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71.
Multicast communication, in which the same message is delivered from a source node to an arbitrary number of destination nodes, is being increasingly demanded in parallel computing. System supported multicast services can potentially offer improved performance, increased functionality, and simplified programming, and may in turn be used to support various higher-level operations for data movement and global process control. This paper presents efficient algorithms to implement multicast communication in wormhole-routed direct networks, in the absence of hardware multicast support, by exploiting the properties of the switching technology. Minimum-time multicast algorithms are presented for n-dimensional meshes and hypercubes that use deterministic, dimension-ordered routing of unicast messages. Both algorithms can deliver a multicast message to m-1 destinations in [log 2 m] message passing steps, while avoiding contention among the constituent unicast messages. Performance results of implementations on a 64-node nCUBE-2 hypercube and a 168-node Symult 2010 2-D mesh are given  相似文献   
72.
in the above paper Yu (IEEE Trans. Neural Networks, vol.3, no.6, p.1019-21 (1992)) claims to prove that local minima do not exist in the error surface of backpropagation networks being trained on data with t distinct input patterns when the network is capable of exactly representing arbitrary mappings on t input patterns. The commenter points out that the proof presented is flawed, so that the resulting claims remain unproved. In reply, Yu points out that the undesired phenomenon that was sited can be avoided by simply imposing the arbitrary mapping capacity of the network on lemma 1 in the article.  相似文献   
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We describe a binding environment for the AND and OR parallel execution of logic programs that is suitable for both shared and nonshared memory multiprocessors. The binding environment was designed with a view of rendering a compiler using this binding environment machine independent. The binding environment is similar to closed environments proposed by J. Conery. However, unlike Conery's scheme, it supports OR and independent AND parallelism on both types of machines. The term representation, the algorithms for unification and the join algorithms for parallel AND branches are presented in this paper. We also detail the differences between our scheme and Conery's scheme. A compiler based on this binding environment has been implemented on a platform for machine independent parallel programming called the Chare Kernel  相似文献   
75.
The object-oriented approach to system structuring has found widespread acceptance among designers and developers of robust computing systems. The authors propose a system structure for distributed programming systems that support persistent objects and describe how properties such as persistence and recoverability can be implemented. The proposed structure is modular, permitting easy exploitation of any distributed computing facilities provided by the underlying system. An existing system constructed according to the principles espoused here is examined to illustrate the practical utility of the proposed approach to system structuring  相似文献   
76.
A new approach is given for scheduling a sequential instruction stream for execution “in parallel” on asynchronous multiprocessors. The key idea in our approach is to exploit the fine grained parallelism present in the instruction stream. In this context, schedules are constructed by a careful balancing of execution and communication costs at the level of individual instructions, and their data dependencies. Three methods are used to evaluate our approach. First, several existing methods are extended to the fine grained situation. Our approach is then compared to these methods using both static schedule length analyses, and simulated executions of the scheduled code. In each instance, our method is found to provide significantly shorter schedules. Second, by varying parameters such as the speed of the instruction set, and the speed/parallelism in the interconnection structure, simulation techniques are used to examine the effects of various architectural considerations on the executions of the schedules. These results show that our approach provides significant speedups in a wide-range of situations. Third, schedules produced by our approach are executed on a two-processor Data General shared memory multiprocessor system. These experiments show that there is a strong correlation between our simulation results, and these actual executions, and thereby serve to validate the simulation studies. Together, our results establish that fine grained parallelism can be exploited in a substantial manner when scheduling a sequential instruction stream for execution “in parallel” on asynchronous multiprocessors  相似文献   
77.
Mentoring has been around for ages, often masquerading as the management club or the fast track. Among successful business unit managers, mentoring is a well-understood practice, and it's a career development strategy today's IS professional would be wise to consider.  相似文献   
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