首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1226篇
  免费   49篇
  国内免费   1篇
电工技术   8篇
综合类   1篇
化学工业   345篇
金属工艺   11篇
机械仪表   15篇
建筑科学   39篇
矿业工程   6篇
能源动力   33篇
轻工业   167篇
水利工程   5篇
石油天然气   6篇
无线电   71篇
一般工业技术   113篇
冶金工业   116篇
原子能技术   11篇
自动化技术   329篇
  2023年   11篇
  2022年   49篇
  2021年   71篇
  2020年   35篇
  2019年   34篇
  2018年   44篇
  2017年   36篇
  2016年   54篇
  2015年   41篇
  2014年   46篇
  2013年   71篇
  2012年   68篇
  2011年   80篇
  2010年   44篇
  2009年   56篇
  2008年   58篇
  2007年   43篇
  2006年   43篇
  2005年   41篇
  2004年   22篇
  2003年   15篇
  2002年   18篇
  2001年   15篇
  2000年   12篇
  1999年   20篇
  1998年   31篇
  1997年   24篇
  1996年   17篇
  1995年   12篇
  1994年   11篇
  1993年   15篇
  1992年   14篇
  1991年   12篇
  1990年   12篇
  1989年   16篇
  1988年   19篇
  1987年   7篇
  1986年   5篇
  1985年   2篇
  1984年   2篇
  1983年   5篇
  1982年   8篇
  1981年   4篇
  1980年   5篇
  1977年   2篇
  1976年   8篇
  1975年   3篇
  1974年   3篇
  1971年   3篇
  1969年   2篇
排序方式: 共有1276条查询结果,搜索用时 3 毫秒
91.
For an industrial application in the chemical industry, we were confronted with the planning of experiments, where human intervention of a chemist is required to handle the starting and termination of each of the experiments. This gives rise to a new type of scheduling problem, namely problems of finding schedules with time periods when the tasks can neither start nor finish. We consider in this paper the natural case of small periods where the duration of the periods is smaller than any processing time. This assumption corresponds to our chemical experiments lasting several days, whereas the operator unavailability periods are typically single days or week-ends. These problems are analyzed on a single machine with the makespan as criterion.  相似文献   
92.
Multicore architectures are mainstream due to ever increasing demand of throughput by modern applications. However, the suboptimal utilization of available resources in these architectures may imply an inevitable energy overhead. This energy overhead can only be avoided if the multicore systems support reconfiguration of available resources as per application demand. To achieve the target objectives (i.e., Energy efficiency with Throughput maximization) in multicore systems, many decision variables need to be optimized or analyzed to find the better trade-off. Heuristic-based approaches are aimed to provide a good-enough solution instead of a lengthy exhaustive search. This paper presents an Evolutionary Algorithm (EA)-based approach, i.e., Nondominated Sorting Genetic Algorithm-II (NSGA-II). Three decision variables, i.e., number of cores, cache size and frequency are used to find best solution. The proposed approach is validated over a set of parallel benchmarks using a cycle accurate simulator. The results show a significant amount of energy saving along with minimal impact on the throughput of the system.  相似文献   
93.
We present an approach to the problem of finding an L approximant of the infinite-dimensional system describing the diffusion of heat in a wall. We show that this system can be regarded as a delay system with Laplace variable √s. We are able to get results, established in Zwart et al. (1988), about partial fraction expansion for delay systems, achieved by some adjustment to the specificities of our particular case. The determination of an L approximant is realised in two steps, using the optimal Hankel-norm approximation.  相似文献   
94.
We present a new algorithm for detecting self-collisionson highly discretized moving polygonal surfaces. If is based on geometrical shape regularity properties that permit avoiding many useless collision tests. We use an improved hierarchical representation of our surface that, besides the optimizations inherent to hierarchisation, allows us to fake adjacency information to our advantage for applying efficiently our geometrical optimizations. We reduce the computation time between each frame by building automatically the hierarchical structure once as a preprocessing task. We describe the main principles of our algorithm, followed by some performance tests.  相似文献   
95.
Quantum Information Processing - A Correction to this paper has been published: https://doi.org/10.1007/s11128-019-2234-5  相似文献   
96.
Personal and Ubiquitous Computing - Interactive sonification is an effective tool used to guide individuals when practicing movements. Little research has shown the use of interactive sonification...  相似文献   
97.
98.
S-boxes constitute a cornerstone component in symmetric-key cryptographic algorithms, such as DES and AES encryption systems. In block ciphers, they are typically used to obscure the relationship between the plaintext and the ciphertext. Non-linear and non-correlated S-boxes are the most secure against linear and differential cryptanalysis. In this paper, we focus on a twofold objective: first, we evolve regular S-boxes with high non-linearity and low auto-correlation properties; then automatically generate evolvable hardware for the obtained S-box. Targeting the former, we use a quantum-inspired evolutionary algorithm to optimize regularity, non-linearity and auto-correlation, which constitute the three main desired properties in resilient S-boxes. Pursuing the latter, we exploit the same algorithm to automatically generate the evolvable hardware designs of substitution boxes that minimize hardware space and encryption/decryption time, which form the two main hardware characteristics. We compare our results against existing and well-known designs, which were produced by using conventional methods as well as through genetic algorithm. We will show that our approach provides higher quality S-boxes coding as well as circuits.  相似文献   
99.
100.
Abstract

This paper describes the making of a short film on the Xian terra‐cotta soldiers using our integrated HU‐MANOID software. The method of creating and animating the soldiers’ faces is first presented. Then, we show how our approach, based on metaballs and spline surfaces, was used for designing and deforming soldiers’ bodies. For the animation of the bodies, we describe the motion control methods. Clothes for the soldiers are then described as well as horses and decor design. For the rendering, we explained our strategy using parallel machines. Finally, problems of integration are addressed.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号