channels vary rapidly. However, there are not many opportunistic routing algorithms that can be implemented in a real multihop wireless network while exploiting the node mobility. It motivates us to implement an opportunistic routing, random basketball routing (BR), in a real multi-robot network to see if it can enhance the capacity of the multihop network as mobility increases. For implementation purposes, we added some features, such as destination RSSI measuring, a loop-free procedure and distributed relay probability updating, to the original BR. We carried out the experiments on a real multi-robot network and compared BR with AODV combined with CSMA/CA (routing + MAC protocol). We considered both static and dynamic scenarios. Our experiments are encouraging in that BR outperforms AODV + CSMA/CA, particularly in dynamic cases; the throughput of BR is 6.6 times higher than that of AODV + CSMA/CA. BR with dynamic networks shows 1.4 times higher throughput performance than BR with static networks. We investigate the performance of BR in the large-scale network using NS-2 simulation. We verify the effect of node density, speed, destination beacon signal and loop-free procedure. According to the large-scale simulation, the end-to-end throughput grows with the node speed. 相似文献