首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   129篇
  免费   16篇
电工技术   3篇
化学工业   48篇
机械仪表   7篇
建筑科学   3篇
能源动力   5篇
轻工业   3篇
无线电   5篇
一般工业技术   17篇
冶金工业   6篇
自动化技术   48篇
  2023年   2篇
  2022年   17篇
  2021年   16篇
  2020年   7篇
  2019年   6篇
  2018年   8篇
  2017年   11篇
  2016年   6篇
  2015年   8篇
  2014年   7篇
  2013年   9篇
  2012年   10篇
  2011年   9篇
  2010年   8篇
  2009年   4篇
  2008年   3篇
  2007年   1篇
  2006年   2篇
  2005年   4篇
  2004年   2篇
  2003年   1篇
  1990年   1篇
  1984年   1篇
  1981年   1篇
  1977年   1篇
排序方式: 共有145条查询结果,搜索用时 21 毫秒
81.
We propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source. Our system is based on a nonnegative image decomposition using a set of possibly overlapping anisotropic Gaussian kernels. We utilize this decomposition to construct an array of continuous surface patches, each of which focuses light onto one of the Gaussian kernels, either through refraction or reflection. We show how to derive the shape of each continuous patch and arrange them by performing a discrete assignment of patches to kernels in the desired caustic. Our decomposition provides for high fidelity reconstruction of natural images using a small collection of patches. We demonstrate our approach on a wide variety of caustic images by manufacturing physical surfaces with a small number of patches.  相似文献   
82.
83.
This paper presents a technique to recover geometry from time‐lapse sequences of outdoor scenes. We build upon photometric stereo techniques to recover approximate shadowing, shading and normal components allowing us to alter the material and normals of the scene. Previous work in analyzing such images has faced two fundamental difficulties: 1. the illumination in outdoor images consists of time‐varying sunlight and skylight, and 2. the motion of the sun is restricted to a near‐planar arc through the sky, making surface normal recovery unstable. We develop methods to estimate the reflection component due to skylight illumination. We also show that sunlight directions are usually non‐planar, thus making surface normal recovery possible. This allows us to estimate approximate surface normals for outdoor scenes using a single day of data. We demonstrate the use of these surface normals for a number of image editing applications including reflectance, lighting, and normal editing.  相似文献   
84.
85.
86.

The aim of this study was to assess whether it is possible to produce a high adhesive carbon coating by applying low-temperature RFCVD and glow discharge methods on nanobainitic X37CrMoV5-1 steel with and without nitrided sublayer. For this purpose, several methods of investigation were used: observations of coating morphology by scanning electron microscopy (SEM), analysis of bonds found in coatings (Raman spectroscopy), microhardness tests and adhesion of coatings (Scratch tests). Our research has shown that low-temperature RFCVD and glow discharge processes of nanobainitic X37CrMoV5-1 steel allow producing carbon coatings that can be described as hardened carbon coatings with very high hardness—> 2000 HV 0.25 in case of RFCVD processes and > 3300 HV 0.025 for glow discharge process and low friction coefficient—near 0.12 at 5 N load. However, the adhesion of produced coatings to the steel substrate strongly depends on the appropriate selection of the process parameters and on the proper preparation of the substrate before the deposition regarding the thermal stability of nanobainite.

  相似文献   
87.
Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed‐of combinations of functionality and physical properties. Human designers, however, typically cannot exploit the full geometric (and often material) complexity of which these devices are capable. This STAR examines recent systems developed by the computer graphics community in which designers specify higher‐level goals ranging from structural integrity and deformation to appearance and aesthetics, with the final detailed shape and manufacturing instructions emerging as the result of computation. It summarizes frameworks for interaction, simulation, and optimization, as well as documents the range of general objectives and domain‐specific goals that have been considered. An important unifying thread in this analysis is that different underlying geometric and physical representations are necessary for different tasks: we document over a dozen classes of representations that have been used for fabrication‐aware design in the literature. We analyze how these classes possess obvious advantages for some needs, but have also been used in creative manners to facilitate unexpected problem solutions.  相似文献   
88.
Despite the tremendous growth of the capacity of computation and storage IT solutions over the last years there is still a deep mismatch between the e-Infrastructures and the e-Science applications that use instruments, sensors, and laboratory equipment. The efficiency of using instruments in a remote way, i.e. Remote Instrumentation, might be largely improved by integration with the existing distributed computing and storage infrastructures, like Grids. The paper discusses major activities towards the e-Infrastructure for Remote Instrumentation – a Grid-based Information and Communication Technology environment capable of covering all the issues arising around enabling Remote Instrumentation for e-Science applications.  相似文献   
89.
Recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy and metallic inks. Due to the limited number of inks, this reproduction process incurs some distortion. In this work, we present an svBRDF gamut mapping algorithm that minimizes distortions in the angular and spatial domains. To preserve a material's perceived variation with lighting and view, we introduce an improved BRDF similarity metric that builds on both experimental results on reflectance perception and on the statistics of natural lighting environments. Our experiments show better preservation of object color and highlights, as validated quantitatively as well as through a perceptual study. As for the spatial domain, we show how to adapt traditional color gamut mapping methods to svBRDFs. Our solution takes into account the contrast between regions, achieving better preservation of textures and edges.  相似文献   
90.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号