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81.
Searching in a dataset for elements that are similar to a given query element is a core problem in applications that manage complex data, and has been aided by metric access methods (MAMs). A growing number of applications require indices that must be built faster and repeatedly, also providing faster response for similarity queries. The increase in the main memory capacity and its lowering costs also motivate using memory-based MAMs. In this paper, we propose the Onion-tree, a new and robust dynamic memory-based MAM that slices the metric space into disjoint subspaces to provide quick indexing of complex data. It introduces three major characteristics: (i) a partitioning method that controls the number of disjoint subspaces generated at each node; (ii) a replacement technique that can change the leaf node pivots in insertion operations; and (iii) range and k-NN extended query algorithms to support the new partitioning method, including a new visit order of the subspaces in k-NN queries. Performance tests with both real-world and synthetic datasets showed that the Onion-tree is very compact. Comparisons of the Onion-tree with the MM-tree and a memory-based version of the Slim-tree showed that the Onion-tree was always faster to build the index. The experiments also showed that the Onion-tree significantly improved range and k-NN query processing performance and was the most efficient MAM, followed by the MM-tree, which in turn outperformed the Slim-tree in almost all the tests.  相似文献   
82.
Determining the modulus of elasticity of wood by applying an artificial neural network using the physical properties and non-destructive testing can be a useful method in assessments of the timber structure in old constructions. The modulus of elasticity of Abies pinsapo Boiss. timber was predicted in this study through the parameters of density, width, thickness, moisture content, ultrasonic wave propagation velocity and visual grading of the test pieces. A feedforward multilayer perceptron network was designed for this purpose, achieving 75.0% success in the testing or unknown group.  相似文献   
83.
84.
In an adaptive and intelligent educational system (AIES), the process of learning pedagogical policies according the students needs fits as a Reinforcement Learning (RL) problem. Previous works have demonstrated that a great amount of experience is needed in order for the system to learn to teach properly, so applying RL to the AIES from scratch is unfeasible. Other works have previously demonstrated in a theoretical way that seeding the AIES with an initial value function learned with simulated students reduce the experience required to learn an accurate pedagogical policy. In this paper we present empirical results demonstrating that a value function learned with simulated students can provide the AIES with a very accurate initial pedagogical policy. The evaluation is based on the interaction of more than 70 Computer Science undergraduate students, and demonstrates that an efficient and useful guide through the contents of the educational system is obtained.  相似文献   
85.
While fractional calculus (FC) is as old as integer calculus, its application has been mainly restricted to mathematics. However, many real systems are better described using FC equations than with integer models. FC is a suitable tool for describing systems characterised by their fractal nature, long-term memory and chaotic behaviour. It is a promising methodology for failure analysis and modelling, since the behaviour of a failing system depends on factors that increase the model’s complexity. This paper explores the proficiency of FC in modelling complex behaviour by tuning only a few parameters. This work proposes a novel two-step strategy for diagnosis, first modelling common failure conditions and, second, by comparing these models with real machine signals and using the difference to feed a computational classifier. Our proposal is validated using an electrical motor coupled with a mechanical gear reducer.  相似文献   
86.
ABSTRACT

Gestural interaction devices emerged and originated various studies on multimodal human–computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama’s fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human–computer interaction.  相似文献   
87.
Educational data mining (EDM) is a research area where the goal is to develop data mining methods to examine data critically from educational environments. Traditionally, EDM has addressed the following problems: clustering, classification, regression, anomaly detection and association rule mining. In this paper, the ordinal regression (OR) paradigm, is introduced in the field of EDM. The goal of OR problems is the classification of items in an ordinal scale. For instance, the prediction of students' performance in categories (where the different grades could be ordered according to A ? B ? C ? D) is a classical example of an OR problem. The EDM community has not yet explored this paradigm (despite the importance of these problems in the field of EDM). Furthermore, an amenable and interpretable OR model based on the concept of gravitation is proposed. The model is an extension of a recently proposed gravitational model that tackles imbalanced nominal classification problems. The model is carefully adapted to the ordinal scenario and validated with four EDM datasets. The results obtained were compared with state‐of‐the‐art OR algorithms and nominal classification ones. The proposed models can be used to better understand the learning–teaching process in higher education environments.  相似文献   
88.
89.
The presentation of a text has a significant effect on the reading speed of people with dyslexia. This paper presents a set of recommendations to customize texts on a computer screen in a more accessible way for this target group. This set is based on an eye tracking study with 92 people, 46 with dyslexia and 46 as control group, where the reading performance of the participants was measured . The following parameters were studied: color combinations for the font and the screen background, font size, column width as well as character, line and paragraph spacings. It was found that larger text and larger character spacings lead the participants with and without dyslexia to read significantly faster . The study is complemented with questionnaires to obtain the participants’ preferences for each of these parameters, finding other significant effects. These results provide evidence that people with dyslexia may benefit from specific text presentation parameters that make text on a screen more readable. So far, these recommendations based on eye tracking data are the most complete for people with dyslexia.  相似文献   
90.
We address the problem of state observation for a system whose dynamics may involve poorly known, perhaps even nonlocally Lipschitz functions and whose output measurement may be corrupted by noise. It is known that one way to cope with all these uncertainties and noise is to use a high-gain observer with a gain adapted on-line. The proposed method, while presented for a particular case, relies on a “generic” analysis tool based on the study of differential inequalities involving quadratic functions of the error system in two coordinate frames plus the gain adaptation law. We establish that, for bounded system solutions, the estimated state and the gain are bounded. Moreover, we provide an upper bound for the mean value of the error signals as a function of the observer parameters. Since due to perturbations the gain adaptation law may drive the observer/plant interconnection to nearby boundary of its stability region, oscillatory behavior may emerge. To overcome this issue, we suggest an adaptive procedure based on a space averaging technique involving several copies of the observer.  相似文献   
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