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101.
Iterative Learning Control (ILC) is a control strategy to improve the performance of digital batch repetitive processes. Due to its digital implementation, discrete time ILC approaches do not guarantee good intersample behavior. In fact, common discrete time ILC approaches may deteriorate the intersample behavior, thereby reducing the performance of the sampled-data system. In this paper, a generally applicable multirate ILC approach is presented that enables to balance the at-sample performance and the intersample behavior. Furthermore, key theoretical issues regarding multirate systems are addressed, including the time-varying nature of the multirate ILC setup. The proposed multirate ILC approach is shown to outperform discrete time ILC in realistic simulation examples.  相似文献   
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We consider broadcasting in random d-regular graphs by using a simple modification of the random phone call model introduced by Karp et al. (Proceedings of the FOCS ’00, 2000). In the phone call model, in every time step, each node calls a randomly chosen neighbour to establish a communication channel to this node. The communication channels can then be used bi-directionally to transmit messages. We show that, if we allow every node to choose four distinct neighbours instead of one, then the average number of message transmissions per node required to broadcast a message efficiently decreases exponentially. Formally, we present an algorithm that has time complexity \(O(\log n)\) and uses \(O(n\log \log n)\) transmissions per message. In contrast, we show for the standard model that every distributed algorithm in a restricted address-oblivious model that broadcasts a message in time \(O(\log n)\) requires \(\Omega (n \log n{/} \log d)\) message transmissions. Our algorithm efficiently handles limited communication failures, only requires rough estimates of the number of nodes, and is robust against limited changes in the size of the network. Our results have applications in peer-to-peer networks and replicated databases.  相似文献   
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Nowadays, the prevailing use of networks based on traditional centralized management systems reflects on a fast increase of the management costs. The growth in the number of network equipments and services reinforces the need to distribute the management responsibilities throughout the network devices. In this approach, each device executes common network management functionalities, being part of the overall network management platform. In this paper, we present a Unified Distributed Network Management (UDNM) framework that provides a unified (wired and wireless) management network solution, where further different network services can take part of this infrastructure, e.g., flow monitoring, accurate routing decisions, distributed policies dissemination, etc. This framework is divided in two main components: (A) Situation awareness, which sets up initial information through bootstrapping, discovery, fault-management process and exchange of management information; (B) Autonomic Decision System (ADS) that performs distributed decisions in the network with incomplete information. We deploy the UDNM framework in a testbed which involves two cities (\(\approx\)250 km between), different standards (IEEE 802.3, IEEE 802.11 and IEEE 802.16e) and network technologies, such as, wired virtual grid, wireless ad-hoc gateways, ad-hoc mobile access devices. The UDNM framework integrates management functionalities into the managed devices, proving to be a lightweight and easy-respond framework. The performance analysis shows that the UDNM framework is feasible to unify devices management functionalities and to take accurate decisions on top of a real network.  相似文献   
108.
The global skyline, as an important variant of the skyline, has been widely applied in multi-criteria decision making, business planning and data mining. In this paper, we extend our early work and propose the maintenance methods to process the subspace global skyline (SGS) queries in dynamic databases. In the previous work, we proposed the index structure RB-tree, which can effectively manage the data to accelerate the subspace global skyline calculation. Also, the basic single SGS algorithm based on RB-tree (SSRB) and the optimized single SGS algorithm (OSSRB) were proposed to process a single SGS query. In addition, the multiple SGS algorithm (MSRB) was proposed to calculate multiple SGS queries by sharing the scan spaces of different queries. In this paper, we design some data structures and propose the maintenance approaches of SSRB, OSSRB and MSRB to cope with updates that happen to data sets. Thus our extended algorithms can be adopted for dynamic data sets. Finally, the experimental results show that the proposed algorithms OSSRB and MSRB have good performance to process SGS queries and they can be easily maintained with dynamic datasets.  相似文献   
109.
Multi-agent systems (MAS) literature often assumes decentralized MAS to be especially suited for dynamic and large scale problems. In operational research, however, the prevailing paradigm is the use of centralized algorithms. Present paper empirically evaluates whether a multi-agent system can outperform a centralized algorithm in dynamic and large scale logistics problems. This evaluation is novel in three aspects: (1) to ensure fairness both implementations are subject to the same constraints with respect to hardware resources and software limitations, (2) the implementations are systematically evaluated with varying problem properties, and (3) all code is open source, facilitating reproduction and extension of the experiments. Existing work lacks a systematic evaluation of centralized versus decentralized paradigms due to the absence of a real-time logistics simulator with support for both paradigms and a dataset of problem instances with varying properties. We extended an existing logistics simulator to be able to perform real-time experiments and we use a recent dataset of dynamic pickup-and-delivery problem with time windows instances with varying levels of dynamism, urgency, and scale. The OptaPlanner constraint satisfaction solver is used in a centralized way to compute a global schedule and used as part of a decentralized MAS based on the dynamic contract-net protocol (DynCNET) algorithm. The experiments show that the DynCNET MAS finds solutions with a relatively lower operating cost when a problem has all following three properties: medium to high dynamism, high urgency, and medium to large scale. In these circumstances, the centralized algorithm finds solutions with an average cost of 112.3% of the solutions found by the MAS. However, averaged over all scenario types, the average cost of the centralized algorithm is 94.2%. The results indicate that the MAS performs best on very urgent problems that are medium to large scale.  相似文献   
110.
This paper describes a 3D vision system for robotic harvesting of broccoli using low‐cost RGB‐D sensors, which was developed and evaluated using sensory data collected under real‐world field conditions in both the UK and Spain. The presented method addresses the tasks of detecting mature broccoli heads in the field and providing their 3D locations relative to the vehicle. The paper evaluates different 3D features, machine learning, and temporal filtering methods for detection of broccoli heads. Our experiments show that a combination of Viewpoint Feature Histograms, Support Vector Machine classifier, and a temporal filter to track the detected heads results in a system that detects broccoli heads with high precision. We also show that the temporal filtering can be used to generate a 3D map of the broccoli head positions in the field. Additionally, we present methods for automatically estimating the size of the broccoli heads, to determine when a head is ready for harvest. All of the methods were evaluated using ground‐truth data from both the UK and Spain, which we also make available to the research community for subsequent algorithm development and result comparison. Cross‐validation of the system trained on the UK dataset on the Spanish dataset, and vice versa, indicated good generalization capabilities of the system, confirming the strong potential of low‐cost 3D imaging for commercial broccoli harvesting.  相似文献   
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