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101.
Horberry T Anderson J Regan MA Triggs TJ Brown J 《Accident; analysis and prevention》2006,38(1):185-191
This paper presents the findings of a simulator study that examined the effects of distraction upon driving performance for drivers in three age groups. There were two in-vehicle distracter tasks: operating the vehicle entertainment system and conducting a simulated hands-free mobile phone conversation. The effect of visual clutter was examined by requiring participants to drive in simple and complex road environments. Overall measures of driving performance were collected, together with responses to roadway hazards and subjective measures of driver perceived workload. The two in-vehicle distraction tasks degraded overall driving performance, degraded responses to hazards and increased subjective workload. The performance decrements that occurred as a result of in-vehicle distraction were observed in both the simple and complex highway environments and for drivers in different age groups. One key difference was that older drivers traveled at lower mean speeds in the complex highway environment compared with younger drivers. The conclusions of the research are that both in-vehicle tasks impaired several aspects of driving performance, with the entertainment system distracter having the greatest negative impact on performance, and that these findings were relatively stable across different driver age groups and different environmental complexities. 相似文献
102.
Photovoltaics (PV) are a promising source of clean renewable energy, but current technologies face a cost-to-efficiency trade-off that has slowed widespread implementation. (1, 2) We have developed a PV architecture-screening-engineered field-effect photovoltaics (SFPV)-that in principle enables fabrication of low-cost, high efficiency PV from virtually any semiconductor, including the promising but hard-to-dope metal oxides, sulfides, and phosphides. (3) Prototype SFPV devices have been constructed and are found to operate successfully in accord with model predictions. 相似文献
103.
J G Franchina W M Lackowski D L Dermody R M Crooks D E Bergbreiter K Sirkar R J Russell M V Pishko 《Analytical chemistry》1999,71(15):3133-3139
In this paper we show that hyperbranched polymers can be used as a host matrix for electrostatic entrapment of enzymes. Specifically, amine-functionalized glucose oxidase (GOx+) and horseradish peroxidase, as well as poly(amidoamine) dendrimer-modified horseradish peroxidase, reversibly sorb into polyanionic, hyperbranched poly(sodium acrylate) (PAA-) films that are on the order of a few hundred angstroms thick. The quantity of GOx+ entrapped within the PAA- films depends on the nature of film preparation but is typically on the order of 0.06 unit/cm2. The extent to which entrapped GOx+ retains its activity depends on the film history, but for PAA-/GOx+ composites not exposed to glucose and stored at 4 degrees C, the original activity is retained for up to 68 days and perhaps longer. 相似文献
104.
Au colloids in the 2-3-nm size regime were prepared by in situ reduction of HAuCl(4) in the presence of poly(amidoamine) dendrimers. The dendrimers encapsulate the colloids, imparting stability to the aqueous colloidal solutions. The nanocomposite materials can be isolated by precipitation. The dendrimer generation used in the synthesis controls the size of the resultant colloids: lower-generation dendrimers give rise to larger colloids. The materials were characterized by infrared and UV-vis spectroscopy and transmission electron microscopy. 相似文献
105.
Combinatorial methodologies have revolutionized studies in biomolecular function, but they have so far proven less useful for understanding macromolecular structure and stability. This is largely because of the difficulty of screening libraries of molecules for biophysical properties, and the difficulty of interpreting structural effects in complicated molecules. Here, we report a novel, robust, cell-based screen for function of the four-helix bundle protein, Rop. By expression of green fluorescent protein from a ColE1 plasmid, the screen reports the copy number of the plasmid, which is modulated in Escherichia coli by Rop. We have engineered the screen so that the fluorescent phenotype can correspond to either Rop activity or lack thereof. We have used the screen to demonstrate with systematically constructed Rop core variants that not all molecules that bind small stem-loop RNAs in vitro are active in vivo. Rop is well understood from structural work and systematic mutations, which makes it possible to construct rational, targeted libraries. This screen makes it possible to rapidly interrogate such libraries effectively for proper protein folding and stability. In addition to its intended utility for combinatorial experiments in biophysics, the screen will allow further dissection of the mechanism of Rop-mediated plasmid copy number regulation in vivo. 相似文献
106.
107.
Developing small-scale, lightweight, and flexible devices with integrated microactuators is one of the critical challenges in wearable haptic devices, soft robotics, and microrobotics. In this study, a novel fabrication process that leverages the benefits of 3D printing with two-photon polymerization and flexible printed circuit boards (FPCBs) is presented. This method enables flexible microsystems with 3D-printed electrostatic microactuators, which are demonstrated in a flexible integrated micromirror array and a legged microrobot with a mass of 4 mg. 3D electrostatic actuators on FPCBs are robust enough to actuate the micromirrors while the device is deformed, and they are easily integrated with off-the-shelf electronics. The crawling robot is one of the lightest legged microrobots actuated without external fields, and the legs actuated with 3D electrostatic actuators enable a locomotion speed of 0.27 body length per second. The proposed fabrication framework opens up a pathway toward a variety of highly integrated flexible microsystems. 相似文献
108.
Marc Cavazza Jean-Luc Lugrin Simon Hartley Marc Le Renard Alok Nandi Jeffrey Jacobson Sean Crooks 《Computers & Graphics》2005,29(6):135-861
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which supports the development of such installations, from an art+science perspective. The system is based on a CAVE™-like immersive display using a game engine to support visualisation and interaction, which has been adapted for stereoscopic visualisation and real-time tracking. In addition, some architectural elements of game engines, such as their reliance on event-based systems have been used to support the principled definition of alternative laws of Physics. We illustrate this research through the development of a fully implemented artistic brief that explores the notion of causality in a virtual environment. After describing the hardware architecture supporting immersive visualisation we show how causality can be redefined using artificial intelligence technologies inspired from action representation in planning and how this symbolic definition of behaviour can support new forms of user experience in VR. 相似文献
109.
110.
Electricity generation from swine wastewater using microbial fuel cells 总被引:35,自引:0,他引:35
Microbial fuel cells (MFCs) represent a new method for treating animal wastewaters and simultaneously producing electricity. Preliminary tests using a two-chambered MFC with an aqueous cathode indicated that electricity could be generated from swine wastewater containing 8320 +/- 190 mg/L of soluble chemical oxygen demand (SCOD) (maximum power density of 45 mW/m2). More extensive tests with a single-chambered air cathode MFC produced a maximum power density with the animal wastewater of 261 mW/m2 (200 omega resistor), which was 79% larger than that previously obtained with the same system using domestic wastewater (146 +/- 8 mW/m2) due to the higher concentration of organic matter in the swine wastewater. Power generation as a function of substrate concentration was modeled according to saturation kinetics, with a maximum power density of P(max) = 225 mW/m2 (fixed 1000 omega resistor) and half-saturation concentration of K(s) = 1512 mg/L (total COD). Ammonia was removed from 198 +/- 1 to 34 +/- 1 mg/L (83% removal). In order to try to increase power output and overall treatment efficiency, diluted (1:10) wastewater was sonicated and autoclaved. This pretreated wastewater generated 16% more power after treatment (110 +/- 4 mW/m2) than before treatment (96 +/- 4 mW/m2). SCOD removal was increased from 88% to 92% by stirring diluted wastewater, although power output slightly decreased. These results demonstrate that animal wastewaters such as this swine wastewater can be used for power generation in MFCs while at the same time achieving wastewater treatment. 相似文献