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131.
Curved cross-sections extracted from medical volume images are useful for analyzing nonplanar anatomic structures such as the aorta arch or the pelvis. For visualization and for performing distance measurements, extracted surface sections need to be adequately flattened. We present two different distance preserving surface flattening methods which preserve distances according to a user-specified center of interest and according to user-specified orientations. The first method flattens surface sections by preserving distances along surface curves located within planes having a user specified constant orientation. The second method flattens surfaces along curves located within radial planes crossing the center of interest. We study and compare the properties of the two flattening methods by analyzing their distortion maps. Thanks to a multiresolution approach, we provide surface flattening at interactive rates, allowing users to displace their focus point while visualizing the resulting flattened surface. These distance preserving flattening methods provide new means of inspecting curved cross-sections extracted from medical images.  相似文献   
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133.
The position of mobile users has become highly important information in pervasive computing environments. Indoor localization systems based on Wi–Fi signal strength fingerprinting techniques are widely used in office buildings with an existing Wi–Fi infrastructure. Our previous work has proposed a solution based on exploitation of a FM signal to deal with environments not covered with Wi–Fi signal or environments with only a single Wi–Fi access point. However, a general problem of indoor wireless positioning systems pertains to signal degradation due to the environmental factors affecting signal propagation. Therefore, in order to maintain a desirable level of localization accuracy, it becomes necessary to perform periodic calibrations of the system, which is either time consuming or requires dedicated equipment and expert knowledge. In this paper, we present a comparison of FM versus Wi–Fi positioning systems and a combination of both systems, exploiting their strengths for indoors positioning. We also address the problem of recalibration by introducing a novel concept of spontaneous recalibration and demonstrate it using the FM localization system. Finally, the results related to device orientation and localization accuracy are discussed.  相似文献   
134.
The aim of this study was to apply the cognitive behavioral model of problematic Internet use to the context of online game use to obtain a better understanding of problematic use of online games and its negative consequences. In total, 597 online game playing adolescents aged 12–22 years participated in this study. Results showed that the cognitive behavioral model of problematic Internet use can also be used in the context of online game use. More specifically, preference for online social interaction, mood regulation and deficient self-regulation appeared to play an important role in predicting negative outcomes from problematic online game use. Together, these cognitions and behaviors explained 79% of the variance of negative outcomes scores. These findings can be used to develop strategies that aim at reducing problematic online game behavior and its negative consequences.  相似文献   
135.
In this paper a review of type-2 fuzzy logic applications in pattern recognition, classification and clustering problems is presented. Recently, type-2 fuzzy logic has gained popularity in a wide range of applications due to its ability to handle higher degrees of uncertainty. In particular, there have been recent applications of type-2 fuzzy logic in the fields of pattern recognition, classification and clustering, where it has helped improving results over type-1 fuzzy logic. In this paper a concise and representative review of the most successful applications of type-2 fuzzy logic in these fields is presented.  相似文献   
136.
In this paper, we prove the interior approximate controllability of the impulsive semilinear heat equation with delay in control and in state by proving first that the linear heat equation with delay in control is approximately controllable. After that, we add impulses and a nonlinear perturbation with delay in state, and using Rothe's fixed point theorem, we prove that the interior approximate controllability of the impulsive semilinear system. Finally, we present some open problems and a possible general framework to study the controllability of impulsive semilinear diffusion process in Hilbert spaces with delay in control and in state.  相似文献   
137.
The numerical solution of time-dependent ordinary and partial differential equations presents a number of well known difficulties—including, possibly, severe restrictions on time-step sizes for stability in explicit procedures, as well as need for solution of challenging, generally nonlinear systems of equations in implicit schemes. In this note we introduce a novel class of explicit methods based on use of one-dimensional Padé approximation. These schemes, which are as simple and inexpensive per time-step as other explicit algorithms, possess, in many cases, properties of stability similar to those offered by implicit approaches. We demonstrate the character of our schemes through application to notoriously stiff systems of ODEs and PDEs. In a number of important cases, use of these algorithms has resulted in orders-of-magnitude reductions in computing times over those required by leading approaches.  相似文献   
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139.
Abstract— In this paper, the design of a lenticular‐based 2‐D/3‐D display for mobile applications is described. This display combines look‐around capability with good 3‐D resolution. In order to allow high‐resolution datagraphic applications, a concept based on actively switched lenses has been developed. A very noticeable problem for such displays is the occurrence of dark bands. Despite slanting the lenticular and defocusing the lens, banding becomes unacceptable when the display is viewed from an angle. As a solution, fractional viewing systems to reduce the banding intensity by almost two orders of magnitude is introduced. The resulting 3‐D display can be viewed from any horizontal direction without banding.  相似文献   
140.
Existing empirical studies on test-driven development (TDD) report different conclusions about its effects on quality and productivity. Very few of those studies are experiments conducted with software professionals in industry. We aim to analyse the effects of TDD on the external quality of the work done and the productivity of developers in an industrial setting. We conducted an experiment with 24 professionals from three different sites of a software organization. We chose a repeated-measures design, and asked subjects to implement TDD and incremental test last development (ITLD) in two simple tasks and a realistic application close to real-life complexity. To analyse our findings, we applied a repeated-measures general linear model procedure and a linear mixed effects procedure. We did not observe a statistical difference between the quality of the work done by subjects in both treatments. We observed that the subjects are more productive when they implement TDD on a simple task compared to ITLD, but the productivity drops significantly when applying TDD to a complex brownfield task. So, the task complexity significantly obscured the effect of TDD. Further evidence is necessary to conclude whether TDD is better or worse than ITLD in terms of external quality and productivity in an industrial setting. We found that experimental factors such as selection of tasks could dominate the findings in TDD studies.  相似文献   
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