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51.
The process of distributed engineering design calls for a methodology making use of the most recent advances in optimization-based design including multidisciplinary and multiobjective optimization. In distributed design, the participating teams do not have access to the design problems of other teams but may exchange limited information about their own current designs, making negotiation among themselves a key mechanism to reach a desired compromise which, nevertheless, is also a Pareto design to the original problem. A mathematical model of this distributed but decomposable design process is posed and solved using Lagrangian relaxation, while Pareto optimality is equivalently converted to single-objective optimality by means of multicriteria decision making strategies. The proposed coordination algorithm allows negotiation among the teams (subproblems) by sharing only limited information that is restricted to values of optimization quantities. The proposed modeling and solution scheme is applied to a numerical example representing the design of vehicle subsystems and components. 相似文献
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Donatella Castelli Paolo Manghi Costantino Thanos 《International Journal on Digital Libraries》2013,13(3-4):155-169
The two pillars of the modern scientific communication are Data Centers and Research Digital Libraries (RDLs), whose technologies and admin staff support researchers at storing, curating, sharing, and discovering the data and the publications they produce. Being realized to maintain and give access to the results of complementary phases of the scientific research process, such systems are poorly integrated with one another and generally do not rely on the strengths of the other. Today, such a gap hampers achieving the objectives of the modern scientific communication, that is, publishing, interlinking, and discovery of all outcomes of the research process, from the experimental and observational datasets to the final paper. In this work, we envision that instrumental to bridge the gap is the construction of “Scientific Communication Infrastructures”. The main goal of these infrastructures is to facilitate interoperability between Data Centers and RDLs and to provide services that simplify the implementation of the large variety of modern scientific communication patterns. 相似文献
55.
Abstract We are developing the control architecture of a portraitist artificial agent called DrawBot that reproduces the visuomotor behaviour of a human carrying out a realistic portrait. The visuomotor strategy adopted by DrawBot is based on computational models of eye movements in human beings,and one xperimental findings on eye-hand coordination in expert draughtsmen. In this paper we present a behavioural model of the visuomotor coordination adopted by a draughtsman, designed in terms of visual routines.Eventually we outline the implementation of the basic routines. 相似文献
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Marco Domenichini Ranjana Sahai Piero Castrataro Roberto Valsecchi Claudio Tonelli Francesco Greco Paolo Dario 《Microfluidics and nanofluidics》2013,15(6):753-762
The development of multilayer soft lithography methodology has seen polydimethysiloxane (PDMS) as the preferred material for the fabrication of microfluidic devices. However, the functionality of these PDMS microfluidic chips is often limited by the poor chemical resistance of PDMS to certain solvents. Here, we propose the use of a photocurable perfluoropolyether (PFPE), specifically FOMBLIN® MD40 PFPE, as a candidate material to provide a solvent-resistant buffer layer to make the device substantially impervious to chemically induced swelling. We first carried out a systematic study of the solvent resistance properties of FOMBLIN® MD40 PFPE as compared with PDMS. The comparison presented here demonstrates the superiority of FOMBLIN® MD40 PFPE over PDMS in this regard; moreover, the results permitted to categorize solvents in four different groups depending on their swelling ratio. We then present a step-by-step recipe for a novel fabrication process that uses multilayer lithography to construct a comprehensive solvent-resistant device with fluid and control channels integrated with a valve structure and also permitting easy establishment of outside connections. 相似文献
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Stereo Light Probe 总被引:1,自引:0,他引:1
In this paper we present a practical, simple and robust method to acquire the spatially‐varying illumination of a real‐world scene. The basic idea of the proposed method is to acquire the radiance distribution of the scene using high‐dynamic range images of two reflective balls. The use of two light probes instead of a single one allows to estimate, not only the direction and intensity of the light sources, but also the actual position in space of the light sources. To robustly achieve this goal we first rectify the two input spherical images, then, using a region‐based stereo matching algorithm, we establish correspondences and compute the position of each light. The radiance distribution so obtained can be used for augmented reality applications, photo‐realistic rendering and accurate reflectance properties estimation. The accuracy and the effectiveness of the method have been tested by measuring the computed light position and rendering synthetic version of a real object in the same scene. The comparison with standard method that uses a simple spherical lighting environment is also shown. 相似文献
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Favaro P Soatto S Burger M Osher SJ 《IEEE transactions on pattern analysis and machine intelligence》2008,30(3):518-531
Defocus can be modeled as a diffusion process and represented mathematically using the heat equation, where image blur corresponds to the diffusion of heat. This analogy can be extended to non-planar scenes by allowing a space-varying diffusion coefficient. The inverse problem of reconstructing 3-D structure from blurred images corresponds to an "inverse diffusion" that is notoriously ill-posed. We show how to bypass this problem by using the notion of relative blur. Given two images, within each neighborhood, the amount of diffusion necessary to transform the sharper image into the blurrier one depends on the depth of the scene. This can be used to devise a global algorithm to estimate the depth profile of the scene without recovering the deblurred image, using only forward diffusion. 相似文献
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Cecilia Laschi Gioel Asuni Eugenio Guglielmelli Giancarlo Teti Roland Johansson Hitoshi Konosu Zbigniew Wasik Maria Chiara Carrozza Paolo Dario 《Autonomous Robots》2008,25(1-2):85-101
This paper presents a sensory-motor coordination scheme for a robot hand-arm-head system that provides the robot with the capability to reach an object while pre-shaping the fingers to the required grasp configuration and while predicting the tactile image that will be perceived after grasping. A model for sensory-motor coordination derived from studies in humans inspired the development of this scheme. A peculiar feature of this model is the prediction of the tactile image. The implementation of the proposed scheme is based on a neuro-fuzzy module that, after a learning phase, starting from visual data, calculates the position and orientation of the hand for reaching, selects the best-suited hand configuration, and predicts the tactile feedback. The implementation of the scheme on a humanoid robot allowed experimental validation of its effectiveness in robotics and provided perspectives on applications of sensory predictions in robot motor control. 相似文献