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51.
When developing a complex, multi‐authored code, daily testing on multiple platforms and under a variety of conditions is essential. It is therefore necessary to have a regression test suite that is easily administered and configured, as well as a way to easily view and interpret the test suite results. We describe the methodology for verification of FLASH, a highly capable multiphysics scientific application code with a wide user base. The methodology uses a combination of unit and regression tests and an in‐house testing software that is optimized for operation under limited resources. Although our practical implementations do not always comply with theoretical regression‐testing research, our methodology provides a comprehensive verification of a large scientific code under resource constraints.Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
52.
Various natural and man-made disasters as well as major political events (like riots) have increased the importance of understanding geographic failures and how correlated failures impact networks. Since mission critical networks are overlaid as virtual networks over a physical network infrastructure forming multilayer networks, there is an increasing need for methods to analyze multilayer networks for geographic vulnerabilities. In this paper, we present a novel impact-based resilience metric. Our new metric uses ideas borrowed from performability to combine network impact with state probability to calculate a new metric called Network Impact Resilience. The idea is that the highest impact to the mission of a network should drive its resilience metric. Furthermore, we present a state space analysis method that analyzes multilayer networks for geographic vulnerabilities. To demonstrate the methods, the inability to provision a given number of upper layer services is used as the criteria for network failure. Mapping techniques for multilayer network states are presented. Simplifying geographic state mapping techniques to reduce enumeration costs are also presented and tested. Finally, these techniques are tested on networks of varying sizes.  相似文献   
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ABSTRACT

In April 2006, Alliance Library System and Online Programming for All Libraries partnered to start the Second Life Library 2.0 in the online world Second Life and in August 2006 purchased an island on the Teen grid of Teen Second Life. Second Life is a virtual world, a descendant of multiplayer online games. Educational institutions have recently been drawn into Second Life's robust economy and vibrant cultural life. The Second Life Library 2.0 works with librarians from around the world and with other educational partners such as TechSoup, WorldBridges, and the New Media Consortium. Second Life Library 2.0 provides “traditional” library services such as ready reference, book discussions, and search assistance, but, at heart, it explores what it means to be a virtual library in a virtual world.  相似文献   
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Project information management research enables the efficient exchange of information, but does not effectively communicate process. Design process management research effectively communicates processes, but with methods too inefficient to be adopted in practice. The lack of methods for effective and efficient design process communication manifests as a struggle for Architecture, Engineering, and Construction industry professionals to: (1) collaborate within projects, (2) share processes between projects, and (3) understand processes across projects to strategically invest in improvement. These struggles motivate the paper’s first contribution: a research method for evaluating a design management methodology’s ability to effectively and efficiently communicate design processes. As a second contribution, this paper validates the Design Process Communication Methodology (DPCM). DPCM specifies elements and methods for exchanging and organizing digital information to support knowledge-intensive design processes. Cloud computing enables the operationalization of DPCM as a tool that enables interaction with a project’s information. Results from this operationalization demonstrate that designers employing DPCM accurately capture processes with little effort. When collaborating, improved process clarity and information consistency result in less rework, and positive iteration enables increased consideration of multi-disciplinary design trends. Designers share processes between project teams with fewer process mistakes. DPCM enables the understanding of processes providing more insights into the relationships between design integration and project performance; and more opportunities for strategic investment in improved processes.  相似文献   
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We adapted a model in organizational theory to determine whether organizational citizenship behaviors (OCBs) of system implementation teams influenced that organization's integration climate and improved their project management, resulting in successful system implementation. Surveys were elicited from 254 system users in various business organizations that had implemented large-scale IS in the previous year; the analysis of their responses provided support for our model, suggesting that the OCB of the implementation team created a higher level of integration climate and more effective project management, and that these in turn influenced information system success. Implications for researchers and managers are discussed and limitations are identified.  相似文献   
58.
Scenarios are possible future states of the world that represent alternative plausible conditions under different assumptions. Often, scenarios are developed in a context relevant to stakeholders involved in their applications since the evaluation of scenario outcomes and implications can enhance decision-making activities. This paper reviews the state-of-the-art of scenario development and proposes a formal approach to scenario development in environmental decision-making. The discussion of current issues in scenario studies includes advantages and obstacles in utilizing a formal scenario development framework, and the different forms of uncertainty inherent in scenario development, as well as how they should be treated. An appendix for common scenario terminology has been attached for clarity. Major recommendations for future research in this area include proper consideration of uncertainty in scenario studies in particular in relation to stakeholder relevant information, construction of scenarios that are more diverse in nature, and sharing of information and resources among the scenario development research community.  相似文献   
59.
In many Grid infrastructures different kinds of information services are in use, which utilize different incompatible data structures and interfaces to encode and provide their data. Homogeneous monitoring of these infrastructures with the monitoring data being accessible everywhere independently of the middleware which provided it, is the basis for a consistent status reporting on the Grids’ resources and services. Thus, interoperability or interoperation between the different information services in a heterogeneous Grid infrastructure is required. Monitoring data must contain the identity of the affected Virtual Organization (VO) so that it can be related to the resources and services the VO has allocated to enable VO-specific information provision. This paper describes a distributed architecture for an interoperable information service, which combines data unification and categorization with policies for VO membership, VO resource management and data transformations. This service builds the basis for an integrated and interoperating monitoring of Grids, which provide their data to more than one VO and utilize heterogeneous information services.  相似文献   
60.
Labour force participation of adolescents in Australia is growing at an unprecedented rate. This increased participation is coupled with a growing realisation of the vulnerability of adolescents in the labour market in terms of occupational injury. Despite recent evidence that time of day may be an important determinant of adolescent injuries, the impact of non-standard and night work on adolescent injury rates has received scant attention to date. The current study addresses this shortcoming by examining injury patterns of 3201 working adolescents in Queensland. Results revealed that female adolescents are 2.5 times more likely to sustain an injury on day shift and 4.71 times more likely to sustain an injury on night shift than their adult counterparts when total work hours are taken into consideration. Similar results were found for male adolescents with an injury to work hours ratio of 2.19 on day shift and 3.05 on night shift. These findings point to the value of considering the temporal pattern of adolescent work in future research aimed at minimising injuries at work and improving the work experience of tomorrow's workforce.  相似文献   
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