首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3197篇
  免费   202篇
  国内免费   4篇
电工技术   62篇
综合类   1篇
化学工业   855篇
金属工艺   43篇
机械仪表   74篇
建筑科学   152篇
矿业工程   1篇
能源动力   102篇
轻工业   243篇
水利工程   10篇
石油天然气   3篇
武器工业   1篇
无线电   290篇
一般工业技术   581篇
冶金工业   139篇
原子能技术   27篇
自动化技术   819篇
  2024年   5篇
  2023年   41篇
  2022年   131篇
  2021年   150篇
  2020年   77篇
  2019年   89篇
  2018年   98篇
  2017年   92篇
  2016年   143篇
  2015年   113篇
  2014年   146篇
  2013年   221篇
  2012年   203篇
  2011年   232篇
  2010年   193篇
  2009年   193篇
  2008年   179篇
  2007年   165篇
  2006年   118篇
  2005年   93篇
  2004年   117篇
  2003年   97篇
  2002年   63篇
  2001年   50篇
  2000年   42篇
  1999年   36篇
  1998年   28篇
  1997年   24篇
  1996年   35篇
  1995年   27篇
  1994年   25篇
  1993年   19篇
  1992年   21篇
  1991年   10篇
  1990年   7篇
  1989年   11篇
  1988年   3篇
  1987年   12篇
  1986年   6篇
  1985年   16篇
  1984年   17篇
  1983年   9篇
  1982年   7篇
  1981年   7篇
  1980年   3篇
  1979年   6篇
  1978年   4篇
  1977年   6篇
  1975年   3篇
  1973年   3篇
排序方式: 共有3403条查询结果,搜索用时 0 毫秒
31.
We introduce a framework for the generation of polygonal gridshell architectural structures, whose topology is designed in order to excel in static performances. We start from the analysis of stress on the input surface and we use the resulting tensor field to induce an anisotropic nonEuclidean metric over it. This metric is derived by studying the relation between the stress tensor over a continuous shell and the optimal shape of polygons in a corresponding gridshell. Polygonal meshes with uniform density and isotropic cells under this metric exhibit variable density and anisotropy in Euclidean space, thus achieving a better distribution of the strain energy over their elements. Meshes are further optimized taking into account symmetry and regularity of cells to improve aesthetics. We experiment with quad meshes and hexdominant meshes, demonstrating that our gridshells achieve better static performances than stateoftheart gridshells.  相似文献   
32.
33.
Boolean games have been developed as a paradigm for modelling societies of goal-directed agents. In boolean games agents exercise control over propositional variables and strive to achieve a goal formula whose realization might require the opponents’ cooperation. The presence of agents that are goal-directed makes it difficult for an external authority to be able to remove undesirable properties that are inconsistent with agents’ goals, as shown by recent contributions in the multi-agent literature. What this paper does is to analyse the problem of regulation of goal-direct agents from within the system, i.e., what happens when agents themselves are given the chance to negotiate the strategies to be played with one another. Concretely, we introduce endogenous games with goals, obtained coupling a general model of goal-directed agents (strategic games with goals) with a general model of pre-play negotiations (endogenous games) coming from game theory. Strategic games with goals are shown to have a direct correspondence with strategic games (Proposition 1) but, when side-payments are allowed in the pre-play phase, display a striking imbalance (Proposition 4). The effect of side-payments can be fully simulated by taxation mechanisms studied in the literature (Proposition 7), yet we show sufficient conditions under which outcomes can be rationally sustained without external intervention (Proposition 5). Also, integrating taxation mechanisms and side-payments, we are able to transform our starting models in such a way that outcomes that are theoretically sustainable thanks to a pre-play phase can be actually sustained even with limited resources (Proposition 8). Finally, we show how an external authority incentivising a group of agents can be studied as a special agent of an appropriately extended endogenous game with goals (Proposition 11).  相似文献   
34.
This paper deals with a signal‐based robust adaptive approximation technique for a proportional derivative (PD) regulator which is applied to an electromagnetic valve actuator control for camless internal combustion engines. PD regulators generate very high spikes in the presence of unavoidable noise. These spikes cause high power dissipation and poor dynamic performance with a lack of precision. The presented method allows the reduction of the noise and not robust nonlinear uncertainties effects by using minimum variance analysis. The technique with which the PD regulator is approximated does not depend on the model of the controlled system. Hence, the technique is quite general and can be applied to any type of system. In addition, this paper describes a feasible real‐time self‐tuning of an approximated discrete PD regulator using a backward Euler technique. The main contribution of the paper is the presentation of an approximated PD controller using a minimum variance control strategy together with a weighted least squares method to adapt the parameters of this approximated controller. This control law realises a robust control technique with respect to the noise and nonlinear uncertainties. Moreover, a comparison with the approximate PD controller proposed in MATLAB by Mathworks is provided. The presented technique ensures a good dynamic performance, including low dissipation as well as accurate positioning and soft landing control.  相似文献   
35.
The process of distributed engineering design calls for a methodology making use of the most recent advances in optimization-based design including multidisciplinary and multiobjective optimization. In distributed design, the participating teams do not have access to the design problems of other teams but may exchange limited information about their own current designs, making negotiation among themselves a key mechanism to reach a desired compromise which, nevertheless, is also a Pareto design to the original problem. A mathematical model of this distributed but decomposable design process is posed and solved using Lagrangian relaxation, while Pareto optimality is equivalently converted to single-objective optimality by means of multicriteria decision making strategies. The proposed coordination algorithm allows negotiation among the teams (subproblems) by sharing only limited information that is restricted to values of optimization quantities. The proposed modeling and solution scheme is applied to a numerical example representing the design of vehicle subsystems and components.  相似文献   
36.
37.
Abstract

We are developing the control architecture of a portraitist artificial agent called DrawBot that reproduces the visuomotor behaviour of a human carrying out a realistic portrait. The visuomotor strategy adopted by DrawBot is based on computational models of eye movements in human beings,and one xperimental findings on eye-hand coordination in expert draughtsmen. In this paper we present a behavioural model of the visuomotor coordination adopted by a draughtsman, designed in terms of visual routines.Eventually we outline the implementation of the basic routines.  相似文献   
38.
39.
Stereo Light Probe   总被引:1,自引:0,他引:1  
In this paper we present a practical, simple and robust method to acquire the spatially‐varying illumination of a real‐world scene. The basic idea of the proposed method is to acquire the radiance distribution of the scene using high‐dynamic range images of two reflective balls. The use of two light probes instead of a single one allows to estimate, not only the direction and intensity of the light sources, but also the actual position in space of the light sources. To robustly achieve this goal we first rectify the two input spherical images, then, using a region‐based stereo matching algorithm, we establish correspondences and compute the position of each light. The radiance distribution so obtained can be used for augmented reality applications, photo‐realistic rendering and accurate reflectance properties estimation. The accuracy and the effectiveness of the method have been tested by measuring the computed light position and rendering synthetic version of a real object in the same scene. The comparison with standard method that uses a simple spherical lighting environment is also shown.  相似文献   
40.
Defocus can be modeled as a diffusion process and represented mathematically using the heat equation, where image blur corresponds to the diffusion of heat. This analogy can be extended to non-planar scenes by allowing a space-varying diffusion coefficient. The inverse problem of reconstructing 3-D structure from blurred images corresponds to an "inverse diffusion" that is notoriously ill-posed. We show how to bypass this problem by using the notion of relative blur. Given two images, within each neighborhood, the amount of diffusion necessary to transform the sharper image into the blurrier one depends on the depth of the scene. This can be used to devise a global algorithm to estimate the depth profile of the scene without recovering the deblurred image, using only forward diffusion.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号