首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   572篇
  免费   13篇
  国内免费   1篇
电工技术   5篇
化学工业   167篇
金属工艺   3篇
机械仪表   9篇
建筑科学   36篇
矿业工程   1篇
能源动力   13篇
轻工业   53篇
水利工程   7篇
石油天然气   2篇
无线电   59篇
一般工业技术   105篇
冶金工业   26篇
原子能技术   2篇
自动化技术   98篇
  2024年   8篇
  2023年   5篇
  2022年   10篇
  2021年   14篇
  2020年   16篇
  2019年   13篇
  2018年   13篇
  2017年   19篇
  2016年   16篇
  2015年   6篇
  2014年   20篇
  2013年   30篇
  2012年   31篇
  2011年   27篇
  2010年   23篇
  2009年   14篇
  2008年   28篇
  2007年   28篇
  2006年   22篇
  2005年   27篇
  2004年   21篇
  2003年   15篇
  2002年   15篇
  2001年   10篇
  2000年   12篇
  1999年   7篇
  1998年   11篇
  1997年   4篇
  1996年   7篇
  1995年   8篇
  1994年   5篇
  1993年   9篇
  1992年   5篇
  1990年   4篇
  1989年   3篇
  1988年   2篇
  1987年   7篇
  1986年   9篇
  1985年   9篇
  1984年   4篇
  1981年   6篇
  1980年   7篇
  1979年   3篇
  1978年   4篇
  1977年   2篇
  1976年   4篇
  1974年   4篇
  1972年   3篇
  1968年   7篇
  1967年   2篇
排序方式: 共有586条查询结果,搜索用时 31 毫秒
21.
22.
23.
Cracks terminating at free surfaces are affected by local stresses in the surface region. Under residual compression the crack front must retard compared with the crack contour in the absence of stresses. This effect can be used for an identification of residual stresses at glass surfaces. For an illustration of the procedure, Vickers indentation tests in soda‐lime glass are considered. Specimens treated by ion exchange and chemically toughening showed reduced terminating angles compared with untreated glass.  相似文献   
24.
Does the immersive design of an educational gaming environment affect learners’ virtual presence and how much do they learn? Does virtual presence affect learning? This study tries to answer these questions by examining the differences in virtual presence and learning outcomes in two different computer-based multimedia environments: a gaming environment with high immersive design vs. hypertext learning environment with low immersive design. As the main focus, the effect of virtual presence on learning is also explained and tested. By identifying virtual presence as a variable that may determine learning, it is argued that computer gaming environments present a new challenge for researchers to investigate, particularly, the effects of virtual presence on the immersive design of games in order to help designers to predict which instructional configurations will maximize learning performance. In general, results revealed that the high-immersive gaming environment leads to the strongest form of virtual presence but also decreased learning. Although regression analyses indicate that virtual presence positively influences trivial- and non-trivial learning outcomes, learners who learned in a low-immersive environment outperformed the gaming group. A mediation analysis showed that the relation between virtual presence and non-trivial learning outcomes is partly mediated through increased cognitive load.  相似文献   
25.
The iPhone SDK provides a powerful platform for the development of applications that make use of iPhone capabilities, such as sensors, GPS, Wi‐Fi, or Bluetooth connectivity. We observe that so far the development of iPhone applications has mostly been restricted to using Objective‐C. However, developing applications in plain Objective‐C on the iPhone OS suffers from limitations, such as the need for explicit memory management and lack of syntactic extension mechanism. Moreover, when developing distributed applications in Objective‐C, programmers have to manually deal with distribution concerns, such as service discovery, remote communication, and failure handling. In this paper, we discuss our experience in porting the Scheme programming language to the iPhone OS and how it can be used together with Objective‐C to develop iPhone applications. To support the interaction between Scheme programs and the underlying iPhone APIs, we have implemented a language symbiosis layer that enables programmers to access the iPhone SDK libraries from Scheme. In addition, we have designed high‐level distribution constructs to ease the development of distributed iPhone applications in an event‐driven style. We validate and discuss these constructs with a series of examples, including an iPod controller, a maps application, and a distributed multiplayer Scrabble‐like game. We discuss the lessons learned from this experience for other programming language ports to mobile platforms. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   
26.
The paper describes results of a longitudinal study of developments in the area of software product and process quality improvement within a Hungarian software company, IQSOFT Ltd. This company has been active in this area since 1993, trying to build, introduce and maintain an efficiently working quality management system which, e.g., fulfils the ISO 9001 requirements, allows steady software process improvement and, at the same time, conforms to company's own needs. Over the last eight years five phases could be distinguished. Each phase is described shortly, following the same structure, namely: basic starting points, key problem areas, literature consulted, activities and design executed, reflections on what happened and why. The lessons resulting from the analysis of this case have been formulated in terms of guidelines. We feel that these are applicable to any low maturity software development organisation embarking on a product or process quality improvement endeavour. These guidelines are developed around a framework containing the basic issues of software production (project management, technical processes and products). The guidelines advocate a careful step-by-step development of definitions, quality characteristics, and metrics related to these objects while at the same time developing and introducing the associated process.  相似文献   
27.
Color is a powerful visual cue in many computer vision applications such as image segmentation and object recognition. However, most of the existing color models depend on the imaging conditions that negatively affect the performance of the task at hand. Often, a reflection model (e.g., Lambertian or dichromatic reflectance) is used to derive color invariant models. However, this approach may be too restricted to model real-world scenes in which different reflectance mechanisms can hold simultaneously.  相似文献   
28.
Applications in industry often have grown and improved over many years. Since their performance demands increase, they also need to benefit from the availability of multi-core processors. However, a reimplementation from scratch and even a restructuring of these industrial applications is very expensive, often due to high certification efforts. Therefore, a strategy for a systematic parallelization of legacy code is needed. We present a parallelization approach for hard real-time systems, which ensures a high reusage of legacy code and preserves timing analysability. To show its applicability, we apply it on the core algorithm of an avionics application as well as on the control program of a large construction machine. We create models of the legacy programs showing the potential of parallelism, optimize them and change the source codes accordingly. The parallelized applications are placed on a predictable multi-core processor with up to 18 cores. For evaluation, we compare the worst case execution times and their speedups. Furthermore, we analyse limitations coming up at the parallelization process.  相似文献   
29.
Implementation techniques for relational database management systems (DBMSs) have proven their efficiency and robustness in many existing systems. However, many of these concepts and mechanisms cannot be used when implementing a native XML DBMS (XDBMS) because of substantial differences in the processing properties of natively stored XML documents as compared to relational tables. Therefore, we have to develop new and appropriate techniques with ACID transaction guarantees tailored to the processing characteristics of tree documents and the operations on them.

For this reason, we want to provide for an efficient infrastructure of XDBMSs consisting of tree node addressing and indexing together with fine-grained locking of tree nodes. In this respect, our prime and novel contribution is to reveal the potential of our prefix-based node labeling called DeweyIDs supporting record addressing, indexing, and locking protocols. In this paper, we first sketch our version of prefix-based node labeling and summarize a quantitative study on them. An overview of our layered XDBMS architecture indicates the concepts and functionalities to be reused from relational DBMS implementations. The core part of the paper describes the infrastructural services for XML document storage with compressed DeweyIDs, the principles and methods for navigational and declarative processing of queries, as well as the lock modes and protocols to enable efficient collaboration. Selected empirical experiments evaluate the XTC system performance and support our system assessment.  相似文献   

30.
The purpose of this research is to identify the potential information components of an online, real-time trust label, which is proposed as a communication mechanism to encourage trust in cloud service providers and cloud computing products. An online Delphi process was used with 28 cloud computing experts (including vendors, software providers, and legal and business representatives). The proposed label contains 81 information components, covering the cloud service provider (e.g. physical location, legal jurisdiction), the cloud service itself (e.g. data location, security, backup, certification), and a historical service-level summary (e.g. uptime data, support response times). The potential benefits of such a label to encourage trustworthiness perceptions and trust behaviors in the cloud computing environment are explored. Limitations of the study are highlighted, and further research studies are suggested to test the concept of the label and to refine the components of the label itself.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号