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81.
Illustrative context-preserving exploration of volume data 总被引:2,自引:0,他引:2
Bruckner S Grimm S Kanitsar A Gröller ME 《IEEE transactions on visualization and computer graphics》2006,12(6):1559-1569
In volume rendering, it is very difficult to simultaneously visualize interior and exterior structures while preserving clear shape cues. Highly transparent transfer functions produce cluttered images with many overlapping structures, while clipping techniques completely remove possibly important context information. In this paper, we present a new model for volume rendering, inspired by techniques from illustration. It provides a means of interactively inspecting the interior of a volumetric data set in a feature-driven way which retains context information. The context-preserving volume rendering model uses a function of shading intensity, gradient magnitude, distance to the eye point, and previously accumulated opacity to selectively reduce the opacity in less important data regions. It is controlled by two user-specified parameters. This new method represents an alternative to conventional clipping techniques, sharing their easy and intuitive user control, but does not suffer from the drawback of missing context information 相似文献
82.
Bruckner S Gröiller ME 《IEEE transactions on visualization and computer graphics》2006,12(5):1077-1084
Exploded views are an illustration technique where an object is partitioned into several segments. These segments are displaced to reveal otherwise hidden detail. In this paper we apply the concept of exploded views to volumetric data in order to solve the general problem of occlusion. In many cases an object of interest is occluded by other structures. While transparency or cutaways can be used to reveal a focus object, these techniques remove parts of the context information. Exploded views, on the other hand, do not suffer from this drawback. Our approach employs a force-based model: the volume is divided into a part configuration controlled by a number of forces and constraints. The focus object exerts an explosion force causing the parts to arrange according to the given constraints. We show that this novel and flexible approach allows for a wide variety of explosion-based visualizations including view-dependent explosions. Furthermore, we present a high-quality GPU-based volume ray casting algorithm for exploded views which allows rendering and interaction at several frames per second. 相似文献
83.
Stefan Wintein 《Minds and Machines》2012,22(1):1-24
Uzquiano (Analysis 70:39–44, 2010) showed that the Hardest Logic Puzzle Ever (HLPE) [in its amended form due to Rabern and Rabern (Analysis 68:105–112, 2008)] has a solution in only two questions. Uzquiano concludes his paper by noting that his solution strategy naturally suggests
a harder variation of the puzzle which, as he remarks, he does not know how to solve in two questions. Wheeler and Barahona
(J Philos Logic, to appear, 2011) formulated a three question solution to Uzquiano’s puzzle and gave an information theoretic argument to establish that a
two question solution for Uzquiano’s puzzle does not exist. However, their argument crucially relies on a certain conception
of what it means to answer self-referential yes–no questions truly and falsely. We propose an alternative such conception which, as we show, allows one to solve Uzquiano’s puzzle in two questions. The
solution strategy adopted suggests an even harder variation of Uzquiano’s puzzle which, as we will show, can also be solved
in two questions. Just as all previous solutions to versions of HLPE, our solution is presented informally. The second part of the paper investigates the prospects of formally representing solutions
to HLPE by exploiting theories of truth. 相似文献
84.
Gietzelt M Schnabel S Wolf KH Büsching F Song B Rust S Marschollek M 《Computer methods and programs in biomedicine》2012,106(2):97-103
One of the key problems in accelerometry based gait analyses is that it may not be possible to attach an accelerometer to the lower trunk so that its axes are perfectly aligned to the axes of the subject. In this paper we will present an algorithm that was designed to virtually align the axes of the accelerometer to the axes of the subject during walking sections. This algorithm is based on a physically reasonable approach and built for measurements in unsupervised settings, where the test persons are applying the sensors by themselves. For evaluation purposes we conducted a study with 6 healthy subjects and measured their gait with a manually aligned and a skewed accelerometer attached to the subject's lower trunk. After applying the algorithm the intra-axis correlation of both sensors was on average 0.89±0.1 with a mean absolute error of 0.05g. We concluded that the algorithm was able to adjust the skewed sensor node virtually to the coordinate system of the subject. 相似文献
85.
Stefan Kiefer Andrzej S. Murawski Jo?l Ouaknine Bj?rn Wachter James Worrell 《Formal Aspects of Computing》2012,24(4-6):671-678
Herman’s algorithm is a synchronous randomized protocol for achieving self-stabilization in a token ring consisting of N processes. The interaction of tokens makes the dynamics of the protocol very difficult to analyze. In this paper we study the distribution of the time to stabilization, assuming that there are three tokens in the initial configuration. We show for arbitrary N and for an arbitrary timeout t that the probability of stabilization within time t is minimized by choosing as the initial three-token configuration the configuration in which the tokens are placed equidistantly on the ring. Our result strengthens a corollary of a theorem of McIver and Morgan (Inf. Process Lett. 94(2): 79–84, 2005), which states that the expected stabilization time is minimized by the equidistant configuration. 相似文献
86.
In order to reduce the computational complexity of model predictive control (MPC) a proper input signal parametrization is proposed in this paper which significantly reduces the number of decision variables. This parametrization can be based on either measured data from closed-loop operation or simulation data. The snapshots of representative time domain data for all manipulated variables are projected on an orthonormal basis by a Karhunen-Loeve transformation. These significant features (termed principal control moves, PCM) can be reduced utilizing an analytic criterion for performance degradation. Furthermore, a stability analysis of the proposed method is given. Considerations on the identification of the PCM are made and another criterion is given for a sufficient selection of PCM. It is shown by an example of an industrial drying process that a strong reduction in the order of the optimization is possible while retaining a high performance level. 相似文献
87.
88.
In this article, the authors introduce and test a group-level perspective on the role of empathy and interpersonal attraction in helping. In line with our predictions, Study 1, a longitudinal field study of 166 AIDS volunteers, confirmed that empathy was a stronger predictor of helping when the recipient of assistance was an in-group member than when that person was an out-group member. Also as hypothesized, attraction was a stronger predictor of helping when the recipient was an out-group member than when that person was an in-group member. Study 2 replicated and further extended these results in a laboratory experiment on spontaneous helping of a person with hepatitis. Strengthening the validity of the findings, in both studies the effects of empathy and attraction held up even when the authors statistically controlled for potential alternative predictors of helping. The theoretical and practical implications of these findings for helping in intergroup contexts are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
89.
Jan Gulliksen Bengt G ransson Inger Boivie Stefan Blomkvist Jenny Persson sa Cajander 《Behaviour & Information Technology》2003,22(6):397-409
The concept of user-centred systems design (UCSD) has no agreed upon definition. Consequently, there is a great variety in the ways it is applied, which may lead to poor quality and poor usability in the resulting systems, as well as misconceptions about the effectiveness of UCSD. The purpose of this paper is to propose a definition of UCSD. We have identified 12 key principles for the adoption of a user-centred development process, principles that are based on existing theory, as well as research in and experiences from a large number of software development projects. The initial set of principles were applied and evaluated in a case study and modified accordingly. These principles can be used to communicate the nature of UCSD, evaluate a development process or develop systems development processes that support a user-centred approach. We also suggest activity lists and some tools for applying UCSD. 相似文献
90.
An efficient, accurate and practical process for prioritising requirements is of great importance in commercial software developments.
This article improves an existing cost-value approach in which stakeholders compare all unique pairs of candidate requirements
according to their value and their cost of implementation. Techniques for reducing the required number of comparisons are
suggested, thus making the process more efficient. An initial approach for managing requirements interdependencies is proposed.
A support tool for the improved process has been developed to make the process more practical in commercial developments.
The improved process and its support tool have been applied and evaluated in an industrial project at Ericsson Radio Systems
AB. The results indicate a pressing need for mature processes for prioritising requirements, and the work presented here is
an important step in that direction. 相似文献